diff options
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index d800c24e10..af7dac7ec9 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -2184,7 +2184,7 @@ void SceneTree::_bind_methods() { //ClassDB::bind_method(D_METHOD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant())); - ClassDB::bind_method(D_METHOD("get_root:Viewport"), &SceneTree::get_root); + ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root); ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group); ClassDB::bind_method(D_METHOD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit); @@ -2197,8 +2197,8 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint); #ifdef TOOLS_ENABLED - ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene:Node"), &SceneTree::set_edited_scene_root); - ClassDB::bind_method(D_METHOD("get_edited_scene_root:Node"), &SceneTree::get_edited_scene_root); + ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root); + ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &SceneTree::get_edited_scene_root); #endif ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause); @@ -2206,7 +2206,7 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_input_as_handled"), &SceneTree::set_input_as_handled); ClassDB::bind_method(D_METHOD("is_input_handled"), &SceneTree::is_input_handled); - ClassDB::bind_method(D_METHOD("create_timer:SceneTreeTimer", "time_sec", "pause_mode_process"), &SceneTree::create_timer, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "pause_mode_process"), &SceneTree::create_timer, DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count); ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame); @@ -2234,22 +2234,22 @@ void SceneTree::_bind_methods() { ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group", &SceneTree::_call_group, mi2); - ClassDB::bind_method(D_METHOD("notify_group", "call_flags", "group", "notification"), &SceneTree::notify_group); - ClassDB::bind_method(D_METHOD("set_group", "call_flags", "group", "property", "value"), &SceneTree::set_group); + ClassDB::bind_method(D_METHOD("notify_group", "group", "notification"), &SceneTree::notify_group); + ClassDB::bind_method(D_METHOD("set_group", "group", "property", "value"), &SceneTree::set_group); ClassDB::bind_method(D_METHOD("get_nodes_in_group", "group"), &SceneTree::_get_nodes_in_group); - ClassDB::bind_method(D_METHOD("set_current_scene", "child_node:Node"), &SceneTree::set_current_scene); - ClassDB::bind_method(D_METHOD("get_current_scene:Node"), &SceneTree::get_current_scene); + ClassDB::bind_method(D_METHOD("set_current_scene", "child_node"), &SceneTree::set_current_scene); + ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene); ClassDB::bind_method(D_METHOD("change_scene", "path"), &SceneTree::change_scene); - ClassDB::bind_method(D_METHOD("change_scene_to", "packed_scene:PackedScene"), &SceneTree::change_scene_to); + ClassDB::bind_method(D_METHOD("change_scene_to", "packed_scene"), &SceneTree::change_scene_to); ClassDB::bind_method(D_METHOD("reload_current_scene"), &SceneTree::reload_current_scene); ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene); - ClassDB::bind_method(D_METHOD("set_network_peer", "peer:NetworkedMultiplayerPeer"), &SceneTree::set_network_peer); + ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer); ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server); ClassDB::bind_method(D_METHOD("has_network_peer"), &SceneTree::has_network_peer); ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &SceneTree::get_network_connected_peers); |