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-rw-r--r--scene/main/scene_tree.cpp31
1 files changed, 21 insertions, 10 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 6438616cf2..1b2e87dd99 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -132,6 +132,12 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
group_map.erase(E);
}
+void SceneTree::make_group_changed(const StringName &p_group) {
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
+ if (E)
+ E->get().changed = true;
+}
+
void SceneTree::flush_transform_notifications() {
SelfList<Node> *n = xform_change_list.first();
@@ -165,18 +171,23 @@ void SceneTree::_flush_ugc() {
ugc_locked = false;
}
-void SceneTree::_update_group_order(Group &g) {
+void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
if (!g.changed)
return;
if (g.nodes.empty())
return;
- Node **nodes = &g.nodes[0];
+ Node **nodes = g.nodes.ptrw();
int node_count = g.nodes.size();
- SortArray<Node *, Node::Comparator> node_sort;
- node_sort.sort(nodes, node_count);
+ if (p_use_priority) {
+ SortArray<Node *, Node::ComparatorWithPriority> node_sort;
+ node_sort.sort(nodes, node_count);
+ } else {
+ SortArray<Node *, Node::Comparator> node_sort;
+ node_sort.sort(nodes, node_count);
+ }
g.changed = false;
}
@@ -216,7 +227,7 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
- Node **nodes = &nodes_copy[0];
+ Node **nodes = nodes_copy.ptrw();
int node_count = nodes_copy.size();
call_lock++;
@@ -271,7 +282,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
- Node **nodes = &nodes_copy[0];
+ Node **nodes = nodes_copy.ptrw();
int node_count = nodes_copy.size();
call_lock++;
@@ -320,7 +331,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
- Node **nodes = &nodes_copy[0];
+ Node **nodes = nodes_copy.ptrw();
int node_count = nodes_copy.size();
call_lock++;
@@ -884,7 +895,7 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
Vector<Node *> nodes_copy = g.nodes;
int node_count = nodes_copy.size();
- Node **nodes = &nodes_copy[0];
+ Node **nodes = nodes_copy.ptrw();
Variant arg = p_input;
const Variant *v[1] = { &arg };
@@ -921,14 +932,14 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
if (g.nodes.empty())
return;
- _update_group_order(g);
+ _update_group_order(g, p_notification == Node::NOTIFICATION_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PROCESS || p_notification == Node::NOTIFICATION_PHYSICS_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
//copy, so copy on write happens in case something is removed from process while being called
//performance is not lost because only if something is added/removed the vector is copied.
Vector<Node *> nodes_copy = g.nodes;
int node_count = nodes_copy.size();
- Node **nodes = &nodes_copy[0];
+ Node **nodes = nodes_copy.ptrw();
call_lock++;