summaryrefslogtreecommitdiff
path: root/scene/main/scene_tree.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r--scene/main/scene_tree.cpp329
1 files changed, 163 insertions, 166 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 644fb3e9cc..81a4e3073b 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -44,8 +44,10 @@
#include "node.h"
#include "scene/animation/tween.h"
#include "scene/debugger/scene_debugger.h"
+#include "scene/gui/control.h"
#include "scene/main/multiplayer_api.h"
#include "scene/main/viewport.h"
+#include "scene/resources/environment.h"
#include "scene/resources/font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
@@ -87,6 +89,14 @@ bool SceneTreeTimer::is_process_always() {
return process_always;
}
+void SceneTreeTimer::set_process_in_physics(bool p_process_in_physics) {
+ process_in_physics = p_process_in_physics;
+}
+
+bool SceneTreeTimer::is_process_in_physics() {
+ return process_in_physics;
+}
+
void SceneTreeTimer::set_ignore_time_scale(bool p_ignore) {
ignore_time_scale = p_ignore;
}
@@ -96,10 +106,10 @@ bool SceneTreeTimer::is_ignore_time_scale() {
}
void SceneTreeTimer::release_connections() {
- List<Connection> connections;
- get_all_signal_connections(&connections);
+ List<Connection> signal_connections;
+ get_all_signal_connections(&signal_connections);
- for (const Connection &connection : connections) {
+ for (const Connection &connection : signal_connections) {
disconnect(connection.signal.get_name(), connection.callable);
}
}
@@ -113,6 +123,9 @@ void SceneTree::tree_changed() {
void SceneTree::node_added(Node *p_node) {
emit_signal(node_added_name, p_node);
+ if (call_lock > 0) {
+ call_skip.erase(p_node->get_instance_id());
+ }
}
void SceneTree::node_removed(Node *p_node) {
@@ -121,7 +134,7 @@ void SceneTree::node_removed(Node *p_node) {
}
emit_signal(node_removed_name, p_node);
if (call_lock > 0) {
- call_skip.insert(p_node);
+ call_skip.insert(p_node->get_instance_id());
}
}
@@ -198,15 +211,15 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
return;
}
- Node **nodes = g.nodes.ptrw();
- int node_count = g.nodes.size();
+ Node **gr_nodes = g.nodes.ptrw();
+ int gr_node_count = g.nodes.size();
if (p_use_priority) {
SortArray<Node *, Node::ComparatorWithPriority> node_sort;
- node_sort.sort(nodes, node_count);
+ node_sort.sort(gr_nodes, gr_node_count);
} else {
SortArray<Node *, Node::Comparator> node_sort;
- node_sort.sort(nodes, node_count);
+ node_sort.sort(gr_nodes, gr_node_count);
}
g.changed = false;
}
@@ -244,36 +257,36 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
- Node **nodes = nodes_copy.ptrw();
- int node_count = nodes_copy.size();
+ Node **gr_nodes = nodes_copy.ptrw();
+ int gr_node_count = nodes_copy.size();
call_lock++;
if (p_call_flags & GROUP_CALL_REVERSE) {
- for (int i = node_count - 1; i >= 0; i--) {
- if (call_lock && call_skip.has(nodes[i])) {
+ for (int i = gr_node_count - 1; i >= 0; i--) {
+ if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) {
continue;
}
if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
Callable::CallError ce;
- nodes[i]->callp(p_function, p_args, p_argcount, ce);
+ gr_nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
- MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount);
+ MessageQueue::get_singleton()->push_callp(gr_nodes[i], p_function, p_args, p_argcount);
}
}
} else {
- for (int i = 0; i < node_count; i++) {
- if (call_lock && call_skip.has(nodes[i])) {
+ for (int i = 0; i < gr_node_count; i++) {
+ if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) {
continue;
}
if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
Callable::CallError ce;
- nodes[i]->callp(p_function, p_args, p_argcount, ce);
+ gr_nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
- MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount);
+ MessageQueue::get_singleton()->push_callp(gr_nodes[i], p_function, p_args, p_argcount);
}
}
}
@@ -297,34 +310,34 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
- Node **nodes = nodes_copy.ptrw();
- int node_count = nodes_copy.size();
+ Node **gr_nodes = nodes_copy.ptrw();
+ int gr_node_count = nodes_copy.size();
call_lock++;
if (p_call_flags & GROUP_CALL_REVERSE) {
- for (int i = node_count - 1; i >= 0; i--) {
- if (call_lock && call_skip.has(nodes[i])) {
+ for (int i = gr_node_count - 1; i >= 0; i--) {
+ if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) {
continue;
}
if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
- nodes[i]->notification(p_notification);
+ gr_nodes[i]->notification(p_notification);
} else {
- MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
+ MessageQueue::get_singleton()->push_notification(gr_nodes[i], p_notification);
}
}
} else {
- for (int i = 0; i < node_count; i++) {
- if (call_lock && call_skip.has(nodes[i])) {
+ for (int i = 0; i < gr_node_count; i++) {
+ if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) {
continue;
}
if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
- nodes[i]->notification(p_notification);
+ gr_nodes[i]->notification(p_notification);
} else {
- MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
+ MessageQueue::get_singleton()->push_notification(gr_nodes[i], p_notification);
}
}
}
@@ -348,34 +361,34 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
- Node **nodes = nodes_copy.ptrw();
- int node_count = nodes_copy.size();
+ Node **gr_nodes = nodes_copy.ptrw();
+ int gr_node_count = nodes_copy.size();
call_lock++;
if (p_call_flags & GROUP_CALL_REVERSE) {
- for (int i = node_count - 1; i >= 0; i--) {
- if (call_lock && call_skip.has(nodes[i])) {
+ for (int i = gr_node_count - 1; i >= 0; i--) {
+ if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) {
continue;
}
if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
- nodes[i]->set(p_name, p_value);
+ gr_nodes[i]->set(p_name, p_value);
} else {
- MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
+ MessageQueue::get_singleton()->push_set(gr_nodes[i], p_name, p_value);
}
}
} else {
- for (int i = 0; i < node_count; i++) {
- if (call_lock && call_skip.has(nodes[i])) {
+ for (int i = 0; i < gr_node_count; i++) {
+ if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) {
continue;
}
if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
- nodes[i]->set(p_name, p_value);
+ gr_nodes[i]->set(p_name, p_value);
} else {
- MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
+ MessageQueue::get_singleton()->push_set(gr_nodes[i], p_name, p_value);
}
}
}
@@ -419,6 +432,8 @@ bool SceneTree::physics_process(double p_time) {
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
+ process_timers(p_time, true); //go through timers
+
process_tweens(p_time, true);
flush_transform_notifications();
@@ -461,37 +476,7 @@ bool SceneTree::process(double p_time) {
_flush_delete_queue();
- //go through timers
-
- List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
-
- for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
- List<Ref<SceneTreeTimer>>::Element *N = E->next();
- if (paused && !E->get()->is_process_always()) {
- if (E == L) {
- break; //break on last, so if new timers were added during list traversal, ignore them.
- }
- E = N;
- continue;
- }
-
- double time_left = E->get()->get_time_left();
- if (E->get()->is_ignore_time_scale()) {
- time_left -= Engine::get_singleton()->get_process_step();
- } else {
- time_left -= p_time;
- }
- E->get()->set_time_left(time_left);
-
- if (time_left <= 0) {
- E->get()->emit_signal(SNAME("timeout"));
- timers.erase(E);
- }
- if (E == L) {
- break; //break on last, so if new timers were added during list traversal, ignore them.
- }
- E = N;
- }
+ process_timers(p_time, false); //go through timers
process_tweens(p_time, false);
@@ -503,7 +488,7 @@ bool SceneTree::process(double p_time) {
#ifndef _3D_DISABLED
if (Engine::get_singleton()->is_editor_hint()) {
//simple hack to reload fallback environment if it changed from editor
- String env_path = ProjectSettings::get_singleton()->get(SNAME("rendering/environment/defaults/default_environment"));
+ String env_path = GLOBAL_GET(SNAME("rendering/environment/defaults/default_environment"));
env_path = env_path.strip_edges(); //user may have added a space or two
String cpath;
Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment();
@@ -529,7 +514,39 @@ bool SceneTree::process(double p_time) {
return _quit;
}
-void SceneTree::process_tweens(float p_delta, bool p_physics) {
+void SceneTree::process_timers(double p_delta, bool p_physics_frame) {
+ List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
+
+ for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
+ List<Ref<SceneTreeTimer>>::Element *N = E->next();
+ if ((paused && !E->get()->is_process_always()) || (E->get()->is_process_in_physics() != p_physics_frame)) {
+ if (E == L) {
+ break; //break on last, so if new timers were added during list traversal, ignore them.
+ }
+ E = N;
+ continue;
+ }
+
+ double time_left = E->get()->get_time_left();
+ if (E->get()->is_ignore_time_scale()) {
+ time_left -= Engine::get_singleton()->get_process_step();
+ } else {
+ time_left -= p_delta;
+ }
+ E->get()->set_time_left(time_left);
+
+ if (time_left <= 0) {
+ E->get()->emit_signal(SNAME("timeout"));
+ timers.erase(E);
+ }
+ if (E == L) {
+ break; //break on last, so if new timers were added during list traversal, ignore them.
+ }
+ E = N;
+ }
+}
+
+void SceneTree::process_tweens(double p_delta, bool p_physics) {
// This methods works similarly to how SceneTreeTimers are handled.
List<Ref<Tween>>::Element *L = tweens.back();
@@ -709,22 +726,6 @@ float SceneTree::get_debug_paths_width() const {
return debug_paths_width;
}
-void SceneTree::set_debug_navigation_color(const Color &p_color) {
- debug_navigation_color = p_color;
-}
-
-Color SceneTree::get_debug_navigation_color() const {
- return debug_navigation_color;
-}
-
-void SceneTree::set_debug_navigation_disabled_color(const Color &p_color) {
- debug_navigation_disabled_color = p_color;
-}
-
-Color SceneTree::get_debug_navigation_disabled_color() const {
- return debug_navigation_disabled_color;
-}
-
Ref<Material> SceneTree::get_debug_paths_material() {
if (debug_paths_material.is_valid()) {
return debug_paths_material;
@@ -742,40 +743,6 @@ Ref<Material> SceneTree::get_debug_paths_material() {
return debug_paths_material;
}
-Ref<Material> SceneTree::get_debug_navigation_material() {
- if (navigation_material.is_valid()) {
- return navigation_material;
- }
-
- Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- line_material->set_albedo(get_debug_navigation_color());
-
- navigation_material = line_material;
-
- return navigation_material;
-}
-
-Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
- if (navigation_disabled_material.is_valid()) {
- return navigation_disabled_material;
- }
-
- Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- line_material->set_albedo(get_debug_navigation_disabled_color());
-
- navigation_disabled_material = line_material;
-
- return navigation_disabled_material;
-}
-
Ref<Material> SceneTree::get_debug_collision_material() {
if (collision_material.is_valid()) {
return collision_material;
@@ -883,14 +850,14 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
//performance is not lost because only if something is added/removed the vector is copied.
Vector<Node *> nodes_copy = g.nodes;
- int node_count = nodes_copy.size();
- Node **nodes = nodes_copy.ptrw();
+ int gr_node_count = nodes_copy.size();
+ Node **gr_nodes = nodes_copy.ptrw();
call_lock++;
- for (int i = 0; i < node_count; i++) {
- Node *n = nodes[i];
- if (call_lock && call_skip.has(n)) {
+ for (int i = 0; i < gr_node_count; i++) {
+ Node *n = gr_nodes[i];
+ if (call_lock && call_skip.has(n->get_instance_id())) {
continue;
}
@@ -902,7 +869,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
}
n->notification(p_notification);
- //ERR_FAIL_COND(node_count != g.nodes.size());
+ //ERR_FAIL_COND(gr_node_count != g.nodes.size());
}
call_lock--;
@@ -927,18 +894,20 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
//performance is not lost because only if something is added/removed the vector is copied.
Vector<Node *> nodes_copy = g.nodes;
- int node_count = nodes_copy.size();
- Node **nodes = nodes_copy.ptrw();
+ int gr_node_count = nodes_copy.size();
+ Node **gr_nodes = nodes_copy.ptrw();
call_lock++;
- for (int i = node_count - 1; i >= 0; i--) {
+ Vector<ObjectID> no_context_node_ids; // Nodes may be deleted due to this shortcut input.
+
+ for (int i = gr_node_count - 1; i >= 0; i--) {
if (p_viewport->is_input_handled()) {
break;
}
- Node *n = nodes[i];
- if (call_lock && call_skip.has(n)) {
+ Node *n = gr_nodes[i];
+ if (call_lock && call_skip.has(n->get_instance_id())) {
continue;
}
@@ -950,9 +919,22 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
case CALL_INPUT_TYPE_INPUT:
n->_call_input(p_input);
break;
- case CALL_INPUT_TYPE_SHORTCUT_INPUT:
+ case CALL_INPUT_TYPE_SHORTCUT_INPUT: {
+ const Control *c = Object::cast_to<Control>(n);
+ if (c) {
+ // If calling shortcut input on a control, ensure it respects the shortcut context.
+ // Shortcut context (based on focus) only makes sense for controls (UI), so don't need to worry about it for nodes
+ if (c->get_shortcut_context() == nullptr) {
+ no_context_node_ids.append(n->get_instance_id());
+ continue;
+ }
+ if (!c->is_focus_owner_in_shortcut_context()) {
+ continue;
+ }
+ }
n->_call_shortcut_input(p_input);
break;
+ }
case CALL_INPUT_TYPE_UNHANDLED_INPUT:
n->_call_unhandled_input(p_input);
break;
@@ -962,6 +944,13 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
}
}
+ for (const ObjectID &id : no_context_node_ids) {
+ Node *n = Object::cast_to<Node>(ObjectDB::get_instance(id));
+ if (n) {
+ n->_call_shortcut_input(p_input);
+ }
+ }
+
call_lock--;
if (call_lock == 0) {
call_skip.clear();
@@ -1000,8 +989,8 @@ int64_t SceneTree::get_frame() const {
return current_frame;
}
-Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
- Array ret;
+TypedArray<Node> SceneTree::_get_nodes_in_group(const StringName &p_group) {
+ TypedArray<Node> ret;
HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return ret;
@@ -1122,19 +1111,20 @@ void SceneTree::_change_scene(Node *p_to) {
if (p_to) {
current_scene = p_to;
root->add_child(p_to);
+ root->update_mouse_cursor_shape();
}
}
-Error SceneTree::change_scene(const String &p_path) {
+Error SceneTree::change_scene_to_file(const String &p_path) {
Ref<PackedScene> new_scene = ResourceLoader::load(p_path);
if (new_scene.is_null()) {
return ERR_CANT_OPEN;
}
- return change_scene_to(new_scene);
+ return change_scene_to_packed(new_scene);
}
-Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
+Error SceneTree::change_scene_to_packed(const Ref<PackedScene> &p_scene) {
Node *new_scene = nullptr;
if (p_scene.is_valid()) {
new_scene = p_scene->instantiate();
@@ -1148,7 +1138,7 @@ Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
Error SceneTree::reload_current_scene() {
ERR_FAIL_COND_V(!current_scene, ERR_UNCONFIGURED);
String fname = current_scene->get_scene_file_path();
- return change_scene(fname);
+ return change_scene_to_file(fname);
}
void SceneTree::add_current_scene(Node *p_current) {
@@ -1156,11 +1146,13 @@ void SceneTree::add_current_scene(Node *p_current) {
root->add_child(p_current);
}
-Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always) {
+Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always, bool p_process_in_physics, bool p_ignore_time_scale) {
Ref<SceneTreeTimer> stt;
stt.instantiate();
stt->set_process_always(p_process_always);
stt->set_time_left(p_delay_sec);
+ stt->set_process_in_physics(p_process_in_physics);
+ stt->set_ignore_time_scale(p_ignore_time_scale);
timers.push_back(stt);
return stt;
}
@@ -1171,8 +1163,8 @@ Ref<Tween> SceneTree::create_tween() {
return tween;
}
-Array SceneTree::get_processed_tweens() {
- Array ret;
+TypedArray<Tween> SceneTree::get_processed_tweens() {
+ TypedArray<Tween> ret;
ret.resize(tweens.size());
int i = 0;
@@ -1258,7 +1250,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);
ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused);
- ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always"), &SceneTree::create_timer, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always", "process_in_physics", "ignore_time_scale"), &SceneTree::create_timer, DEFVAL(true), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_tween"), &SceneTree::create_tween);
ClassDB::bind_method(D_METHOD("get_processed_tweens"), &SceneTree::get_processed_tweens);
@@ -1295,8 +1287,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_current_scene", "child_node"), &SceneTree::set_current_scene);
ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene);
- ClassDB::bind_method(D_METHOD("change_scene", "path"), &SceneTree::change_scene);
- ClassDB::bind_method(D_METHOD("change_scene_to", "packed_scene"), &SceneTree::change_scene_to);
+ ClassDB::bind_method(D_METHOD("change_scene_to_file", "path"), &SceneTree::change_scene_to_file);
+ ClassDB::bind_method(D_METHOD("change_scene_to_packed", "packed_scene"), &SceneTree::change_scene_to_packed);
ClassDB::bind_method(D_METHOD("reload_current_scene"), &SceneTree::reload_current_scene);
@@ -1351,7 +1343,7 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) {
}
void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
- if (p_function == "change_scene") {
+ if (p_function == "change_scene_to_file") {
Ref<DirAccess> dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
List<String> directories;
directories.push_back(dir_access->get_current_dir());
@@ -1370,9 +1362,9 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li
}
if (dir_access->dir_exists(filename)) {
- directories.push_back(dir_access->get_current_dir().plus_file(filename));
+ directories.push_back(dir_access->get_current_dir().path_join(filename));
} else if (filename.ends_with(".tscn") || filename.ends_with(".scn")) {
- r_options->push_back("\"" + dir_access->get_current_dir().plus_file(filename) + "\"");
+ r_options->push_back("\"" + dir_access->get_current_dir().path_join(filename) + "\"");
}
filename = dir_access->get_next();
@@ -1389,8 +1381,6 @@ SceneTree::SceneTree() {
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
debug_paths_color = GLOBAL_DEF("debug/shapes/paths/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_paths_width = GLOBAL_DEF("debug/shapes/paths/geometry_width", 2.0);
- debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
- debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
@@ -1403,7 +1393,7 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
root->set_name("root");
- root->set_title(ProjectSettings::get_singleton()->get("application/config/name"));
+ root->set_title(GLOBAL_GET("application/config/name"));
#ifndef _3D_DISABLED
if (!root->get_world_3d().is_valid()) {
@@ -1418,9 +1408,16 @@ SceneTree::SceneTree() {
root->set_as_audio_listener_2d(true);
current_scene = nullptr;
- const int msaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
- root->set_msaa(Viewport::MSAA(msaa_mode));
+ const int msaa_mode_2d = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa_2d", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_2d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
+ root->set_msaa_2d(Viewport::MSAA(msaa_mode_2d));
+
+ const int msaa_mode_3d = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa_3d", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_3d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
+ root->set_msaa_3d(Viewport::MSAA(msaa_mode_3d));
+
+ const bool transparent_background = GLOBAL_DEF("rendering/transparent_background", false);
+ root->set_transparent_background(transparent_background);
const int ssaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/screen_space_aa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/screen_space_aa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"));
@@ -1468,18 +1465,18 @@ SceneTree::SceneTree() {
}
}
- int shadowmap_size = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size", 4096);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_size", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_size", PROPERTY_HINT_RANGE, "256,16384"));
- GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size.mobile", 2048);
- bool shadowmap_16_bits = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_16_bits", true);
- int atlas_q0 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", 2);
- int atlas_q1 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", 2);
- int atlas_q2 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", 3);
- int atlas_q3 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", 4);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ int shadowmap_size = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_size", 4096);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_size", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_size", PROPERTY_HINT_RANGE, "256,16384"));
+ GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_size.mobile", 2048);
+ bool shadowmap_16_bits = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_16_bits", true);
+ int atlas_q0 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", 2);
+ int atlas_q1 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", 2);
+ int atlas_q2 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", 3);
+ int atlas_q3 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", 4);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
root->set_positional_shadow_atlas_size(shadowmap_size);
root->set_positional_shadow_atlas_16_bits(shadowmap_16_bits);