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Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r--scene/main/scene_tree.cpp182
1 files changed, 99 insertions, 83 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index f02032a6c9..9d80b3cc0f 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -175,13 +175,13 @@ void SceneTree::_flush_ugc() {
while (unique_group_calls.size()) {
Map<UGCall, Vector<Variant>>::Element *E = unique_group_calls.front();
- Variant v[VARIANT_ARG_MAX];
+ const Variant **argptrs = (const Variant **)alloca(E->get().size() * sizeof(Variant *));
+
for (int i = 0; i < E->get().size(); i++) {
- v[i] = E->get()[i];
+ argptrs[i] = &E->get()[i];
}
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
+ call_group_flagsp(GROUP_CALL_DEFAULT, E->key().group, E->key().call, argptrs, E->get().size());
unique_group_calls.erase(E);
}
@@ -210,7 +210,7 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
g.changed = false;
}
-void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
+void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
return;
@@ -220,7 +220,7 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
return;
}
- if (p_call_flags & GROUP_CALL_UNIQUE && !(p_call_flags & GROUP_CALL_REALTIME)) {
+ if (p_call_flags & GROUP_CALL_UNIQUE && p_call_flags & GROUP_CALL_DEFERRED) {
ERR_FAIL_COND(ugc_locked);
UGCall ug;
@@ -231,14 +231,9 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
return;
}
- VARIANT_ARGPTRS;
-
Vector<Variant> args;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- args.push_back(*argptr[i]);
+ for (int i = 0; i < p_argcount; i++) {
+ args.push_back(*p_args[i]);
}
unique_group_calls[ug] = args;
@@ -259,10 +254,11 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
- nodes[i]->call(p_function, VARIANT_ARG_PASS);
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
+ Callable::CallError ce;
+ nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
- MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
+ MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount);
}
}
@@ -272,10 +268,11 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
- nodes[i]->call(p_function, VARIANT_ARG_PASS);
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
+ Callable::CallError ce;
+ nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
- MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
+ MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount);
}
}
}
@@ -310,7 +307,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->notification(p_notification);
} else {
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
@@ -323,7 +320,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->notification(p_notification);
} else {
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
@@ -361,7 +358,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->set(p_name, p_value);
} else {
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
@@ -374,7 +371,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->set(p_name, p_value);
} else {
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
@@ -388,16 +385,12 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
}
}
-void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
- call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS);
-}
-
void SceneTree::notify_group(const StringName &p_group, int p_notification) {
notify_group_flags(0, p_group, p_notification);
}
void SceneTree::set_group(const StringName &p_group, const String &p_name, const Variant &p_value) {
- set_group_flags(0, p_group, p_name, p_value);
+ set_group_flags(GROUP_CALL_DEFAULT, p_group, p_name, p_value);
}
void SceneTree::initialize() {
@@ -420,7 +413,7 @@ bool SceneTree::physics_process(double p_time) {
emit_signal(SNAME("physics_frame"));
_notify_group_pause(SNAME("physics_process_internal"), Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
- call_group_flags(GROUP_CALL_REALTIME, SNAME("_picking_viewports"), SNAME("_process_picking"));
+ call_group(SNAME("_picking_viewports"), SNAME("_process_picking"));
_notify_group_pause(SNAME("physics_process"), Node::NOTIFICATION_PHYSICS_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
@@ -445,6 +438,10 @@ bool SceneTree::process(double p_time) {
if (multiplayer_poll) {
multiplayer->poll();
+ const NodePath *rpath = nullptr;
+ while ((rpath = custom_multiplayers.next(rpath))) {
+ custom_multiplayers[*rpath]->poll();
+ }
}
emit_signal(SNAME("process_frame"));
@@ -486,7 +483,7 @@ bool SceneTree::process(double p_time) {
}
E->get()->set_time_left(time_left);
- if (time_left < 0) {
+ if (time_left <= 0) {
E->get()->emit_signal(SNAME("timeout"));
timers.erase(E);
}
@@ -616,6 +613,7 @@ void SceneTree::_notification(int p_notification) {
get_root()->propagate_notification(p_notification);
}
} break;
+
case NOTIFICATION_OS_MEMORY_WARNING:
case NOTIFICATION_OS_IME_UPDATE:
case NOTIFICATION_WM_ABOUT:
@@ -624,13 +622,11 @@ void SceneTree::_notification(int p_notification) {
case NOTIFICATION_APPLICATION_PAUSED:
case NOTIFICATION_APPLICATION_FOCUS_IN:
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
- get_root()->propagate_notification(p_notification); //pass these to nodes, since they are mirrored
+ // Pass these to nodes, since they are mirrored.
+ get_root()->propagate_notification(p_notification);
} break;
-
- default:
- break;
- };
-};
+ }
+}
void SceneTree::set_auto_accept_quit(bool p_enable) {
accept_quit = p_enable;
@@ -905,6 +901,9 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
case CALL_INPUT_TYPE_INPUT:
n->_call_input(p_input);
break;
+ case CALL_INPUT_TYPE_SHORTCUT_INPUT:
+ n->_call_shortcut_input(p_input);
+ break;
case CALL_INPUT_TYPE_UNHANDLED_INPUT:
n->_call_unhandled_input(p_input);
break;
@@ -920,46 +919,32 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
}
}
-Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+void SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_OK;
- ERR_FAIL_COND_V(p_argcount < 3, Variant());
- ERR_FAIL_COND_V(!p_args[0]->is_num(), Variant());
- ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING, Variant());
- ERR_FAIL_COND_V(p_args[2]->get_type() != Variant::STRING_NAME && p_args[2]->get_type() != Variant::STRING, Variant());
+ ERR_FAIL_COND(p_argcount < 3);
+ ERR_FAIL_COND(!p_args[0]->is_num());
+ ERR_FAIL_COND(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING);
+ ERR_FAIL_COND(p_args[2]->get_type() != Variant::STRING_NAME && p_args[2]->get_type() != Variant::STRING);
int flags = *p_args[0];
StringName group = *p_args[1];
StringName method = *p_args[2];
- Variant v[VARIANT_ARG_MAX];
-
- for (int i = 0; i < MIN(p_argcount - 3, 5); i++) {
- v[i] = *p_args[i + 3];
- }
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
- return Variant();
+ call_group_flagsp(flags, group, method, p_args + 3, p_argcount - 3);
}
-Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+void SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_OK;
- ERR_FAIL_COND_V(p_argcount < 2, Variant());
- ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING, Variant());
- ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING, Variant());
+ ERR_FAIL_COND(p_argcount < 2);
+ ERR_FAIL_COND(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING);
+ ERR_FAIL_COND(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING);
StringName group = *p_args[0];
StringName method = *p_args[1];
- Variant v[VARIANT_ARG_MAX];
-
- for (int i = 0; i < MIN(p_argcount - 2, 5); i++) {
- v[i] = *p_args[i + 2];
- }
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
- return Variant();
+ call_group_flagsp(GROUP_CALL_DEFAULT, group, method, p_args + 2, p_argcount - 2);
}
int64_t SceneTree::get_frame() const {
@@ -996,12 +981,12 @@ bool SceneTree::has_group(const StringName &p_identifier) const {
Node *SceneTree::get_first_node_in_group(const StringName &p_group) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
- return nullptr; //no group
+ return nullptr; // No group.
}
- _update_group_order(E->get()); //update order just in case
+ _update_group_order(E->get()); // Update order just in case.
- if (E->get().nodes.size() == 0) {
+ if (E->get().nodes.is_empty()) {
return nullptr;
}
@@ -1132,9 +1117,7 @@ Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_a
}
Ref<Tween> SceneTree::create_tween() {
- Ref<Tween> tween;
- tween.instantiate();
- tween->set_valid(true);
+ Ref<Tween> tween = memnew(Tween(true));
tweens.push_back(tween);
return tween;
}
@@ -1152,8 +1135,51 @@ Array SceneTree::get_processed_tweens() {
return ret;
}
-Ref<MultiplayerAPI> SceneTree::get_multiplayer() const {
- return multiplayer;
+Ref<MultiplayerAPI> SceneTree::get_multiplayer(const NodePath &p_for_path) const {
+ Ref<MultiplayerAPI> out = multiplayer;
+ const NodePath *spath = nullptr;
+ while ((spath = custom_multiplayers.next(spath))) {
+ const Vector<StringName> snames = (*spath).get_names();
+ const Vector<StringName> tnames = p_for_path.get_names();
+ if (tnames.size() < snames.size()) {
+ continue;
+ }
+ const StringName *sptr = snames.ptr();
+ const StringName *nptr = tnames.ptr();
+ bool valid = true;
+ for (int i = 0; i < snames.size(); i++) {
+ if (sptr[i] != nptr[i]) {
+ valid = false;
+ break;
+ }
+ }
+ if (valid) {
+ out = custom_multiplayers[*spath];
+ break;
+ }
+ }
+ return out;
+}
+
+void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path) {
+ if (p_root_path.is_empty()) {
+ ERR_FAIL_COND(!p_multiplayer.is_valid());
+ if (multiplayer.is_valid()) {
+ multiplayer->set_root_path(NodePath());
+ }
+ multiplayer = p_multiplayer;
+ multiplayer->set_root_path("/" + root->get_name());
+ } else {
+ if (p_multiplayer.is_valid()) {
+ custom_multiplayers[p_root_path] = p_multiplayer;
+ p_multiplayer->set_root_path(p_root_path);
+ } else {
+ if (custom_multiplayers.has(p_root_path)) {
+ custom_multiplayers[p_root_path]->set_root_path(NodePath());
+ custom_multiplayers.erase(p_root_path);
+ }
+ }
+ }
}
void SceneTree::set_multiplayer_poll_enabled(bool p_enabled) {
@@ -1164,13 +1190,6 @@ bool SceneTree::is_multiplayer_poll_enabled() const {
return multiplayer_poll;
}
-void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
- ERR_FAIL_COND(!p_multiplayer.is_valid());
-
- multiplayer = p_multiplayer;
- multiplayer->set_root_path("/" + root->get_name());
-}
-
void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root);
ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
@@ -1233,8 +1252,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene);
- ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer"), &SceneTree::set_multiplayer);
- ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer);
+ ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer", "root_path"), &SceneTree::set_multiplayer, DEFVAL(NodePath()));
+ ClassDB::bind_method(D_METHOD("get_multiplayer", "for_path"), &SceneTree::get_multiplayer, DEFVAL(NodePath()));
ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled);
ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled);
@@ -1244,7 +1263,6 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_edited_scene_root", "get_edited_scene_root");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_current_scene", "get_current_scene");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "", "get_root");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_multiplayer", "get_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled");
ADD_SIGNAL(MethodInfo("tree_changed"));
@@ -1257,11 +1275,9 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("process_frame"));
ADD_SIGNAL(MethodInfo("physics_frame"));
- ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
-
BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT);
BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
- BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME);
+ BIND_ENUM_CONSTANT(GROUP_CALL_DEFERRED);
BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE);
}
@@ -1283,7 +1299,7 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) {
void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
if (p_function == "change_scene") {
- DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
List<String> directories;
directories.push_back(dir_access->get_current_dir());