diff options
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 2a0825252d..f558670693 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -87,7 +87,7 @@ void SceneTreeTimer::release_connections() { for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { Connection const &connection = E->get(); - disconnect(connection.signal, connection.target, connection.method); + disconnect_compat(connection.signal.get_name(), connection.callable.get_object(), connection.callable.get_method()); } } @@ -1004,9 +1004,9 @@ void SceneMainLoop::_update_listener_2d() { } */ -Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { +Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - r_error.error = Variant::CallError::CALL_OK; + r_error.error = Callable::CallError::CALL_OK; ERR_FAIL_COND_V(p_argcount < 3, Variant()); ERR_FAIL_COND_V(!p_args[0]->is_num(), Variant()); @@ -1027,9 +1027,9 @@ Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Var return Variant(); } -Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { +Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - r_error.error = Variant::CallError::CALL_OK; + r_error.error = Callable::CallError::CALL_OK; ERR_FAIL_COND_V(p_argcount < 2, Variant()); ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING, Variant()); @@ -1766,21 +1766,21 @@ void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { ERR_FAIL_COND(!p_multiplayer.is_valid()); if (multiplayer.is_valid()) { - multiplayer->disconnect("network_peer_connected", this, "_network_peer_connected"); - multiplayer->disconnect("network_peer_disconnected", this, "_network_peer_disconnected"); - multiplayer->disconnect("connected_to_server", this, "_connected_to_server"); - multiplayer->disconnect("connection_failed", this, "_connection_failed"); - multiplayer->disconnect("server_disconnected", this, "_server_disconnected"); + multiplayer->disconnect_compat("network_peer_connected", this, "_network_peer_connected"); + multiplayer->disconnect_compat("network_peer_disconnected", this, "_network_peer_disconnected"); + multiplayer->disconnect_compat("connected_to_server", this, "_connected_to_server"); + multiplayer->disconnect_compat("connection_failed", this, "_connection_failed"); + multiplayer->disconnect_compat("server_disconnected", this, "_server_disconnected"); } multiplayer = p_multiplayer; multiplayer->set_root_node(root); - multiplayer->connect("network_peer_connected", this, "_network_peer_connected"); - multiplayer->connect("network_peer_disconnected", this, "_network_peer_disconnected"); - multiplayer->connect("connected_to_server", this, "_connected_to_server"); - multiplayer->connect("connection_failed", this, "_connection_failed"); - multiplayer->connect("server_disconnected", this, "_server_disconnected"); + multiplayer->connect_compat("network_peer_connected", this, "_network_peer_connected"); + multiplayer->connect_compat("network_peer_disconnected", this, "_network_peer_disconnected"); + multiplayer->connect_compat("connected_to_server", this, "_connected_to_server"); + multiplayer->connect_compat("connection_failed", this, "_connection_failed"); + multiplayer->connect_compat("server_disconnected", this, "_server_disconnected"); } void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) { |