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-rw-r--r--scene/main/scene_tree.cpp17
1 files changed, 10 insertions, 7 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 2af8024fe4..69d781cbfc 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,7 @@
#include "core/io/dir_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
+#include "core/multiplayer/multiplayer_api.h"
#include "core/object/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -130,7 +131,7 @@ SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_nod
E = group_map.insert(p_group, Group());
}
- ERR_FAIL_COND_V_MSG(E->get().nodes.find(p_node) != -1, &E->get(), "Already in group: " + p_group + ".");
+ ERR_FAIL_COND_V_MSG(E->get().nodes.has(p_node), &E->get(), "Already in group: " + p_group + ".");
E->get().nodes.push_back(p_node);
//E->get().last_tree_version=0;
E->get().changed = true;
@@ -535,7 +536,7 @@ void SceneTree::process_tweens(float p_delta, bool p_physics) {
for (List<Ref<Tween>>::Element *E = tweens.front(); E;) {
List<Ref<Tween>>::Element *N = E->next();
// Don't process if paused or process mode doesn't match.
- if ((paused && E->get()->should_pause()) || (p_physics == (E->get()->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) {
+ if (!E->get()->can_process(paused) || (p_physics == (E->get()->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) {
if (E == L) {
break;
}
@@ -1164,7 +1165,7 @@ void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
ERR_FAIL_COND(!p_multiplayer.is_valid());
multiplayer = p_multiplayer;
- multiplayer->set_root_node(root);
+ multiplayer->set_root_path("/" + root->get_name());
}
void SceneTree::_bind_methods() {
@@ -1328,6 +1329,8 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
root->set_name("root");
+ root->set_title(ProjectSettings::get_singleton()->get("application/config/name"));
+
#ifndef _3D_DISABLED
if (!root->get_world_3d().is_valid()) {
root->set_world_3d(Ref<World3D>(memnew(World3D)));
@@ -1355,9 +1358,9 @@ SceneTree::SceneTree() {
const bool use_occlusion_culling = GLOBAL_DEF("rendering/occlusion_culling/use_occlusion_culling", false);
root->set_use_occlusion_culling(use_occlusion_culling);
- float lod_threshold = GLOBAL_DEF("rendering/mesh_lod/lod_change/threshold_pixels", 1.0);
+ float mesh_lod_threshold = GLOBAL_DEF("rendering/mesh_lod/lod_change/threshold_pixels", 1.0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/mesh_lod/lod_change/threshold_pixels", PropertyInfo(Variant::FLOAT, "rendering/mesh_lod/lod_change/threshold_pixels", PROPERTY_HINT_RANGE, "0,1024,0.1"));
- root->set_lod_threshold(lod_threshold);
+ root->set_mesh_lod_threshold(mesh_lod_threshold);
bool snap_2d_transforms = GLOBAL_DEF("rendering/2d/snap/snap_2d_transforms_to_pixel", false);
root->set_snap_2d_transforms_to_pixel(snap_2d_transforms);