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-rw-r--r--scene/resources/environment.cpp259
1 files changed, 259 insertions, 0 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
new file mode 100644
index 0000000000..3e12c7a5b5
--- /dev/null
+++ b/scene/resources/environment.cpp
@@ -0,0 +1,259 @@
+/*************************************************************************/
+/* environment.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "environment.h"
+#include "texture.h"
+void Environment::set_background(BG p_bg) {
+
+ ERR_FAIL_INDEX(p_bg,BG_MAX);
+ bg_mode=p_bg;
+ VS::get_singleton()->environment_set_background(environment,VS::EnvironmentBG(p_bg));
+}
+
+Environment::BG Environment::get_background() const{
+
+ return bg_mode;
+}
+
+void Environment::set_background_param(BGParam p_param, const Variant& p_value){
+
+ ERR_FAIL_INDEX(p_param,BG_PARAM_MAX);
+ bg_param[p_param]=p_value;
+ VS::get_singleton()->environment_set_background_param(environment,VS::EnvironmentBGParam(p_param),p_value);
+
+}
+Variant Environment::get_background_param(BGParam p_param) const{
+
+ ERR_FAIL_INDEX_V(p_param,BG_PARAM_MAX,Variant());
+ return bg_param[p_param];
+
+}
+
+void Environment::set_enable_fx(Fx p_effect,bool p_enabled){
+
+ ERR_FAIL_INDEX(p_effect,FX_MAX);
+ fx_enabled[p_effect]=p_enabled;
+ VS::get_singleton()->environment_set_enable_fx(environment,VS::EnvironmentFx(p_effect),p_enabled);
+
+}
+bool Environment::is_fx_enabled(Fx p_effect) const{
+
+ ERR_FAIL_INDEX_V(p_effect,FX_MAX,false);
+ return fx_enabled[p_effect];
+
+}
+
+void Environment::fx_set_param(FxParam p_param,const Variant& p_value){
+
+ ERR_FAIL_INDEX(p_param,FX_PARAM_MAX);
+ fx_param[p_param]=p_value;
+ VS::get_singleton()->environment_fx_set_param(environment,VS::EnvironmentFxParam(p_param),p_value);
+
+}
+Variant Environment::fx_get_param(FxParam p_param) const{
+
+ ERR_FAIL_INDEX_V(p_param,FX_PARAM_MAX,Variant());
+ return fx_param[p_param];
+
+}
+
+RID Environment::get_rid() const {
+
+ return environment;
+}
+
+void Environment::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_background","bgmode"),&Environment::set_background);
+ ObjectTypeDB::bind_method(_MD("get_background"),&Environment::get_background);
+
+ ObjectTypeDB::bind_method(_MD("set_background_param","param","value"),&Environment::set_background_param);
+ ObjectTypeDB::bind_method(_MD("get_background_param","param"),&Environment::get_background_param);
+
+ ObjectTypeDB::bind_method(_MD("set_enable_fx","effect","enabled"),&Environment::set_enable_fx);
+ ObjectTypeDB::bind_method(_MD("is_fx_enabled","effect"),&Environment::is_fx_enabled);
+
+ ObjectTypeDB::bind_method(_MD("fx_set_param","param","value"),&Environment::fx_set_param);
+ ObjectTypeDB::bind_method(_MD("fx_get_param","param"),&Environment::fx_get_param);
+
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"background/mode",PROPERTY_HINT_ENUM,"Keep,Default Color,Color,Texture,Cubemap,Texture RGBE,Cubemap RGBE"),_SCS("set_background"),_SCS("get_background"));
+ ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"background/color"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_COLOR);
+ ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_TEXTURE);
+ ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/cubemap",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CUBEMAP);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/energy",PROPERTY_HINT_RANGE,"0,128,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_ENERGY);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/scale",PROPERTY_HINT_RANGE,"0.001,16,0.001"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_SCALE);
+
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"glow/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GLOW);
+ ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_PASSES);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom_treshold",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM_TRESHOLD);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"dof_blur/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_DOF_BLUR);
+ ADD_PROPERTYI( PropertyInfo(Variant::INT,"dof_blur/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_PASSES);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/begin",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_BEGIN);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/range",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_RANGE);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"hdr/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_HDR);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/scalar",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_SCALAR);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_treshold",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_TRESHOLD);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_scale",PROPERTY_HINT_RANGE,"0.00,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_SCALE);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/min_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MIN_LUMINANCE);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/max_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MAX_LUMINANCE);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure_adj_speed",PROPERTY_HINT_RANGE,"0.001,64,0.001"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FOG);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/begin",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN);
+ ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/begin_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN_COLOR);
+ ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/end_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_END_COLOR);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/attenuation",PROPERTY_HINT_EXP_EASING),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_ATTENUATION);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/bg"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BG);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"bcs/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_BCS);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/brightness",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_BRIGHTNESS);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/contrast",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_CONTRAST);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/saturation",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_SATURATION);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"gamma/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GAMMA);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"gamma/gamma",PROPERTY_HINT_EXP_EASING,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GAMMA);
+
+
+
+
+/*
+ FX_PARAM_BLOOM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_BLOOM_GLOW_BLUR_PASSES,
+ FX_PARAM_BLOOM_AMOUNT=VS::ENV_FX_PARAM_BLOOM_AMOUNT,
+ FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES,
+ FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN,
+ FX_PARAM_DOF_BLUR_END=VS::ENV_FX_PARAM_DOF_BLUR_END,
+ FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE,
+ FX_PARAM_HDR_SCALAR=VS::ENV_FX_PARAM_HDR_SCALAR,
+ FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD,
+ FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE,
+ FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE,
+ FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE,
+ FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,
+ FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN,
+ FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION,
+ FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR,
+ FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR,
+ FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG,
+ FX_PARAM_GAMMA_VALUE=VS::ENV_FX_PARAM_GAMMA_VALUE,
+ FX_PARAM_BRIGHTNESS_VALUE=VS::ENV_FX_PARAM_BRIGHTNESS_VALUE,
+ FX_PARAM_CONTRAST_VALUE=VS::ENV_FX_PARAM_CONTRAST_VALUE,
+ FX_PARAM_SATURATION_VALUE=VS::ENV_FX_PARAM_SATURATION_VALUE,
+ FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX
+*/
+
+ BIND_CONSTANT( BG_KEEP );
+ BIND_CONSTANT( BG_DEFAULT_COLOR );
+ BIND_CONSTANT( BG_COLOR );
+ BIND_CONSTANT( BG_TEXTURE );
+ BIND_CONSTANT( BG_CUBEMAP );
+ BIND_CONSTANT( BG_TEXTURE_RGBE );
+ BIND_CONSTANT( BG_CUBEMAP_RGBE );
+ BIND_CONSTANT( BG_MAX );
+
+ BIND_CONSTANT( BG_PARAM_COLOR );
+ BIND_CONSTANT( BG_PARAM_TEXTURE );
+ BIND_CONSTANT( BG_PARAM_CUBEMAP );
+ BIND_CONSTANT( BG_PARAM_ENERGY );
+ BIND_CONSTANT( BG_PARAM_MAX );
+
+
+ BIND_CONSTANT( FX_GLOW );
+ BIND_CONSTANT( FX_DOF_BLUR );
+ BIND_CONSTANT( FX_HDR );
+ BIND_CONSTANT( FX_FOG );
+ BIND_CONSTANT( FX_BCS);
+ BIND_CONSTANT( FX_GAMMA );
+ BIND_CONSTANT( FX_MAX );
+
+
+ BIND_CONSTANT( FX_PARAM_GLOW_BLUR_PASSES );
+ BIND_CONSTANT( FX_PARAM_GLOW_BLOOM);
+ BIND_CONSTANT( FX_PARAM_GLOW_BLOOM_TRESHOLD);
+ BIND_CONSTANT( FX_PARAM_DOF_BLUR_PASSES );
+ BIND_CONSTANT( FX_PARAM_DOF_BLUR_BEGIN );
+ BIND_CONSTANT( FX_PARAM_DOF_BLUR_RANGE );
+ BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE );
+ BIND_CONSTANT( FX_PARAM_HDR_SCALAR );
+ BIND_CONSTANT( FX_PARAM_HDR_GLOW_TRESHOLD );
+ BIND_CONSTANT( FX_PARAM_HDR_GLOW_SCALE );
+ BIND_CONSTANT( FX_PARAM_HDR_MIN_LUMINANCE );
+ BIND_CONSTANT( FX_PARAM_HDR_MAX_LUMINANCE );
+ BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED );
+ BIND_CONSTANT( FX_PARAM_FOG_BEGIN );
+ BIND_CONSTANT( FX_PARAM_FOG_ATTENUATION );
+ BIND_CONSTANT( FX_PARAM_FOG_BEGIN_COLOR );
+ BIND_CONSTANT( FX_PARAM_FOG_END_COLOR );
+ BIND_CONSTANT( FX_PARAM_FOG_BG );
+ BIND_CONSTANT( FX_PARAM_BCS_BRIGHTNESS );
+ BIND_CONSTANT( FX_PARAM_BCS_CONTRAST );
+ BIND_CONSTANT( FX_PARAM_BCS_SATURATION );
+ BIND_CONSTANT( FX_PARAM_GAMMA );
+ BIND_CONSTANT( FX_PARAM_MAX );
+
+}
+
+Environment::Environment() {
+
+ environment = VS::get_singleton()->environment_create();
+
+ set_background(BG_DEFAULT_COLOR);
+ set_background_param(BG_PARAM_COLOR,Color(0,0,0));
+ set_background_param(BG_PARAM_TEXTURE,Ref<ImageTexture>());
+ set_background_param(BG_PARAM_CUBEMAP,Ref<CubeMap>());
+ set_background_param(BG_PARAM_ENERGY,1.0);
+ set_background_param(BG_PARAM_SCALE,1.0);
+
+ for(int i=0;i<FX_MAX;i++)
+ set_enable_fx(Fx(i),false);
+
+ fx_set_param(FX_PARAM_GLOW_BLUR_PASSES,1);
+ fx_set_param(FX_PARAM_GLOW_BLOOM,0.0);
+ fx_set_param(FX_PARAM_GLOW_BLOOM_TRESHOLD,0.5);
+ fx_set_param(FX_PARAM_DOF_BLUR_PASSES,1);
+ fx_set_param(FX_PARAM_DOF_BLUR_BEGIN,100.0);
+ fx_set_param(FX_PARAM_DOF_BLUR_RANGE,10.0);
+ fx_set_param(FX_PARAM_HDR_EXPOSURE,0.4);
+ fx_set_param(FX_PARAM_HDR_SCALAR,1.0);
+ fx_set_param(FX_PARAM_HDR_GLOW_TRESHOLD,0.95);
+ fx_set_param(FX_PARAM_HDR_GLOW_SCALE,0.2);
+ fx_set_param(FX_PARAM_HDR_MIN_LUMINANCE,0.4);
+ fx_set_param(FX_PARAM_HDR_MAX_LUMINANCE,8.0);
+ fx_set_param(FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,0.5);
+ fx_set_param(FX_PARAM_FOG_BEGIN,100.0);
+ fx_set_param(FX_PARAM_FOG_ATTENUATION,1.0);
+ fx_set_param(FX_PARAM_FOG_BEGIN_COLOR,Color(0,0,0));
+ fx_set_param(FX_PARAM_FOG_END_COLOR,Color(0,0,0));
+ fx_set_param(FX_PARAM_FOG_BG,true);
+ fx_set_param(FX_PARAM_BCS_BRIGHTNESS,1.0);
+ fx_set_param(FX_PARAM_BCS_CONTRAST,1.0);
+ fx_set_param(FX_PARAM_BCS_SATURATION,1.0);
+ fx_set_param(FX_PARAM_GAMMA,1.0);
+}
+Environment::~Environment() {
+
+ VS::get_singleton()->free(environment);
+}