diff options
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 61 |
1 files changed, 58 insertions, 3 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 001c857d4c..4b52c4e99f 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -41,6 +41,7 @@ #include "core/os/os.h" #include "core/string/print_string.h" #include "node.h" +#include "scene/animation/tween.h" #include "scene/debugger/scene_debugger.h" #include "scene/resources/font.h" #include "scene/resources/material.h" @@ -412,6 +413,9 @@ bool SceneTree::physics_process(float p_time) { _notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS); _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack + + process_tweens(p_time, true); + flush_transform_notifications(); root_lock--; @@ -476,6 +480,8 @@ bool SceneTree::process(float p_time) { E = N; } + process_tweens(p_time, false); + flush_transform_notifications(); //additional transforms after timers update _call_idle_callbacks(); @@ -510,6 +516,32 @@ bool SceneTree::process(float p_time) { return _quit; } +void SceneTree::process_tweens(float p_delta, bool p_physics) { + // This methods works similarly to how SceneTreeTimers are handled. + List<Ref<Tween>>::Element *L = tweens.back(); + + for (List<Ref<Tween>>::Element *E = tweens.front(); E;) { + List<Ref<Tween>>::Element *N = E->next(); + // Don't process if paused or process mode doesn't match. + if ((paused && E->get()->should_pause()) || (p_physics == (E->get()->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) { + if (E == L) { + break; + } + E = N; + continue; + } + + if (!E->get()->step(p_delta)) { + E->get()->set_valid(false); + tweens.erase(E); + } + if (E == L) { + break; + } + E = N; + } +} + void SceneTree::finalize() { _flush_delete_queue(); @@ -591,7 +623,7 @@ void SceneTree::set_quit_on_go_back(bool p_enable) { #ifdef TOOLS_ENABLED bool SceneTree::is_node_being_edited(const Node *p_node) const { - return Engine::get_singleton()->is_editor_hint() && edited_scene_root && (edited_scene_root->is_a_parent_of(p_node) || edited_scene_root == p_node); + return Engine::get_singleton()->is_editor_hint() && edited_scene_root && (edited_scene_root->is_ancestor_of(p_node) || edited_scene_root == p_node); } #endif @@ -1061,7 +1093,7 @@ Error SceneTree::change_scene(const String &p_path) { Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) { Node *new_scene = nullptr; if (p_scene.is_valid()) { - new_scene = p_scene->instance(); + new_scene = p_scene->instantiate(); ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE); } @@ -1082,13 +1114,34 @@ void SceneTree::add_current_scene(Node *p_current) { Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_always) { Ref<SceneTreeTimer> stt; - stt.instance(); + stt.instantiate(); stt->set_process_always(p_process_always); stt->set_time_left(p_delay_sec); timers.push_back(stt); return stt; } +Ref<Tween> SceneTree::create_tween() { + Ref<Tween> tween; + tween.instantiate(); + tween->set_valid(true); + tweens.push_back(tween); + return tween; +} + +Array SceneTree::get_processed_tweens() { + Array ret; + ret.resize(tweens.size()); + + int i = 0; + for (List<Ref<Tween>>::Element *E = tweens.front(); E; E = E->next()) { + ret[i] = E->get(); + i++; + } + + return ret; +} + void SceneTree::_network_peer_connected(int p_id) { emit_signal("network_peer_connected", p_id); } @@ -1197,6 +1250,8 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused); ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always"), &SceneTree::create_timer, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("create_tween"), &SceneTree::create_tween); + ClassDB::bind_method(D_METHOD("get_processed_tweens"), &SceneTree::get_processed_tweens); ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count); ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame); |