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-rw-r--r--scene/main/scene_tree.cpp47
1 files changed, 20 insertions, 27 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 420516cbcd..bef7ecb462 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -499,7 +499,7 @@ bool SceneTree::process(double p_time) {
_call_idle_callbacks();
#ifdef TOOLS_ENABLED
-
+#ifndef _3D_DISABLED
if (Engine::get_singleton()->is_editor_hint()) {
//simple hack to reload fallback environment if it changed from editor
String env_path = ProjectSettings::get_singleton()->get(SNAME("rendering/environment/defaults/default_environment"));
@@ -522,8 +522,8 @@ bool SceneTree::process(double p_time) {
get_root()->get_world_3d()->set_fallback_environment(fallback);
}
}
-
-#endif
+#endif // _3D_DISABLED
+#endif // TOOLS_ENABLED
return _quit;
}
@@ -858,16 +858,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
}
}
-/*
-void SceneMainLoop::_update_listener_2d() {
- if (listener_2d.is_valid()) {
- SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() );
- }
-}
-
-*/
-
-void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport) {
+void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
return;
@@ -886,9 +877,6 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
int node_count = nodes_copy.size();
Node **nodes = nodes_copy.ptrw();
- Variant arg = p_input;
- const Variant *v[1] = { &arg };
-
call_lock++;
for (int i = node_count - 1; i >= 0; i--) {
@@ -905,14 +893,16 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
continue;
}
- Callable::CallError err;
- // Call both script and native method.
- if (n->get_script_instance()) {
- n->get_script_instance()->call(p_method, (const Variant **)v, 1, err);
- }
- MethodBind *method = ClassDB::get_method(n->get_class_name(), p_method);
- if (method) {
- method->call(n, (const Variant **)v, 1, err);
+ switch (p_call_type) {
+ case CALL_INPUT_TYPE_INPUT:
+ n->_call_input(p_input);
+ break;
+ case CALL_INPUT_TYPE_UNHANDLED_INPUT:
+ n->_call_unhandled_input(p_input);
+ break;
+ case CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT:
+ n->_call_unhandled_key_input(p_input);
+ break;
}
}
@@ -1333,20 +1323,21 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_name("root");
+#ifndef _3D_DISABLED
if (!root->get_world_3d().is_valid()) {
root->set_world_3d(Ref<World3D>(memnew(World3D)));
}
+ root->set_as_audio_listener_3d(true);
+#endif // _3D_DISABLED
// Initialize network state.
set_multiplayer(Ref<MultiplayerAPI>(memnew(MultiplayerAPI)));
- //root->set_world_2d( Ref<World2D>( memnew( World2D )));
- root->set_as_audio_listener_3d(true);
root->set_as_audio_listener_2d(true);
current_scene = nullptr;
const int msaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/msaa", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Fast),4x (Average),8x (Slow),16x (Slower)"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Fast),4× (Average),8× (Slow),16× (Slower)")));
root->set_msaa(Viewport::MSAA(msaa_mode));
const int ssaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/screen_space_aa", 0);
@@ -1397,6 +1388,7 @@ SceneTree::SceneTree() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/sdf/oversize", PropertyInfo(Variant::INT, "rendering/2d/sdf/oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/sdf/scale", PropertyInfo(Variant::INT, "rendering/2d/sdf/scale", PROPERTY_HINT_ENUM, "100%,50%,25%"));
+#ifndef _3D_DISABLED
{ // Load default fallback environment.
// Get possible extensions.
List<String> exts;
@@ -1428,6 +1420,7 @@ SceneTree::SceneTree() {
}
}
}
+#endif // _3D_DISABLED
root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true));