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Diffstat (limited to 'scene/resources/bit_map.h')
-rw-r--r-- | scene/resources/bit_map.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h new file mode 100644 index 0000000000..b3c86afd38 --- /dev/null +++ b/scene/resources/bit_map.h @@ -0,0 +1,75 @@ +/*************************************************************************/ +/* bit_map.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef BIT_MAP_H +#define BIT_MAP_H + +#include "core/image.h" +#include "core/io/resource_loader.h" +#include "core/resource.h" + +class BitMap : public Resource { + + GDCLASS(BitMap, Resource); + OBJ_SAVE_TYPE(BitMap); + + Vector<uint8_t> bitmask; + int width; + int height; + + Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const; + + Array _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const; + +protected: + void _set_data(const Dictionary &p_d); + Dictionary _get_data() const; + + static void _bind_methods(); + +public: + void create(const Size2 &p_size); + void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1); + + void set_bit(const Point2 &p_pos, bool p_value); + bool get_bit(const Point2 &p_pos) const; + void set_bit_rect(const Rect2 &p_rect, bool p_value); + int get_true_bit_count() const; + + Size2 get_size() const; + + void grow_mask(int p_pixels, const Rect2 &p_rect); + + Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const; + + BitMap(); +}; + +#endif // BIT_MAP_H |