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-rw-r--r--scene/resources/environment.cpp142
1 files changed, 123 insertions, 19 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 4c25ed589b..b13ae9d016 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -426,6 +426,64 @@ void Environment::_update_ssao() {
ssao_ao_channel_affect);
}
+// SSIL
+
+void Environment::set_ssil_enabled(bool p_enabled) {
+ ssil_enabled = p_enabled;
+ _update_ssil();
+ notify_property_list_changed();
+}
+
+bool Environment::is_ssil_enabled() const {
+ return ssil_enabled;
+}
+
+void Environment::set_ssil_radius(float p_radius) {
+ ssil_radius = p_radius;
+ _update_ssil();
+}
+
+float Environment::get_ssil_radius() const {
+ return ssil_radius;
+}
+
+void Environment::set_ssil_intensity(float p_intensity) {
+ ssil_intensity = p_intensity;
+ _update_ssil();
+}
+
+float Environment::get_ssil_intensity() const {
+ return ssil_intensity;
+}
+
+void Environment::set_ssil_sharpness(float p_sharpness) {
+ ssil_sharpness = p_sharpness;
+ _update_ssil();
+}
+
+float Environment::get_ssil_sharpness() const {
+ return ssil_sharpness;
+}
+
+void Environment::set_ssil_normal_rejection(float p_normal_rejection) {
+ ssil_normal_rejection = p_normal_rejection;
+ _update_ssil();
+}
+
+float Environment::get_ssil_normal_rejection() const {
+ return ssil_normal_rejection;
+}
+
+void Environment::_update_ssil() {
+ RS::get_singleton()->environment_set_ssil(
+ environment,
+ ssil_enabled,
+ ssil_radius,
+ ssil_intensity,
+ ssil_sharpness,
+ ssil_normal_rejection);
+}
+
// SDFGI
void Environment::set_sdfgi_enabled(bool p_enabled) {
@@ -438,13 +496,13 @@ bool Environment::is_sdfgi_enabled() const {
return sdfgi_enabled;
}
-void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) {
- ERR_FAIL_INDEX(p_cascades, SDFGI_CASCADES_8 + 1);
+void Environment::set_sdfgi_cascades(int p_cascades) {
+ ERR_FAIL_COND_MSG(p_cascades < 1 || p_cascades > 8, "Invalid number of SDFGI cascades (must be between 1 and 8).");
sdfgi_cascades = p_cascades;
_update_sdfgi();
}
-Environment::SDFGICascades Environment::get_sdfgi_cascades() const {
+int Environment::get_sdfgi_cascades() const {
return sdfgi_cascades;
}
@@ -459,9 +517,7 @@ float Environment::get_sdfgi_min_cell_size() const {
void Environment::set_sdfgi_max_distance(float p_distance) {
p_distance /= 64.0;
- int cc[3] = { 4, 6, 8 };
- int cascades = cc[sdfgi_cascades];
- for (int i = 0; i < cascades; i++) {
+ for (int i = 0; i < sdfgi_cascades; i++) {
p_distance *= 0.5; //halve for each cascade
}
sdfgi_min_cell_size = p_distance;
@@ -471,9 +527,7 @@ void Environment::set_sdfgi_max_distance(float p_distance) {
float Environment::get_sdfgi_max_distance() const {
float md = sdfgi_min_cell_size;
md *= 64.0;
- int cc[3] = { 4, 6, 8 };
- int cascades = cc[sdfgi_cascades];
- for (int i = 0; i < cascades; i++) {
+ for (int i = 0; i < sdfgi_cascades; i++) {
md *= 2.0;
}
return md;
@@ -554,7 +608,7 @@ void Environment::_update_sdfgi() {
RS::get_singleton()->environment_set_sdfgi(
environment,
sdfgi_enabled,
- RS::EnvironmentSDFGICascades(sdfgi_cascades),
+ sdfgi_cascades,
sdfgi_min_cell_size,
RS::EnvironmentSDFGIYScale(sdfgi_y_scale),
sdfgi_use_occlusion,
@@ -674,6 +728,24 @@ float Environment::get_glow_hdr_luminance_cap() const {
return glow_hdr_luminance_cap;
}
+void Environment::set_glow_map_strength(float p_strength) {
+ glow_map_strength = p_strength;
+ _update_glow();
+}
+
+float Environment::get_glow_map_strength() const {
+ return glow_map_strength;
+}
+
+void Environment::set_glow_map(Ref<Texture> p_glow_map) {
+ glow_map = p_glow_map;
+ _update_glow();
+}
+
+Ref<Texture> Environment::get_glow_map() const {
+ return glow_map;
+}
+
void Environment::_update_glow() {
Vector<float> normalized_levels;
if (glow_normalize_levels) {
@@ -689,6 +761,15 @@ void Environment::_update_glow() {
normalized_levels = glow_levels;
}
+ float _glow_map_strength = 0.0f;
+ RID glow_map_rid;
+ if (glow_map.is_valid()) {
+ glow_map_rid = glow_map->get_rid();
+ _glow_map_strength = glow_map_strength;
+ } else {
+ glow_map_rid = RID();
+ }
+
RS::get_singleton()->environment_set_glow(
environment,
glow_enabled,
@@ -700,7 +781,9 @@ void Environment::_update_glow() {
RS::EnvironmentGlowBlendMode(glow_blend_mode),
glow_hdr_bleed_threshold,
glow_hdr_bleed_scale,
- glow_hdr_luminance_cap);
+ glow_hdr_luminance_cap,
+ _glow_map_strength,
+ glow_map_rid);
}
// Fog
@@ -1164,7 +1247,6 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance");
// SSAO
-
ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled);
ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled);
ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius);
@@ -1195,6 +1277,25 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
+ // SSIL
+ ClassDB::bind_method(D_METHOD("set_ssil_enabled", "enabled"), &Environment::set_ssil_enabled);
+ ClassDB::bind_method(D_METHOD("is_ssil_enabled"), &Environment::is_ssil_enabled);
+ ClassDB::bind_method(D_METHOD("set_ssil_radius", "radius"), &Environment::set_ssil_radius);
+ ClassDB::bind_method(D_METHOD("get_ssil_radius"), &Environment::get_ssil_radius);
+ ClassDB::bind_method(D_METHOD("set_ssil_intensity", "intensity"), &Environment::set_ssil_intensity);
+ ClassDB::bind_method(D_METHOD("get_ssil_intensity"), &Environment::get_ssil_intensity);
+ ClassDB::bind_method(D_METHOD("set_ssil_sharpness", "sharpness"), &Environment::set_ssil_sharpness);
+ ClassDB::bind_method(D_METHOD("get_ssil_sharpness"), &Environment::get_ssil_sharpness);
+ ClassDB::bind_method(D_METHOD("set_ssil_normal_rejection", "normal_rejection"), &Environment::set_ssil_normal_rejection);
+ ClassDB::bind_method(D_METHOD("get_ssil_normal_rejection"), &Environment::get_ssil_normal_rejection);
+
+ ADD_GROUP("SSIL", "ssil_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssil_enabled"), "set_ssil_enabled", "is_ssil_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater"), "set_ssil_radius", "get_ssil_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssil_intensity", "get_ssil_intensity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_sharpness", "get_ssil_sharpness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_normal_rejection", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_normal_rejection", "get_ssil_normal_rejection");
+
// SDFGI
ClassDB::bind_method(D_METHOD("set_sdfgi_enabled", "enabled"), &Environment::set_sdfgi_enabled);
@@ -1227,7 +1328,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_RANGE, "1,8,1"), "set_sdfgi_cascades", "get_sdfgi_cascades");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance");
@@ -1260,6 +1361,10 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale);
ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap);
ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap);
+ ClassDB::bind_method(D_METHOD("set_glow_map_strength", "strength"), &Environment::set_glow_map_strength);
+ ClassDB::bind_method(D_METHOD("get_glow_map_strength"), &Environment::get_glow_map_strength);
+ ClassDB::bind_method(D_METHOD("set_glow_map", "mode"), &Environment::set_glow_map);
+ ClassDB::bind_method(D_METHOD("get_glow_map"), &Environment::get_glow_map);
ADD_GROUP("Glow", "glow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled");
@@ -1279,6 +1384,8 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_map_strength", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_map_strength", "get_glow_map_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "glow_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_glow_map", "get_glow_map");
// Fog
@@ -1404,10 +1511,6 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_4);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_6);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_8);
-
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);
@@ -1431,6 +1534,7 @@ Environment::Environment() {
_update_tonemap();
_update_ssr();
_update_ssao();
+ _update_ssil();
_update_sdfgi();
_update_glow();
_update_fog();