diff options
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 57bb3b6b5e..f472de220b 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -172,7 +172,7 @@ void SceneTree::_flush_ugc() { while (unique_group_calls.size()) { - Map<UGCall, Vector<Variant> >::Element *E = unique_group_calls.front(); + Map<UGCall, Vector<Variant>>::Element *E = unique_group_calls.front(); Variant v[VARIANT_ARG_MAX]; for (int i = 0; i < E->get().size(); i++) @@ -546,11 +546,11 @@ bool SceneTree::idle(float p_time) { //go through timers - List<Ref<SceneTreeTimer> >::Element *L = timers.back(); //last element + List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element - for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E;) { + for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) { - List<Ref<SceneTreeTimer> >::Element *N = E->next(); + List<Ref<SceneTreeTimer>>::Element *N = E->next(); if (pause && !E->get()->is_pause_mode_process()) { if (E == L) { break; //break on last, so if new timers were added during list traversal, ignore them. @@ -625,7 +625,7 @@ void SceneTree::finish() { } // cleanup timers - for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E; E = E->next()) { + for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E; E = E->next()) { E->get()->release_connections(); } timers.clear(); |