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-rw-r--r--scene/main/scene_tree.cpp52
1 files changed, 0 insertions, 52 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 25c9b33ff9..c840e6fd4b 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -722,22 +722,6 @@ float SceneTree::get_debug_paths_width() const {
return debug_paths_width;
}
-void SceneTree::set_debug_navigation_color(const Color &p_color) {
- debug_navigation_color = p_color;
-}
-
-Color SceneTree::get_debug_navigation_color() const {
- return debug_navigation_color;
-}
-
-void SceneTree::set_debug_navigation_disabled_color(const Color &p_color) {
- debug_navigation_disabled_color = p_color;
-}
-
-Color SceneTree::get_debug_navigation_disabled_color() const {
- return debug_navigation_disabled_color;
-}
-
Ref<Material> SceneTree::get_debug_paths_material() {
if (debug_paths_material.is_valid()) {
return debug_paths_material;
@@ -755,40 +739,6 @@ Ref<Material> SceneTree::get_debug_paths_material() {
return debug_paths_material;
}
-Ref<Material> SceneTree::get_debug_navigation_material() {
- if (navigation_material.is_valid()) {
- return navigation_material;
- }
-
- Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- line_material->set_albedo(get_debug_navigation_color());
-
- navigation_material = line_material;
-
- return navigation_material;
-}
-
-Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
- if (navigation_disabled_material.is_valid()) {
- return navigation_disabled_material;
- }
-
- Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- line_material->set_albedo(get_debug_navigation_disabled_color());
-
- navigation_disabled_material = line_material;
-
- return navigation_disabled_material;
-}
-
Ref<Material> SceneTree::get_debug_collision_material() {
if (collision_material.is_valid()) {
return collision_material;
@@ -1404,8 +1354,6 @@ SceneTree::SceneTree() {
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
debug_paths_color = GLOBAL_DEF("debug/shapes/paths/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_paths_width = GLOBAL_DEF("debug/shapes/paths/geometry_width", 2.0);
- debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
- debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative