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+/*************************************************************************/
+/* bit_map.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef BIT_MAP_H
+#define BIT_MAP_H
+
+#include "core/image.h"
+#include "core/io/resource_loader.h"
+#include "core/resource.h"
+
+class BitMap : public Resource {
+
+ GDCLASS(BitMap, Resource);
+ OBJ_SAVE_TYPE(BitMap);
+
+ Vector<uint8_t> bitmask;
+ int width;
+ int height;
+
+ Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const;
+
+ Array _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const;
+
+protected:
+ void _set_data(const Dictionary &p_d);
+ Dictionary _get_data() const;
+
+ static void _bind_methods();
+
+public:
+ void create(const Size2 &p_size);
+ void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
+
+ void set_bit(const Point2 &p_pos, bool p_value);
+ bool get_bit(const Point2 &p_pos) const;
+ void set_bit_rect(const Rect2 &p_rect, bool p_value);
+ int get_true_bit_count() const;
+
+ Size2 get_size() const;
+ void resize(const Size2& p_new_size);
+
+ void grow_mask(int p_pixels, const Rect2 &p_rect);
+
+ void blit(const Vector2& p_pos,const Ref<BitMap>& p_bitmap);
+ Ref<Image> convert_to_image() const;
+
+ Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
+
+ BitMap();
+};
+
+#endif // BIT_MAP_H