diff options
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index fad10524b9..41f31617d2 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -48,9 +48,9 @@ #include "scene/resources/packed_scene.h" #include "scene/scene_string_names.h" #include "servers/display_server.h" -#include "servers/navigation_server.h" -#include "servers/physics_2d_server.h" -#include "servers/physics_server.h" +#include "servers/navigation_server_3d.h" +#include "servers/physics_server_2d.h" +#include "servers/physics_server_3d.h" #include "window.h" #include <stdio.h> @@ -112,7 +112,7 @@ void SceneTree::node_added(Node *p_node) { void SceneTree::node_removed(Node *p_node) { if (current_scene == p_node) { - current_scene = NULL; + current_scene = nullptr; } emit_signal(node_removed_name, p_node); if (call_lock > 0) @@ -435,7 +435,7 @@ bool SceneTree::idle(float p_time) { //print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage())); //print_line("node count: "+itos(get_node_count())); - //print_line("TEXTURE RAM: "+itos(VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED))); + //print_line("TEXTURE RAM: "+itos(RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED))); root_lock++; @@ -539,10 +539,10 @@ void SceneTree::finish() { MainLoop::finish(); if (root) { - root->_set_tree(NULL); + root->_set_tree(nullptr); root->_propagate_after_exit_tree(); memdelete(root); //delete root - root = NULL; + root = nullptr; } // cleanup timers @@ -796,9 +796,9 @@ void SceneTree::set_pause(bool p_enabled) { if (p_enabled == pause) return; pause = p_enabled; - NavigationServer::get_singleton()->set_active(!p_enabled); - PhysicsServer::get_singleton()->set_active(!p_enabled); - Physics2DServer::get_singleton()->set_active(!p_enabled); + NavigationServer3D::get_singleton()->set_active(!p_enabled); + PhysicsServer3D::get_singleton()->set_active(!p_enabled); + PhysicsServer2D::get_singleton()->set_active(!p_enabled); if (get_root()) get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED); } @@ -1037,7 +1037,7 @@ Node *SceneTree::get_edited_scene_root() const { #ifdef TOOLS_ENABLED return edited_scene_root; #else - return NULL; + return nullptr; #endif } @@ -1056,7 +1056,7 @@ void SceneTree::_change_scene(Node *p_to) { if (current_scene) { memdelete(current_scene); - current_scene = NULL; + current_scene = nullptr; } // If we're quitting, abort. @@ -1082,7 +1082,7 @@ Error SceneTree::change_scene(const String &p_path) { } Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) { - Node *new_scene = NULL; + Node *new_scene = nullptr; if (p_scene.is_valid()) { new_scene = p_scene->instance(); ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE); @@ -1321,7 +1321,7 @@ void SceneTree::_bind_methods() { BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE); } -SceneTree *SceneTree::singleton = NULL; +SceneTree *SceneTree::singleton = nullptr; SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS]; int SceneTree::idle_callback_count = 0; @@ -1372,7 +1372,7 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li SceneTree::SceneTree() { - if (singleton == NULL) singleton = this; + if (singleton == nullptr) singleton = this; _quit = false; accept_quit = true; quit_on_go_back = true; @@ -1392,7 +1392,7 @@ SceneTree::SceneTree() { physics_process_time = 1; idle_process_time = 1; - root = NULL; + root = nullptr; pause = false; current_frame = 0; current_event = 0; @@ -1410,7 +1410,7 @@ SceneTree::SceneTree() { root = memnew(Window); root->set_name("root"); if (!root->get_world().is_valid()) - root->set_world(Ref<World>(memnew(World))); + root->set_world(Ref<World3D>(memnew(World3D))); // Initialize network state multiplayer_poll = true; @@ -1419,7 +1419,7 @@ SceneTree::SceneTree() { //root->set_world_2d( Ref<World2D>( memnew( World2D ))); root->set_as_audio_listener(true); root->set_as_audio_listener_2d(true); - current_scene = NULL; + current_scene = nullptr; int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x")); @@ -1463,16 +1463,16 @@ SceneTree::SceneTree() { root->connect("focus_entered", callable_mp(this, &SceneTree::_main_window_focus_in)); #ifdef TOOLS_ENABLED - edited_scene_root = NULL; + edited_scene_root = nullptr; #endif } SceneTree::~SceneTree() { if (root) { - root->_set_tree(NULL); + root->_set_tree(nullptr); root->_propagate_after_exit_tree(); memdelete(root); } - if (singleton == this) singleton = NULL; + if (singleton == this) singleton = nullptr; } |