diff options
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 85 |
1 files changed, 43 insertions, 42 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 0161786681..6d50738de1 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -72,12 +72,12 @@ float SceneTreeTimer::get_time_left() const { return time_left; } -void SceneTreeTimer::set_pause_mode_process(bool p_pause_mode_process) { - process_pause = p_pause_mode_process; +void SceneTreeTimer::set_process_always(bool p_process_always) { + process_always = p_process_always; } -bool SceneTreeTimer::is_pause_mode_process() { - return process_pause; +bool SceneTreeTimer::is_process_always() { + return process_always; } void SceneTreeTimer::release_connections() { @@ -455,7 +455,7 @@ bool SceneTree::process(float p_time) { for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) { List<Ref<SceneTreeTimer>>::Element *N = E->next(); - if (pause && !E->get()->is_pause_mode_process()) { + if (paused && !E->get()->is_process_always()) { if (E == L) { break; //break on last, so if new timers were added during list traversal, ignore them. } @@ -484,7 +484,7 @@ bool SceneTree::process(float p_time) { if (Engine::get_singleton()->is_editor_hint()) { //simple hack to reload fallback environment if it changed from editor - String env_path = ProjectSettings::get_singleton()->get("rendering/environment/default_environment"); + String env_path = ProjectSettings::get_singleton()->get("rendering/environment/defaults/default_environment"); env_path = env_path.strip_edges(); //user may have added a space or two String cpath; Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment(); @@ -496,7 +496,7 @@ bool SceneTree::process(float p_time) { fallback = ResourceLoader::load(env_path); if (fallback.is_null()) { //could not load fallback, set as empty - ProjectSettings::get_singleton()->set("rendering/environment/default_environment", ""); + ProjectSettings::get_singleton()->set("rendering/environment/defaults/default_environment", ""); } } else { fallback.unref(); @@ -759,20 +759,20 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() { } void SceneTree::set_pause(bool p_enabled) { - if (p_enabled == pause) { + if (p_enabled == paused) { return; } - pause = p_enabled; + paused = p_enabled; NavigationServer3D::get_singleton()->set_active(!p_enabled); PhysicsServer3D::get_singleton()->set_active(!p_enabled); PhysicsServer2D::get_singleton()->set_active(!p_enabled); if (get_root()) { - get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED); + get_root()->_propagate_pause_notification(p_enabled); } } bool SceneTree::is_paused() const { - return pause; + return paused; } void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) { @@ -1070,10 +1070,10 @@ void SceneTree::add_current_scene(Node *p_current) { root->add_child(p_current); } -Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pause) { +Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_always) { Ref<SceneTreeTimer> stt; stt.instance(); - stt->set_pause_mode_process(p_process_pause); + stt->set_process_always(p_process_always); stt->set_time_left(p_delay_sec); timers.push_back(stt); return stt; @@ -1186,7 +1186,7 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause); ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused); - ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "pause_mode_process"), &SceneTree::create_timer, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always"), &SceneTree::create_timer, DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count); ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame); @@ -1254,6 +1254,7 @@ void SceneTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled"); ADD_SIGNAL(MethodInfo("tree_changed")); + ADD_SIGNAL(MethodInfo("tree_process_mode_changed")); //editor only signal, but due to API hash it cant be removed in run-time ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); @@ -1349,39 +1350,39 @@ SceneTree::SceneTree() { root->set_as_audio_listener_2d(true); current_scene = nullptr; - const int msaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/msaa", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/msaa", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Fast),4x (Average),8x (Slow),16x (Slower)")); + const int msaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/msaa", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Fast),4x (Average),8x (Slow),16x (Slower)")); root->set_msaa(Viewport::MSAA(msaa_mode)); - const int ssaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/screen_space_aa", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_aa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)")); + const int ssaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/screen_space_aa", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/screen_space_aa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)")); root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode)); - const bool use_debanding = GLOBAL_DEF("rendering/quality/screen_filters/use_debanding", false); + const bool use_debanding = GLOBAL_DEF("rendering/anti_aliasing/quality/use_debanding", false); root->set_use_debanding(use_debanding); - float lod_threshold = GLOBAL_DEF("rendering/quality/mesh_lod/threshold_pixels", 1.0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/mesh_lod/threshold_pixels", PropertyInfo(Variant::FLOAT, "rendering/quality/mesh_lod/threshold_pixels", PROPERTY_HINT_RANGE, "0,1024,0.1")); + float lod_threshold = GLOBAL_DEF("rendering/mesh_lod/lod_change/threshold_pixels", 1.0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/mesh_lod/lod_change/threshold_pixels", PropertyInfo(Variant::FLOAT, "rendering/mesh_lod/lod_change/threshold_pixels", PROPERTY_HINT_RANGE, "0,1024,0.1")); root->set_lod_threshold(lod_threshold); - bool snap_2d_transforms = GLOBAL_DEF("rendering/quality/2d/snap_2d_transforms_to_pixel", false); + bool snap_2d_transforms = GLOBAL_DEF("rendering/2d/snap/snap_2d_transforms_to_pixel", false); root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); - bool snap_2d_vertices = GLOBAL_DEF("rendering/quality/2d/snap_2d_vertices_to_pixel", false); + bool snap_2d_vertices = GLOBAL_DEF("rendering/2d/snap/snap_2d_vertices_to_pixel", false); root->set_snap_2d_vertices_to_pixel(snap_2d_vertices); - int shadowmap_size = GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384")); - GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048); - bool shadowmap_16_bits = GLOBAL_DEF("rendering/quality/shadow_atlas/16_bits", true); - int atlas_q0 = GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 2); - int atlas_q1 = GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2); - int atlas_q2 = GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3); - int atlas_q3 = GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_3_subdiv", 4); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + int shadowmap_size = GLOBAL_DEF("rendering/shadows/shadow_atlas/size", 4096); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/shadows/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384")); + GLOBAL_DEF("rendering/shadows/shadow_atlas/size.mobile", 2048); + bool shadowmap_16_bits = GLOBAL_DEF("rendering/shadows/shadow_atlas/16_bits", true); + int atlas_q0 = GLOBAL_DEF("rendering/shadows/shadow_atlas/quadrant_0_subdiv", 2); + int atlas_q1 = GLOBAL_DEF("rendering/shadows/shadow_atlas/quadrant_1_subdiv", 2); + int atlas_q2 = GLOBAL_DEF("rendering/shadows/shadow_atlas/quadrant_2_subdiv", 3); + int atlas_q3 = GLOBAL_DEF("rendering/shadows/shadow_atlas/quadrant_3_subdiv", 4); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); root->set_shadow_atlas_size(shadowmap_size); root->set_shadow_atlas_16_bits(shadowmap_16_bits); @@ -1390,13 +1391,13 @@ SceneTree::SceneTree() { root->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2)); root->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3)); - Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_DEF("rendering/quality/2d_sdf/oversize", 1))); + Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_DEF("rendering/2d/sdf/oversize", 1))); root->set_sdf_oversize(sdf_oversize); - Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_DEF("rendering/quality/2d_sdf/scale", 1))); + Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_DEF("rendering/2d/sdf/scale", 1))); root->set_sdf_scale(sdf_scale); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/2d_sdf/oversize", PropertyInfo(Variant::INT, "rendering/quality/2d_sdf/oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/2d_sdf/scale", PropertyInfo(Variant::INT, "rendering/quality/2d_sdf/scale", PROPERTY_HINT_ENUM, "100%,50%,25%")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/sdf/oversize", PropertyInfo(Variant::INT, "rendering/2d/sdf/oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/sdf/scale", PropertyInfo(Variant::INT, "rendering/2d/sdf/scale", PROPERTY_HINT_ENUM, "100%,50%,25%")); { // Load default fallback environment. // Get possible extensions. @@ -1410,9 +1411,9 @@ SceneTree::SceneTree() { ext_hint += "*." + E->get(); } // Get path. - String env_path = GLOBAL_DEF("rendering/environment/default_environment", ""); + String env_path = GLOBAL_DEF("rendering/environment/defaults/default_environment", ""); // Setup property. - ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint)); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/defaults/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint)); env_path = env_path.strip_edges(); if (env_path != String()) { Ref<Environment> env = ResourceLoader::load(env_path); @@ -1421,7 +1422,7 @@ SceneTree::SceneTree() { } else { if (Engine::get_singleton()->is_editor_hint()) { // File was erased, clear the field. - ProjectSettings::get_singleton()->set("rendering/environment/default_environment", ""); + ProjectSettings::get_singleton()->set("rendering/environment/defaults/default_environment", ""); } else { // File was erased, notify user. ERR_PRINT(RTR("Default Environment as specified in Project Settings (Rendering -> Environment -> Default Environment) could not be loaded.")); |