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-rw-r--r--scene/main/scene_tree.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index e40850641a..66482f65dc 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -34,6 +34,7 @@
#include "core/debugger/engine_debugger.h"
#include "core/input/input.h"
#include "core/io/dir_access.h"
+#include "core/io/image_loader.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
#include "core/multiplayer/multiplayer_api.h"
@@ -1446,6 +1447,29 @@ SceneTree::SceneTree() {
bool snap_2d_vertices = GLOBAL_DEF("rendering/2d/snap/snap_2d_vertices_to_pixel", false);
root->set_snap_2d_vertices_to_pixel(snap_2d_vertices);
+ // We setup VRS for the main viewport here, in the editor this will have little effect.
+ const int vrs_mode = GLOBAL_DEF("rendering/vrs/mode", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/vrs/mode", PropertyInfo(Variant::INT, "rendering/vrs/mode", PROPERTY_HINT_ENUM, String::utf8("Disabled,Texture,XR")));
+ root->set_vrs_mode(Viewport::VRSMode(vrs_mode));
+ const String vrs_texture_path = String(GLOBAL_DEF("rendering/vrs/texture", String())).strip_edges();
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/vrs/texture",
+ PropertyInfo(Variant::STRING,
+ "rendering/vrs/texture",
+ PROPERTY_HINT_FILE, "*.png"));
+ if (vrs_mode == 1 && !vrs_texture_path.is_empty()) {
+ Ref<Image> vrs_image;
+ vrs_image.instantiate();
+ Error load_err = ImageLoader::load_image(vrs_texture_path, vrs_image);
+ if (load_err) {
+ ERR_PRINT("Non-existing or invalid VRS texture at '" + vrs_texture_path + "'.");
+ } else {
+ Ref<ImageTexture> vrs_texture;
+ vrs_texture.instantiate();
+ vrs_texture->create_from_image(vrs_image);
+ root->set_vrs_texture(vrs_texture);
+ }
+ }
+
int shadowmap_size = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size", 4096);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_size", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_size", PROPERTY_HINT_RANGE, "256,16384"));
GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size.mobile", 2048);