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-rw-r--r--scene/main/scene_tree.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 22cd1c98ab..07cb8e3cd2 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -504,7 +504,7 @@ bool SceneTree::idle(float p_time) {
String env_path = ProjectSettings::get_singleton()->get("rendering/environment/default_environment");
env_path = env_path.strip_edges(); //user may have added a space or two
String cpath;
- Ref<Environment> fallback = get_root()->get_world()->get_fallback_environment();
+ Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment();
if (fallback.is_valid()) {
cpath = fallback->get_path();
}
@@ -519,7 +519,7 @@ bool SceneTree::idle(float p_time) {
} else {
fallback.unref();
}
- get_root()->get_world()->set_fallback_environment(fallback);
+ get_root()->get_world_3d()->set_fallback_environment(fallback);
}
}
@@ -1409,8 +1409,8 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_name("root");
- if (!root->get_world().is_valid())
- root->set_world(Ref<World3D>(memnew(World3D)));
+ if (!root->get_world_3d().is_valid())
+ root->set_world_3d(Ref<World3D>(memnew(World3D)));
// Initialize network state
multiplayer_poll = true;
@@ -1447,7 +1447,7 @@ SceneTree::SceneTree() {
if (env_path != String()) {
Ref<Environment> env = ResourceLoader::load(env_path);
if (env.is_valid()) {
- root->get_world()->set_fallback_environment(env);
+ root->get_world_3d()->set_fallback_environment(env);
} else {
if (Engine::get_singleton()->is_editor_hint()) {
//file was erased, clear the field.