diff options
Diffstat (limited to 'scene/resources/environment.cpp')
-rw-r--r-- | scene/resources/environment.cpp | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp new file mode 100644 index 0000000000..3e12c7a5b5 --- /dev/null +++ b/scene/resources/environment.cpp @@ -0,0 +1,259 @@ +/*************************************************************************/ +/* environment.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "environment.h" +#include "texture.h" +void Environment::set_background(BG p_bg) { + + ERR_FAIL_INDEX(p_bg,BG_MAX); + bg_mode=p_bg; + VS::get_singleton()->environment_set_background(environment,VS::EnvironmentBG(p_bg)); +} + +Environment::BG Environment::get_background() const{ + + return bg_mode; +} + +void Environment::set_background_param(BGParam p_param, const Variant& p_value){ + + ERR_FAIL_INDEX(p_param,BG_PARAM_MAX); + bg_param[p_param]=p_value; + VS::get_singleton()->environment_set_background_param(environment,VS::EnvironmentBGParam(p_param),p_value); + +} +Variant Environment::get_background_param(BGParam p_param) const{ + + ERR_FAIL_INDEX_V(p_param,BG_PARAM_MAX,Variant()); + return bg_param[p_param]; + +} + +void Environment::set_enable_fx(Fx p_effect,bool p_enabled){ + + ERR_FAIL_INDEX(p_effect,FX_MAX); + fx_enabled[p_effect]=p_enabled; + VS::get_singleton()->environment_set_enable_fx(environment,VS::EnvironmentFx(p_effect),p_enabled); + +} +bool Environment::is_fx_enabled(Fx p_effect) const{ + + ERR_FAIL_INDEX_V(p_effect,FX_MAX,false); + return fx_enabled[p_effect]; + +} + +void Environment::fx_set_param(FxParam p_param,const Variant& p_value){ + + ERR_FAIL_INDEX(p_param,FX_PARAM_MAX); + fx_param[p_param]=p_value; + VS::get_singleton()->environment_fx_set_param(environment,VS::EnvironmentFxParam(p_param),p_value); + +} +Variant Environment::fx_get_param(FxParam p_param) const{ + + ERR_FAIL_INDEX_V(p_param,FX_PARAM_MAX,Variant()); + return fx_param[p_param]; + +} + +RID Environment::get_rid() const { + + return environment; +} + +void Environment::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_background","bgmode"),&Environment::set_background); + ObjectTypeDB::bind_method(_MD("get_background"),&Environment::get_background); + + ObjectTypeDB::bind_method(_MD("set_background_param","param","value"),&Environment::set_background_param); + ObjectTypeDB::bind_method(_MD("get_background_param","param"),&Environment::get_background_param); + + ObjectTypeDB::bind_method(_MD("set_enable_fx","effect","enabled"),&Environment::set_enable_fx); + ObjectTypeDB::bind_method(_MD("is_fx_enabled","effect"),&Environment::is_fx_enabled); + + ObjectTypeDB::bind_method(_MD("fx_set_param","param","value"),&Environment::fx_set_param); + ObjectTypeDB::bind_method(_MD("fx_get_param","param"),&Environment::fx_get_param); + + ADD_PROPERTY( PropertyInfo(Variant::INT,"background/mode",PROPERTY_HINT_ENUM,"Keep,Default Color,Color,Texture,Cubemap,Texture RGBE,Cubemap RGBE"),_SCS("set_background"),_SCS("get_background")); + ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"background/color"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_COLOR); + ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_TEXTURE); + ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/cubemap",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CUBEMAP); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/energy",PROPERTY_HINT_RANGE,"0,128,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_ENERGY); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/scale",PROPERTY_HINT_RANGE,"0.001,16,0.001"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_SCALE); + + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"glow/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GLOW); + ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_PASSES); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom_treshold",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM_TRESHOLD); + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"dof_blur/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_DOF_BLUR); + ADD_PROPERTYI( PropertyInfo(Variant::INT,"dof_blur/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_PASSES); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/begin",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_BEGIN); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/range",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_RANGE); + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"hdr/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_HDR); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/scalar",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_SCALAR); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_treshold",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_TRESHOLD); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_scale",PROPERTY_HINT_RANGE,"0.00,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_SCALE); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/min_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MIN_LUMINANCE); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/max_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MAX_LUMINANCE); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure_adj_speed",PROPERTY_HINT_RANGE,"0.001,64,0.001"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED); + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FOG); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/begin",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN); + ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/begin_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN_COLOR); + ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/end_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_END_COLOR); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/attenuation",PROPERTY_HINT_EXP_EASING),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_ATTENUATION); + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/bg"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BG); + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"bcs/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_BCS); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/brightness",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_BRIGHTNESS); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/contrast",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_CONTRAST); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/saturation",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_SATURATION); + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"gamma/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GAMMA); + ADD_PROPERTYI( PropertyInfo(Variant::REAL,"gamma/gamma",PROPERTY_HINT_EXP_EASING,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GAMMA); + + + + +/* + FX_PARAM_BLOOM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_BLOOM_GLOW_BLUR_PASSES, + FX_PARAM_BLOOM_AMOUNT=VS::ENV_FX_PARAM_BLOOM_AMOUNT, + FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES, + FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN, + FX_PARAM_DOF_BLUR_END=VS::ENV_FX_PARAM_DOF_BLUR_END, + FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE, + FX_PARAM_HDR_SCALAR=VS::ENV_FX_PARAM_HDR_SCALAR, + FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD, + FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE, + FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE, + FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE, + FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED, + FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN, + FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION, + FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR, + FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR, + FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG, + FX_PARAM_GAMMA_VALUE=VS::ENV_FX_PARAM_GAMMA_VALUE, + FX_PARAM_BRIGHTNESS_VALUE=VS::ENV_FX_PARAM_BRIGHTNESS_VALUE, + FX_PARAM_CONTRAST_VALUE=VS::ENV_FX_PARAM_CONTRAST_VALUE, + FX_PARAM_SATURATION_VALUE=VS::ENV_FX_PARAM_SATURATION_VALUE, + FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX +*/ + + BIND_CONSTANT( BG_KEEP ); + BIND_CONSTANT( BG_DEFAULT_COLOR ); + BIND_CONSTANT( BG_COLOR ); + BIND_CONSTANT( BG_TEXTURE ); + BIND_CONSTANT( BG_CUBEMAP ); + BIND_CONSTANT( BG_TEXTURE_RGBE ); + BIND_CONSTANT( BG_CUBEMAP_RGBE ); + BIND_CONSTANT( BG_MAX ); + + BIND_CONSTANT( BG_PARAM_COLOR ); + BIND_CONSTANT( BG_PARAM_TEXTURE ); + BIND_CONSTANT( BG_PARAM_CUBEMAP ); + BIND_CONSTANT( BG_PARAM_ENERGY ); + BIND_CONSTANT( BG_PARAM_MAX ); + + + BIND_CONSTANT( FX_GLOW ); + BIND_CONSTANT( FX_DOF_BLUR ); + BIND_CONSTANT( FX_HDR ); + BIND_CONSTANT( FX_FOG ); + BIND_CONSTANT( FX_BCS); + BIND_CONSTANT( FX_GAMMA ); + BIND_CONSTANT( FX_MAX ); + + + BIND_CONSTANT( FX_PARAM_GLOW_BLUR_PASSES ); + BIND_CONSTANT( FX_PARAM_GLOW_BLOOM); + BIND_CONSTANT( FX_PARAM_GLOW_BLOOM_TRESHOLD); + BIND_CONSTANT( FX_PARAM_DOF_BLUR_PASSES ); + BIND_CONSTANT( FX_PARAM_DOF_BLUR_BEGIN ); + BIND_CONSTANT( FX_PARAM_DOF_BLUR_RANGE ); + BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE ); + BIND_CONSTANT( FX_PARAM_HDR_SCALAR ); + BIND_CONSTANT( FX_PARAM_HDR_GLOW_TRESHOLD ); + BIND_CONSTANT( FX_PARAM_HDR_GLOW_SCALE ); + BIND_CONSTANT( FX_PARAM_HDR_MIN_LUMINANCE ); + BIND_CONSTANT( FX_PARAM_HDR_MAX_LUMINANCE ); + BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED ); + BIND_CONSTANT( FX_PARAM_FOG_BEGIN ); + BIND_CONSTANT( FX_PARAM_FOG_ATTENUATION ); + BIND_CONSTANT( FX_PARAM_FOG_BEGIN_COLOR ); + BIND_CONSTANT( FX_PARAM_FOG_END_COLOR ); + BIND_CONSTANT( FX_PARAM_FOG_BG ); + BIND_CONSTANT( FX_PARAM_BCS_BRIGHTNESS ); + BIND_CONSTANT( FX_PARAM_BCS_CONTRAST ); + BIND_CONSTANT( FX_PARAM_BCS_SATURATION ); + BIND_CONSTANT( FX_PARAM_GAMMA ); + BIND_CONSTANT( FX_PARAM_MAX ); + +} + +Environment::Environment() { + + environment = VS::get_singleton()->environment_create(); + + set_background(BG_DEFAULT_COLOR); + set_background_param(BG_PARAM_COLOR,Color(0,0,0)); + set_background_param(BG_PARAM_TEXTURE,Ref<ImageTexture>()); + set_background_param(BG_PARAM_CUBEMAP,Ref<CubeMap>()); + set_background_param(BG_PARAM_ENERGY,1.0); + set_background_param(BG_PARAM_SCALE,1.0); + + for(int i=0;i<FX_MAX;i++) + set_enable_fx(Fx(i),false); + + fx_set_param(FX_PARAM_GLOW_BLUR_PASSES,1); + fx_set_param(FX_PARAM_GLOW_BLOOM,0.0); + fx_set_param(FX_PARAM_GLOW_BLOOM_TRESHOLD,0.5); + fx_set_param(FX_PARAM_DOF_BLUR_PASSES,1); + fx_set_param(FX_PARAM_DOF_BLUR_BEGIN,100.0); + fx_set_param(FX_PARAM_DOF_BLUR_RANGE,10.0); + fx_set_param(FX_PARAM_HDR_EXPOSURE,0.4); + fx_set_param(FX_PARAM_HDR_SCALAR,1.0); + fx_set_param(FX_PARAM_HDR_GLOW_TRESHOLD,0.95); + fx_set_param(FX_PARAM_HDR_GLOW_SCALE,0.2); + fx_set_param(FX_PARAM_HDR_MIN_LUMINANCE,0.4); + fx_set_param(FX_PARAM_HDR_MAX_LUMINANCE,8.0); + fx_set_param(FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,0.5); + fx_set_param(FX_PARAM_FOG_BEGIN,100.0); + fx_set_param(FX_PARAM_FOG_ATTENUATION,1.0); + fx_set_param(FX_PARAM_FOG_BEGIN_COLOR,Color(0,0,0)); + fx_set_param(FX_PARAM_FOG_END_COLOR,Color(0,0,0)); + fx_set_param(FX_PARAM_FOG_BG,true); + fx_set_param(FX_PARAM_BCS_BRIGHTNESS,1.0); + fx_set_param(FX_PARAM_BCS_CONTRAST,1.0); + fx_set_param(FX_PARAM_BCS_SATURATION,1.0); + fx_set_param(FX_PARAM_GAMMA,1.0); +} +Environment::~Environment() { + + VS::get_singleton()->free(environment); +} |