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-rw-r--r--scene/main/scene_tree.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index a591c9dca2..3f71de1b18 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -510,7 +510,7 @@ bool SceneTree::process(double p_time) {
return _quit;
}
-void SceneTree::process_timers(float p_delta, bool p_physics_frame) {
+void SceneTree::process_timers(double p_delta, bool p_physics_frame) {
List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
@@ -542,7 +542,7 @@ void SceneTree::process_timers(float p_delta, bool p_physics_frame) {
}
}
-void SceneTree::process_tweens(float p_delta, bool p_physics) {
+void SceneTree::process_tweens(double p_delta, bool p_physics) {
// This methods works similarly to how SceneTreeTimers are handled.
List<Ref<Tween>>::Element *L = tweens.back();