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-rw-r--r--scene/main/scene_tree.cpp1259
1 files changed, 274 insertions, 985 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 238d6c20cc..adefb53862 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -30,6 +30,8 @@
#include "scene_tree.h"
+#include "core/debugger/engine_debugger.h"
+#include "core/input/input.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
#include "core/message_queue.h"
@@ -38,26 +40,26 @@
#include "core/os/os.h"
#include "core/print_string.h"
#include "core/project_settings.h"
-#include "main/input_default.h"
#include "node.h"
-#include "scene/debugger/script_debugger_remote.h"
+#include "scene/debugger/scene_debugger.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
-#include "servers/physics_2d_server.h"
-#include "servers/physics_server.h"
-#include "viewport.h"
+#include "servers/display_server.h"
+#include "servers/navigation_server_3d.h"
+#include "servers/physics_server_2d.h"
+#include "servers/physics_server_3d.h"
+#include "window.h"
#include <stdio.h>
void SceneTreeTimer::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left);
ClassDB::bind_method(D_METHOD("get_time_left"), &SceneTreeTimer::get_time_left);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_left"), "set_time_left", "get_time_left");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left"), "set_time_left", "get_time_left");
ADD_SIGNAL(MethodInfo("timeout"));
}
@@ -71,7 +73,6 @@ float SceneTreeTimer::get_time_left() const {
}
void SceneTreeTimer::set_pause_mode_process(bool p_pause_mode_process) {
-
process_pause = p_pause_mode_process;
}
@@ -80,13 +81,12 @@ bool SceneTreeTimer::is_pause_mode_process() {
}
void SceneTreeTimer::release_connections() {
-
List<Connection> connections;
get_all_signal_connections(&connections);
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
Connection const &connection = E->get();
- disconnect(connection.signal, connection.target, connection.method);
+ disconnect(connection.signal.get_name(), connection.callable);
}
}
@@ -96,33 +96,29 @@ SceneTreeTimer::SceneTreeTimer() {
}
void SceneTree::tree_changed() {
-
tree_version++;
emit_signal(tree_changed_name);
}
void SceneTree::node_added(Node *p_node) {
-
emit_signal(node_added_name, p_node);
}
void SceneTree::node_removed(Node *p_node) {
-
if (current_scene == p_node) {
- current_scene = NULL;
+ current_scene = nullptr;
}
emit_signal(node_removed_name, p_node);
- if (call_lock > 0)
+ if (call_lock > 0) {
call_skip.insert(p_node);
+ }
}
void SceneTree::node_renamed(Node *p_node) {
-
emit_signal(node_renamed_name, p_node);
}
SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) {
-
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
E = group_map.insert(p_group, Group());
@@ -136,26 +132,25 @@ SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_nod
}
void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
-
Map<StringName, Group>::Element *E = group_map.find(p_group);
ERR_FAIL_COND(!E);
E->get().nodes.erase(p_node);
- if (E->get().nodes.empty())
+ if (E->get().nodes.empty()) {
group_map.erase(E);
+ }
}
void SceneTree::make_group_changed(const StringName &p_group) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
- if (E)
+ if (E) {
E->get().changed = true;
+ }
}
void SceneTree::flush_transform_notifications() {
-
SelfList<Node> *n = xform_change_list.first();
while (n) {
-
Node *node = n->self();
SelfList<Node> *nx = n->next();
xform_change_list.remove(n);
@@ -165,17 +160,17 @@ void SceneTree::flush_transform_notifications() {
}
void SceneTree::_flush_ugc() {
-
ugc_locked = true;
while (unique_group_calls.size()) {
-
- Map<UGCall, Vector<Variant> >::Element *E = unique_group_calls.front();
+ Map<UGCall, Vector<Variant>>::Element *E = unique_group_calls.front();
Variant v[VARIANT_ARG_MAX];
- for (int i = 0; i < E->get().size(); i++)
+ for (int i = 0; i < E->get().size(); i++) {
v[i] = E->get()[i];
+ }
+ static_assert(VARIANT_ARG_MAX == 5, "This code needs to be updated if VARIANT_ARG_MAX != 5");
call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4]);
unique_group_calls.erase(E);
@@ -185,11 +180,12 @@ void SceneTree::_flush_ugc() {
}
void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
-
- if (!g.changed)
+ if (!g.changed) {
return;
- if (g.nodes.empty())
+ }
+ if (g.nodes.empty()) {
return;
+ }
Node **nodes = g.nodes.ptrw();
int node_count = g.nodes.size();
@@ -205,31 +201,33 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
}
void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
-
Map<StringName, Group>::Element *E = group_map.find(p_group);
- if (!E)
+ if (!E) {
return;
+ }
Group &g = E->get();
- if (g.nodes.empty())
+ if (g.nodes.empty()) {
return;
+ }
if (p_call_flags & GROUP_CALL_UNIQUE && !(p_call_flags & GROUP_CALL_REALTIME)) {
-
ERR_FAIL_COND(ugc_locked);
UGCall ug;
ug.call = p_function;
ug.group = p_group;
- if (unique_group_calls.has(ug))
+ if (unique_group_calls.has(ug)) {
return;
+ }
VARIANT_ARGPTRS;
Vector<Variant> args;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL)
+ if (argptr[i]->get_type() == Variant::NIL) {
break;
+ }
args.push_back(*argptr[i]);
}
@@ -246,51 +244,47 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
call_lock++;
if (p_call_flags & GROUP_CALL_REVERSE) {
-
for (int i = node_count - 1; i >= 0; i--) {
-
- if (call_lock && call_skip.has(nodes[i]))
+ if (call_lock && call_skip.has(nodes[i])) {
continue;
+ }
if (p_call_flags & GROUP_CALL_REALTIME) {
- if (p_call_flags & GROUP_CALL_MULTILEVEL)
- nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS);
- else
- nodes[i]->call(p_function, VARIANT_ARG_PASS);
- } else
+ nodes[i]->call(p_function, VARIANT_ARG_PASS);
+ } else {
MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
+ }
}
} else {
-
for (int i = 0; i < node_count; i++) {
-
- if (call_lock && call_skip.has(nodes[i]))
+ if (call_lock && call_skip.has(nodes[i])) {
continue;
+ }
if (p_call_flags & GROUP_CALL_REALTIME) {
- if (p_call_flags & GROUP_CALL_MULTILEVEL)
- nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS);
- else
- nodes[i]->call(p_function, VARIANT_ARG_PASS);
- } else
+ nodes[i]->call(p_function, VARIANT_ARG_PASS);
+ } else {
MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
+ }
}
}
call_lock--;
- if (call_lock == 0)
+ if (call_lock == 0) {
call_skip.clear();
+ }
}
void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification) {
-
Map<StringName, Group>::Element *E = group_map.find(p_group);
- if (!E)
+ if (!E) {
return;
+ }
Group &g = E->get();
- if (g.nodes.empty())
+ if (g.nodes.empty()) {
return;
+ }
_update_group_order(g);
@@ -301,45 +295,47 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
call_lock++;
if (p_call_flags & GROUP_CALL_REVERSE) {
-
for (int i = node_count - 1; i >= 0; i--) {
-
- if (call_lock && call_skip.has(nodes[i]))
+ if (call_lock && call_skip.has(nodes[i])) {
continue;
+ }
- if (p_call_flags & GROUP_CALL_REALTIME)
+ if (p_call_flags & GROUP_CALL_REALTIME) {
nodes[i]->notification(p_notification);
- else
+ } else {
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
+ }
}
} else {
-
for (int i = 0; i < node_count; i++) {
-
- if (call_lock && call_skip.has(nodes[i]))
+ if (call_lock && call_skip.has(nodes[i])) {
continue;
+ }
- if (p_call_flags & GROUP_CALL_REALTIME)
+ if (p_call_flags & GROUP_CALL_REALTIME) {
nodes[i]->notification(p_notification);
- else
+ } else {
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
+ }
}
}
call_lock--;
- if (call_lock == 0)
+ if (call_lock == 0) {
call_skip.clear();
+ }
}
void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value) {
-
Map<StringName, Group>::Element *E = group_map.find(p_group);
- if (!E)
+ if (!E) {
return;
+ }
Group &g = E->get();
- if (g.nodes.empty())
+ if (g.nodes.empty()) {
return;
+ }
_update_group_order(g);
@@ -350,35 +346,36 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
call_lock++;
if (p_call_flags & GROUP_CALL_REVERSE) {
-
for (int i = node_count - 1; i >= 0; i--) {
-
- if (call_lock && call_skip.has(nodes[i]))
+ if (call_lock && call_skip.has(nodes[i])) {
continue;
+ }
- if (p_call_flags & GROUP_CALL_REALTIME)
+ if (p_call_flags & GROUP_CALL_REALTIME) {
nodes[i]->set(p_name, p_value);
- else
+ } else {
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
+ }
}
} else {
-
for (int i = 0; i < node_count; i++) {
-
- if (call_lock && call_skip.has(nodes[i]))
+ if (call_lock && call_skip.has(nodes[i])) {
continue;
+ }
- if (p_call_flags & GROUP_CALL_REALTIME)
+ if (p_call_flags & GROUP_CALL_REALTIME) {
nodes[i]->set(p_name, p_value);
- else
+ } else {
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
+ }
}
}
call_lock--;
- if (call_lock == 0)
+ if (call_lock == 0) {
call_skip.clear();
+ }
}
void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
@@ -386,78 +383,13 @@ void SceneTree::call_group(const StringName &p_group, const StringName &p_functi
}
void SceneTree::notify_group(const StringName &p_group, int p_notification) {
-
notify_group_flags(0, p_group, p_notification);
}
void SceneTree::set_group(const StringName &p_group, const String &p_name, const Variant &p_value) {
-
set_group_flags(0, p_group, p_name, p_value);
}
-void SceneTree::set_input_as_handled() {
-
- input_handled = true;
-}
-
-void SceneTree::input_text(const String &p_text) {
-
- root_lock++;
-
- call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input_text", p_text); //special one for GUI, as controls use their own process check
-
- root_lock--;
-}
-
-bool SceneTree::is_input_handled() {
- return input_handled;
-}
-
-void SceneTree::input_event(const Ref<InputEvent> &p_event) {
-
- if (Engine::get_singleton()->is_editor_hint() && (Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventJoypadMotion>(*p_event)))
- return; //avoid joy input on editor
-
- current_event++;
- root_lock++;
-
- input_handled = false;
-
- // Don't make const ref unless you can find and fix what caused GH-34691.
- Ref<InputEvent> ev = p_event;
-
- MainLoop::input_event(ev);
-
- call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input", ev); //special one for GUI, as controls use their own process check
-
- if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote()) {
- //quit from game window using F8
- Ref<InputEventKey> k = ev;
- if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_F8) {
- ScriptDebugger::get_singleton()->request_quit();
- }
- }
-
- _flush_ugc();
- root_lock--;
- //MessageQueue::get_singleton()->flush(); //flushing here causes UI and other places slowness
-
- root_lock++;
-
- if (!input_handled) {
- call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check
- _flush_ugc();
- // input_handled = true; - no reason to set this as handled
- root_lock--;
- //MessageQueue::get_singleton()->flush(); //flushing here causes UI and other places slowness
- } else {
- // input_handled = true; - no reason to set this as handled
- root_lock--;
- }
-
- _call_idle_callbacks();
-}
-
void SceneTree::init() {
initialized = true;
root->_set_tree(this);
@@ -465,7 +397,6 @@ void SceneTree::init() {
}
bool SceneTree::iteration(float p_time) {
-
root_lock++;
current_frame++;
@@ -491,19 +422,10 @@ bool SceneTree::iteration(float p_time) {
return _quit;
}
-void SceneTree::_update_font_oversampling(float p_ratio) {
-
- if (use_font_oversampling) {
- DynamicFontAtSize::font_oversampling = p_ratio;
- DynamicFont::update_oversampling();
- }
-}
-
bool SceneTree::idle(float p_time) {
-
//print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
//print_line("node count: "+itos(get_node_count()));
- //print_line("TEXTURE RAM: "+itos(VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED)));
+ //print_line("TEXTURE RAM: "+itos(RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED)));
root_lock++;
@@ -524,15 +446,6 @@ bool SceneTree::idle(float p_time) {
_notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
_notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS);
- Size2 win_size = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height);
-
- if (win_size != last_screen_size) {
-
- last_screen_size = win_size;
- _update_root_rect();
- emit_signal("screen_resized");
- }
-
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
@@ -544,11 +457,10 @@ bool SceneTree::idle(float p_time) {
//go through timers
- List<Ref<SceneTreeTimer> >::Element *L = timers.back(); //last element
+ List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
- for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E;) {
-
- List<Ref<SceneTreeTimer> >::Element *N = E->next();
+ for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
+ List<Ref<SceneTreeTimer>>::Element *N = E->next();
if (pause && !E->get()->is_pause_mode_process()) {
if (E == L) {
break; //break on last, so if new timers were added during list traversal, ignore them.
@@ -581,12 +493,11 @@ bool SceneTree::idle(float p_time) {
String env_path = ProjectSettings::get_singleton()->get("rendering/environment/default_environment");
env_path = env_path.strip_edges(); //user may have added a space or two
String cpath;
- Ref<Environment> fallback = get_root()->get_world()->get_fallback_environment();
+ Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment();
if (fallback.is_valid()) {
cpath = fallback->get_path();
}
if (cpath != env_path) {
-
if (env_path != String()) {
fallback = ResourceLoader::load(env_path);
if (fallback.is_null()) {
@@ -596,7 +507,7 @@ bool SceneTree::idle(float p_time) {
} else {
fallback.unref();
}
- get_root()->get_world()->set_fallback_environment(fallback);
+ get_root()->get_world_3d()->set_fallback_environment(fallback);
}
}
@@ -606,7 +517,6 @@ bool SceneTree::idle(float p_time) {
}
void SceneTree::finish() {
-
_flush_delete_queue();
_flush_ugc();
@@ -616,21 +526,20 @@ void SceneTree::finish() {
MainLoop::finish();
if (root) {
- root->_set_tree(NULL);
+ root->_set_tree(nullptr);
root->_propagate_after_exit_tree();
memdelete(root); //delete root
- root = NULL;
+ root = nullptr;
}
// cleanup timers
- for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E; E = E->next()) {
+ for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E; E = E->next()) {
E->get()->release_connections();
}
timers.clear();
}
void SceneTree::quit(int p_exit_code) {
-
if (p_exit_code >= 0) {
// Override the exit code if a positive argument is given (the default is `-1`).
// This is a shorthand for calling `set_exit_code()` on the OS singleton then quitting.
@@ -640,65 +549,41 @@ void SceneTree::quit(int p_exit_code) {
_quit = true;
}
-void SceneTree::_notification(int p_notification) {
-
- switch (p_notification) {
-
- case NOTIFICATION_WM_QUIT_REQUEST: {
-
- get_root()->propagate_notification(p_notification);
-
- if (accept_quit) {
- _quit = true;
- break;
- }
- } break;
-
- case NOTIFICATION_WM_GO_BACK_REQUEST: {
-
- get_root()->propagate_notification(p_notification);
-
- if (quit_on_go_back) {
- _quit = true;
- break;
- }
- } break;
-
- case NOTIFICATION_WM_FOCUS_IN: {
+void SceneTree::_main_window_close() {
+ if (accept_quit) {
+ _quit = true;
+ }
+}
- InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
- if (id) {
- id->ensure_touch_mouse_raised();
- }
+void SceneTree::_main_window_go_back() {
+ if (quit_on_go_back) {
+ _quit = true;
+ }
+}
- get_root()->propagate_notification(p_notification);
- } break;
+void SceneTree::_main_window_focus_in() {
+ Input *id = Input::get_singleton();
+ if (id) {
+ id->ensure_touch_mouse_raised();
+ }
+}
+void SceneTree::_notification(int p_notification) {
+ switch (p_notification) {
case NOTIFICATION_TRANSLATION_CHANGED: {
if (!Engine::get_singleton()->is_editor_hint()) {
get_root()->propagate_notification(p_notification);
}
} break;
-
- case NOTIFICATION_WM_UNFOCUS_REQUEST: {
-
- notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST);
-
- get_root()->propagate_notification(p_notification);
-
- } break;
-
case NOTIFICATION_OS_MEMORY_WARNING:
case NOTIFICATION_OS_IME_UPDATE:
- case NOTIFICATION_WM_MOUSE_ENTER:
- case NOTIFICATION_WM_MOUSE_EXIT:
- case NOTIFICATION_WM_FOCUS_OUT:
case NOTIFICATION_WM_ABOUT:
case NOTIFICATION_CRASH:
- case NOTIFICATION_APP_RESUMED:
- case NOTIFICATION_APP_PAUSED: {
-
- get_root()->propagate_notification(p_notification);
+ case NOTIFICATION_APPLICATION_RESUMED:
+ case NOTIFICATION_APPLICATION_PAUSED:
+ case NOTIFICATION_APPLICATION_FOCUS_IN:
+ case NOTIFICATION_APPLICATION_FOCUS_OUT: {
+ get_root()->propagate_notification(p_notification); //pass these to nodes, since they are mirrored
} break;
default:
@@ -707,95 +592,80 @@ void SceneTree::_notification(int p_notification) {
};
void SceneTree::set_auto_accept_quit(bool p_enable) {
-
accept_quit = p_enable;
}
void SceneTree::set_quit_on_go_back(bool p_enable) {
-
quit_on_go_back = p_enable;
}
#ifdef TOOLS_ENABLED
bool SceneTree::is_node_being_edited(const Node *p_node) const {
-
return Engine::get_singleton()->is_editor_hint() && edited_scene_root && (edited_scene_root->is_a_parent_of(p_node) || edited_scene_root == p_node);
}
#endif
#ifdef DEBUG_ENABLED
void SceneTree::set_debug_collisions_hint(bool p_enabled) {
-
debug_collisions_hint = p_enabled;
}
bool SceneTree::is_debugging_collisions_hint() const {
-
return debug_collisions_hint;
}
void SceneTree::set_debug_navigation_hint(bool p_enabled) {
-
debug_navigation_hint = p_enabled;
}
bool SceneTree::is_debugging_navigation_hint() const {
-
return debug_navigation_hint;
}
#endif
void SceneTree::set_debug_collisions_color(const Color &p_color) {
-
debug_collisions_color = p_color;
}
Color SceneTree::get_debug_collisions_color() const {
-
return debug_collisions_color;
}
void SceneTree::set_debug_collision_contact_color(const Color &p_color) {
-
debug_collision_contact_color = p_color;
}
Color SceneTree::get_debug_collision_contact_color() const {
-
return debug_collision_contact_color;
}
void SceneTree::set_debug_navigation_color(const Color &p_color) {
-
debug_navigation_color = p_color;
}
Color SceneTree::get_debug_navigation_color() const {
-
return debug_navigation_color;
}
void SceneTree::set_debug_navigation_disabled_color(const Color &p_color) {
-
debug_navigation_disabled_color = p_color;
}
Color SceneTree::get_debug_navigation_disabled_color() const {
-
return debug_navigation_disabled_color;
}
Ref<Material> SceneTree::get_debug_navigation_material() {
-
- if (navigation_material.is_valid())
+ if (navigation_material.is_valid()) {
return navigation_material;
+ }
- Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
- line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_albedo(get_debug_navigation_color());
navigation_material = line_material;
@@ -804,31 +674,32 @@ Ref<Material> SceneTree::get_debug_navigation_material() {
}
Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
-
- if (navigation_disabled_material.is_valid())
+ if (navigation_disabled_material.is_valid()) {
return navigation_disabled_material;
+ }
- Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
- line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_albedo(get_debug_navigation_disabled_color());
navigation_disabled_material = line_material;
return navigation_disabled_material;
}
-Ref<Material> SceneTree::get_debug_collision_material() {
- if (collision_material.is_valid())
+Ref<Material> SceneTree::get_debug_collision_material() {
+ if (collision_material.is_valid()) {
return collision_material;
+ }
- Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
- line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_albedo(get_debug_collisions_color());
collision_material = line_material;
@@ -837,17 +708,17 @@ Ref<Material> SceneTree::get_debug_collision_material() {
}
Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
-
- if (debug_contact_mesh.is_valid())
+ if (debug_contact_mesh.is_valid()) {
return debug_contact_mesh;
+ }
debug_contact_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
- Ref<SpatialMaterial> mat = Ref<SpatialMaterial>(memnew(SpatialMaterial));
- mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ Ref<StandardMaterial3D> mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_albedo(get_debug_collision_contact_color());
Vector3 diamond[6] = {
@@ -872,13 +743,15 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
};
/* clang-format on */
- PoolVector<int> indices;
- for (int i = 0; i < 8 * 3; i++)
+ Vector<int> indices;
+ for (int i = 0; i < 8 * 3; i++) {
indices.push_back(diamond_faces[i]);
+ }
- PoolVector<Vector3> vertices;
- for (int i = 0; i < 6; i++)
+ Vector<Vector3> vertices;
+ for (int i = 0; i < 6; i++) {
vertices.push_back(diamond[i] * 0.1);
+ }
Array arr;
arr.resize(Mesh::ARRAY_MAX);
@@ -892,31 +765,33 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
}
void SceneTree::set_pause(bool p_enabled) {
-
- if (p_enabled == pause)
+ if (p_enabled == pause) {
return;
+ }
pause = p_enabled;
- PhysicsServer::get_singleton()->set_active(!p_enabled);
- Physics2DServer::get_singleton()->set_active(!p_enabled);
- if (get_root())
+ NavigationServer3D::get_singleton()->set_active(!p_enabled);
+ PhysicsServer3D::get_singleton()->set_active(!p_enabled);
+ PhysicsServer2D::get_singleton()->set_active(!p_enabled);
+ if (get_root()) {
get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED);
+ }
}
bool SceneTree::is_paused() const {
-
return pause;
}
-void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input) {
-
+void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
- if (!E)
+ if (!E) {
return;
+ }
Group &g = E->get();
- if (g.nodes.empty())
+ if (g.nodes.empty()) {
return;
+ }
- _update_group_order(g);
+ _update_group_order(g, p_notification == Node::NOTIFICATION_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PROCESS || p_notification == Node::NOTIFICATION_PHYSICS_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
//copy, so copy on write happens in case something is removed from process while being called
//performance is not lost because only if something is added/removed the vector is copied.
@@ -925,42 +800,54 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
int node_count = nodes_copy.size();
Node **nodes = nodes_copy.ptrw();
- Variant arg = p_input;
- const Variant *v[1] = { &arg };
-
call_lock++;
- for (int i = node_count - 1; i >= 0; i--) {
-
- if (input_handled)
- break;
-
+ for (int i = 0; i < node_count; i++) {
Node *n = nodes[i];
- if (call_lock && call_skip.has(n))
+ if (call_lock && call_skip.has(n)) {
continue;
+ }
- if (!n->can_process())
+ if (!n->can_process()) {
continue;
+ }
+ if (!n->can_process_notification(p_notification)) {
+ continue;
+ }
- n->call_multilevel(p_method, (const Variant **)v, 1);
+ n->notification(p_notification);
//ERR_FAIL_COND(node_count != g.nodes.size());
}
call_lock--;
- if (call_lock == 0)
+ if (call_lock == 0) {
call_skip.clear();
+ }
}
-void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) {
+/*
+void SceneMainLoop::_update_listener_2d() {
+
+ if (listener_2d.is_valid()) {
+
+ SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() );
+ }
+}
+
+*/
+
+void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
- if (!E)
+ if (!E) {
return;
+ }
Group &g = E->get();
- if (g.nodes.empty())
+ if (g.nodes.empty()) {
return;
+ }
- _update_group_order(g, p_notification == Node::NOTIFICATION_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PROCESS || p_notification == Node::NOTIFICATION_PHYSICS_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+ _update_group_order(g);
//copy, so copy on write happens in case something is removed from process while being called
//performance is not lost because only if something is added/removed the vector is copied.
@@ -969,47 +856,49 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
int node_count = nodes_copy.size();
Node **nodes = nodes_copy.ptrw();
+ Variant arg = p_input;
+ const Variant *v[1] = { &arg };
+
call_lock++;
- for (int i = 0; i < node_count; i++) {
+ for (int i = node_count - 1; i >= 0; i--) {
+ if (p_viewport->is_input_handled()) {
+ break;
+ }
Node *n = nodes[i];
- if (call_lock && call_skip.has(n))
+ if (call_lock && call_skip.has(n)) {
continue;
+ }
- if (!n->can_process())
- continue;
- if (!n->can_process_notification(p_notification))
+ if (!n->can_process()) {
continue;
+ }
- n->notification(p_notification);
- //ERR_FAIL_COND(node_count != g.nodes.size());
+ Callable::CallError err;
+ // Call both script and native method.
+ if (n->get_script_instance()) {
+ n->get_script_instance()->call(p_method, (const Variant **)v, 1, err);
+ }
+ MethodBind *method = ClassDB::get_method(n->get_class_name(), p_method);
+ if (method) {
+ method->call(n, (const Variant **)v, 1, err);
+ }
}
call_lock--;
- if (call_lock == 0)
+ if (call_lock == 0) {
call_skip.clear();
-}
-
-/*
-void SceneMainLoop::_update_listener_2d() {
-
- if (listener_2d.is_valid()) {
-
- SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() );
}
-
}
-*/
-
-Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- r_error.error = Variant::CallError::CALL_OK;
+Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+ r_error.error = Callable::CallError::CALL_OK;
ERR_FAIL_COND_V(p_argcount < 3, Variant());
ERR_FAIL_COND_V(!p_args[0]->is_num(), Variant());
- ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING, Variant());
- ERR_FAIL_COND_V(p_args[2]->get_type() != Variant::STRING, Variant());
+ ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING, Variant());
+ ERR_FAIL_COND_V(p_args[2]->get_type() != Variant::STRING_NAME && p_args[2]->get_type() != Variant::STRING, Variant());
int flags = *p_args[0];
StringName group = *p_args[1];
@@ -1017,61 +906,55 @@ Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Var
Variant v[VARIANT_ARG_MAX];
for (int i = 0; i < MIN(p_argcount - 3, 5); i++) {
-
v[i] = *p_args[i + 3];
}
+ static_assert(VARIANT_ARG_MAX == 5, "This code needs to be updated if VARIANT_ARG_MAX != 5");
call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4]);
return Variant();
}
-Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
-
- r_error.error = Variant::CallError::CALL_OK;
+Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+ r_error.error = Callable::CallError::CALL_OK;
ERR_FAIL_COND_V(p_argcount < 2, Variant());
- ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING, Variant());
- ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING, Variant());
+ ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING, Variant());
+ ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING, Variant());
StringName group = *p_args[0];
StringName method = *p_args[1];
Variant v[VARIANT_ARG_MAX];
for (int i = 0; i < MIN(p_argcount - 2, 5); i++) {
-
v[i] = *p_args[i + 2];
}
+ static_assert(VARIANT_ARG_MAX == 5, "This code needs to be updated if VARIANT_ARG_MAX != 5");
call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4]);
return Variant();
}
int64_t SceneTree::get_frame() const {
-
return current_frame;
}
-int64_t SceneTree::get_event_count() const {
-
- return current_event;
-}
Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
-
Array ret;
Map<StringName, Group>::Element *E = group_map.find(p_group);
- if (!E)
+ if (!E) {
return ret;
+ }
_update_group_order(E->get()); //update order just in case
int nc = E->get().nodes.size();
- if (nc == 0)
+ if (nc == 0) {
return ret;
+ }
ret.resize(nc);
Node **ptr = E->get().nodes.ptrw();
for (int i = 0; i < nc; i++) {
-
ret[i] = ptr[i];
}
@@ -1079,32 +962,30 @@ Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
}
bool SceneTree::has_group(const StringName &p_identifier) const {
-
return group_map.has(p_identifier);
}
-void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
+void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
- if (!E)
+ if (!E) {
return;
+ }
_update_group_order(E->get()); //update order just in case
int nc = E->get().nodes.size();
- if (nc == 0)
+ if (nc == 0) {
return;
+ }
Node **ptr = E->get().nodes.ptrw();
for (int i = 0; i < nc; i++) {
-
p_list->push_back(ptr[i]);
}
}
void SceneTree::_flush_delete_queue() {
-
_THREAD_SAFE_METHOD_
while (delete_queue.size()) {
-
Object *obj = ObjectDB::get_instance(delete_queue.front()->get());
if (obj) {
memdelete(obj);
@@ -1114,7 +995,6 @@ void SceneTree::_flush_delete_queue() {
}
void SceneTree::queue_delete(Object *p_object) {
-
_THREAD_SAFE_METHOD_
ERR_FAIL_NULL(p_object);
p_object->_is_queued_for_deletion = true;
@@ -1122,133 +1002,9 @@ void SceneTree::queue_delete(Object *p_object) {
}
int SceneTree::get_node_count() const {
-
return node_count;
}
-void SceneTree::_update_root_rect() {
-
- if (stretch_mode == STRETCH_MODE_DISABLED) {
-
- _update_font_oversampling(1.0);
- root->set_size((last_screen_size / stretch_shrink).floor());
- root->set_attach_to_screen_rect(Rect2(Point2(), last_screen_size));
- root->set_size_override_stretch(false);
- root->set_size_override(false, Size2());
- root->update_canvas_items();
- return; //user will take care
- }
-
- //actual screen video mode
- Size2 video_mode = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height);
- Size2 desired_res = stretch_min;
-
- Size2 viewport_size;
- Size2 screen_size;
-
- float viewport_aspect = desired_res.aspect();
- float video_mode_aspect = video_mode.aspect();
-
- if (use_font_oversampling && stretch_aspect == STRETCH_ASPECT_IGNORE) {
- WARN_PRINT("Font oversampling only works with the resize modes 'Keep Width', 'Keep Height', and 'Expand'.");
- }
-
- if (stretch_aspect == STRETCH_ASPECT_IGNORE || Math::is_equal_approx(viewport_aspect, video_mode_aspect)) {
- //same aspect or ignore aspect
- viewport_size = desired_res;
- screen_size = video_mode;
- } else if (viewport_aspect < video_mode_aspect) {
- // screen ratio is smaller vertically
-
- if (stretch_aspect == STRETCH_ASPECT_KEEP_HEIGHT || stretch_aspect == STRETCH_ASPECT_EXPAND) {
-
- //will stretch horizontally
- viewport_size.x = desired_res.y * video_mode_aspect;
- viewport_size.y = desired_res.y;
- screen_size = video_mode;
-
- } else {
- //will need black bars
- viewport_size = desired_res;
- screen_size.x = video_mode.y * viewport_aspect;
- screen_size.y = video_mode.y;
- }
- } else {
- //screen ratio is smaller horizontally
- if (stretch_aspect == STRETCH_ASPECT_KEEP_WIDTH || stretch_aspect == STRETCH_ASPECT_EXPAND) {
-
- //will stretch horizontally
- viewport_size.x = desired_res.x;
- viewport_size.y = desired_res.x / video_mode_aspect;
- screen_size = video_mode;
-
- } else {
- //will need black bars
- viewport_size = desired_res;
- screen_size.x = video_mode.x;
- screen_size.y = video_mode.x / viewport_aspect;
- }
- }
-
- screen_size = screen_size.floor();
- viewport_size = viewport_size.floor();
-
- Size2 margin;
- Size2 offset;
- //black bars and margin
- if (stretch_aspect != STRETCH_ASPECT_EXPAND && screen_size.x < video_mode.x) {
- margin.x = Math::round((video_mode.x - screen_size.x) / 2.0);
- VisualServer::get_singleton()->black_bars_set_margins(margin.x, 0, margin.x, 0);
- offset.x = Math::round(margin.x * viewport_size.y / screen_size.y);
- } else if (stretch_aspect != STRETCH_ASPECT_EXPAND && screen_size.y < video_mode.y) {
- margin.y = Math::round((video_mode.y - screen_size.y) / 2.0);
- VisualServer::get_singleton()->black_bars_set_margins(0, margin.y, 0, margin.y);
- offset.y = Math::round(margin.y * viewport_size.x / screen_size.x);
- } else {
- VisualServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0);
- }
-
- switch (stretch_mode) {
- case STRETCH_MODE_DISABLED: {
- // Already handled above
- _update_font_oversampling(1.0);
- } break;
- case STRETCH_MODE_2D: {
-
- _update_font_oversampling(screen_size.x / viewport_size.x); //screen / viewport radio drives oversampling
- root->set_size((screen_size / stretch_shrink).floor());
- root->set_attach_to_screen_rect(Rect2(margin, screen_size));
- root->set_size_override_stretch(true);
- root->set_size_override(true, (viewport_size / stretch_shrink).floor());
- root->update_canvas_items(); //force them to update just in case
-
- } break;
- case STRETCH_MODE_VIEWPORT: {
-
- _update_font_oversampling(1.0);
- root->set_size((viewport_size / stretch_shrink).floor());
- root->set_attach_to_screen_rect(Rect2(margin, screen_size));
- root->set_size_override_stretch(false);
- root->set_size_override(false, Size2());
- root->update_canvas_items(); //force them to update just in case
-
- if (use_font_oversampling) {
- WARN_PRINT("Font oversampling does not work in 'Viewport' stretch mode, only '2D'.");
- }
-
- } break;
- }
-}
-
-void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 &p_minsize, real_t p_shrink) {
-
- stretch_mode = p_mode;
- stretch_aspect = p_aspect;
- stretch_min = p_minsize;
- stretch_shrink = p_shrink;
- _update_root_rect();
-}
-
void SceneTree::set_edited_scene_root(Node *p_node) {
#ifdef TOOLS_ENABLED
edited_scene_root = p_node;
@@ -1256,30 +1012,26 @@ void SceneTree::set_edited_scene_root(Node *p_node) {
}
Node *SceneTree::get_edited_scene_root() const {
-
#ifdef TOOLS_ENABLED
return edited_scene_root;
#else
- return NULL;
+ return nullptr;
#endif
}
void SceneTree::set_current_scene(Node *p_scene) {
-
ERR_FAIL_COND(p_scene && p_scene->get_parent() != root);
current_scene = p_scene;
}
Node *SceneTree::get_current_scene() const {
-
return current_scene;
}
void SceneTree::_change_scene(Node *p_to) {
-
if (current_scene) {
memdelete(current_scene);
- current_scene = NULL;
+ current_scene = nullptr;
}
// If we're quitting, abort.
@@ -1298,14 +1050,15 @@ void SceneTree::_change_scene(Node *p_to) {
Error SceneTree::change_scene(const String &p_path) {
Ref<PackedScene> new_scene = ResourceLoader::load(p_path);
- if (new_scene.is_null())
+ if (new_scene.is_null()) {
return ERR_CANT_OPEN;
+ }
return change_scene_to(new_scene);
}
Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
- Node *new_scene = NULL;
+ Node *new_scene = nullptr;
if (p_scene.is_valid()) {
new_scene = p_scene->instance();
ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
@@ -1322,399 +1075,11 @@ Error SceneTree::reload_current_scene() {
}
void SceneTree::add_current_scene(Node *p_current) {
-
current_scene = p_current;
root->add_child(p_current);
}
-#ifdef DEBUG_ENABLED
-
-static void _fill_array(Node *p_node, Array &array, int p_level) {
-
- array.push_back(p_node->get_child_count());
- array.push_back(p_node->get_name());
- array.push_back(p_node->get_class());
- array.push_back(p_node->get_instance_id());
- for (int i = 0; i < p_node->get_child_count(); i++) {
-
- _fill_array(p_node->get_child(i), array, p_level + 1);
- }
-}
-
-void SceneTree::_debugger_request_tree() {
-
- Array arr;
- _fill_array(root, arr, 0);
- ScriptDebugger::get_singleton()->send_message("scene_tree", arr);
-}
-
-void SceneTree::_live_edit_node_path_func(const NodePath &p_path, int p_id) {
-
- live_edit_node_path_cache[p_id] = p_path;
-}
-
-void SceneTree::_live_edit_res_path_func(const String &p_path, int p_id) {
-
- live_edit_resource_cache[p_id] = p_path;
-}
-
-void SceneTree::_live_edit_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
-
- if (!live_edit_node_path_cache.has(p_id))
- return;
-
- NodePath np = live_edit_node_path_cache[p_id];
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(np))
- continue;
- Node *n2 = n->get_node(np);
-
- n2->set(p_prop, p_value);
- }
-}
-
-void SceneTree::_live_edit_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
-
- RES r = ResourceLoader::load(p_value);
- if (!r.is_valid())
- return;
- _live_edit_node_set_func(p_id, p_prop, r);
-}
-void SceneTree::_live_edit_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
-
- if (!live_edit_node_path_cache.has(p_id))
- return;
-
- NodePath np = live_edit_node_path_cache[p_id];
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(np))
- continue;
- Node *n2 = n->get_node(np);
-
- n2->call(p_method, VARIANT_ARG_PASS);
- }
-}
-void SceneTree::_live_edit_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
-
- if (!live_edit_resource_cache.has(p_id))
- return;
-
- String resp = live_edit_resource_cache[p_id];
-
- if (!ResourceCache::has(resp))
- return;
-
- RES r = ResourceCache::get(resp);
- if (!r.is_valid())
- return;
-
- r->set(p_prop, p_value);
-}
-void SceneTree::_live_edit_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
-
- RES r = ResourceLoader::load(p_value);
- if (!r.is_valid())
- return;
- _live_edit_res_set_func(p_id, p_prop, r);
-}
-void SceneTree::_live_edit_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
-
- if (!live_edit_resource_cache.has(p_id))
- return;
-
- String resp = live_edit_resource_cache[p_id];
-
- if (!ResourceCache::has(resp))
- return;
-
- RES r = ResourceCache::get(resp);
- if (!r.is_valid())
- return;
-
- r->call(p_method, VARIANT_ARG_PASS);
-}
-
-void SceneTree::_live_edit_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
-
- live_edit_root = p_scene_path;
- live_edit_scene = p_scene_from;
-}
-
-void SceneTree::_live_edit_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
-
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(p_parent))
- continue;
- Node *n2 = n->get_node(p_parent);
-
- Node *no = Object::cast_to<Node>(ClassDB::instance(p_type));
- if (!no) {
- continue;
- }
-
- no->set_name(p_name);
- n2->add_child(no);
- }
-}
-void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
-
- Ref<PackedScene> ps = ResourceLoader::load(p_path);
-
- if (!ps.is_valid())
- return;
-
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(p_parent))
- continue;
- Node *n2 = n->get_node(p_parent);
-
- Node *no = ps->instance();
- if (!no) {
- continue;
- }
-
- no->set_name(p_name);
- n2->add_child(no);
- }
-}
-void SceneTree::_live_edit_remove_node_func(const NodePath &p_at) {
-
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F;) {
-
- Set<Node *>::Element *N = F->next();
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(p_at))
- continue;
- Node *n2 = n->get_node(p_at);
-
- memdelete(n2);
-
- F = N;
- }
-}
-void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
-
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F;) {
-
- Set<Node *>::Element *N = F->next();
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(p_at))
- continue;
-
- Node *n2 = n->get_node(p_at);
-
- n2->get_parent()->remove_child(n2);
-
- live_edit_remove_list[n][p_keep_id] = n2;
-
- F = N;
- }
-}
-void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
-
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F;) {
-
- Set<Node *>::Element *N = F->next();
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(p_at))
- continue;
- Node *n2 = n->get_node(p_at);
-
- Map<Node *, Map<ObjectID, Node *> >::Element *EN = live_edit_remove_list.find(n);
-
- if (!EN)
- continue;
-
- Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id);
-
- if (!FN)
- continue;
- n2->add_child(FN->get());
-
- EN->get().erase(FN);
-
- if (EN->get().size() == 0) {
- live_edit_remove_list.erase(EN);
- }
-
- F = N;
- }
-}
-void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
-
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(p_at))
- continue;
- Node *n2 = n->get_node(p_at);
-
- Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
-
- if (!dup)
- continue;
-
- dup->set_name(p_new_name);
- n2->get_parent()->add_child(dup);
- }
-}
-void SceneTree::_live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
-
- Node *base = NULL;
- if (root->has_node(live_edit_root))
- base = root->get_node(live_edit_root);
-
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
- if (!E)
- return; //scene not editable
-
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
-
- Node *n = F->get();
-
- if (base && !base->is_a_parent_of(n))
- continue;
-
- if (!n->has_node(p_at))
- continue;
- Node *nfrom = n->get_node(p_at);
-
- if (!n->has_node(p_new_place))
- continue;
- Node *nto = n->get_node(p_new_place);
-
- nfrom->get_parent()->remove_child(nfrom);
- nfrom->set_name(p_new_name);
-
- nto->add_child(nfrom);
- if (p_at_pos >= 0)
- nto->move_child(nfrom, p_at_pos);
- }
-}
-
-#endif
-
-void SceneTree::drop_files(const Vector<String> &p_files, int p_from_screen) {
-
- emit_signal("files_dropped", p_files, p_from_screen);
- MainLoop::drop_files(p_files, p_from_screen);
-}
-
-void SceneTree::global_menu_action(const Variant &p_id, const Variant &p_meta) {
-
- emit_signal("global_menu_action", p_id, p_meta);
- MainLoop::global_menu_action(p_id, p_meta);
-}
-
Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pause) {
-
Ref<SceneTreeTimer> stt;
stt.instance();
stt->set_pause_mode_process(p_process_pause);
@@ -1724,27 +1089,22 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pa
}
void SceneTree::_network_peer_connected(int p_id) {
-
emit_signal("network_peer_connected", p_id);
}
void SceneTree::_network_peer_disconnected(int p_id) {
-
emit_signal("network_peer_disconnected", p_id);
}
void SceneTree::_connected_to_server() {
-
emit_signal("connected_to_server");
}
void SceneTree::_connection_failed() {
-
emit_signal("connection_failed");
}
void SceneTree::_server_disconnected() {
-
emit_signal("server_disconnected");
}
@@ -1764,35 +1124,32 @@ void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
ERR_FAIL_COND(!p_multiplayer.is_valid());
if (multiplayer.is_valid()) {
- multiplayer->disconnect("network_peer_connected", this, "_network_peer_connected");
- multiplayer->disconnect("network_peer_disconnected", this, "_network_peer_disconnected");
- multiplayer->disconnect("connected_to_server", this, "_connected_to_server");
- multiplayer->disconnect("connection_failed", this, "_connection_failed");
- multiplayer->disconnect("server_disconnected", this, "_server_disconnected");
+ multiplayer->disconnect("network_peer_connected", callable_mp(this, &SceneTree::_network_peer_connected));
+ multiplayer->disconnect("network_peer_disconnected", callable_mp(this, &SceneTree::_network_peer_disconnected));
+ multiplayer->disconnect("connected_to_server", callable_mp(this, &SceneTree::_connected_to_server));
+ multiplayer->disconnect("connection_failed", callable_mp(this, &SceneTree::_connection_failed));
+ multiplayer->disconnect("server_disconnected", callable_mp(this, &SceneTree::_server_disconnected));
}
multiplayer = p_multiplayer;
multiplayer->set_root_node(root);
- multiplayer->connect("network_peer_connected", this, "_network_peer_connected");
- multiplayer->connect("network_peer_disconnected", this, "_network_peer_disconnected");
- multiplayer->connect("connected_to_server", this, "_connected_to_server");
- multiplayer->connect("connection_failed", this, "_connection_failed");
- multiplayer->connect("server_disconnected", this, "_server_disconnected");
+ multiplayer->connect("network_peer_connected", callable_mp(this, &SceneTree::_network_peer_connected));
+ multiplayer->connect("network_peer_disconnected", callable_mp(this, &SceneTree::_network_peer_disconnected));
+ multiplayer->connect("connected_to_server", callable_mp(this, &SceneTree::_connected_to_server));
+ multiplayer->connect("connection_failed", callable_mp(this, &SceneTree::_connection_failed));
+ multiplayer->connect("server_disconnected", callable_mp(this, &SceneTree::_server_disconnected));
}
void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) {
-
multiplayer->set_network_peer(p_network_peer);
}
Ref<NetworkedMultiplayerPeer> SceneTree::get_network_peer() const {
-
return multiplayer->get_network_peer();
}
bool SceneTree::is_network_server() const {
-
return multiplayer->is_network_server();
}
@@ -1801,12 +1158,10 @@ bool SceneTree::has_network_peer() const {
}
int SceneTree::get_network_unique_id() const {
-
return multiplayer->get_network_unique_id();
}
Vector<int> SceneTree::get_network_connected_peers() const {
-
return multiplayer->get_network_connected_peers();
}
@@ -1823,7 +1178,6 @@ bool SceneTree::is_refusing_new_network_connections() const {
}
void SceneTree::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root);
ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
@@ -1840,8 +1194,6 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);
ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused);
- ClassDB::bind_method(D_METHOD("set_input_as_handled"), &SceneTree::set_input_as_handled);
- ClassDB::bind_method(D_METHOD("is_input_handled"), &SceneTree::is_input_handled);
ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "pause_mode_process"), &SceneTree::create_timer, DEFVAL(true));
@@ -1849,15 +1201,13 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame);
ClassDB::bind_method(D_METHOD("quit", "exit_code"), &SceneTree::quit, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("set_screen_stretch", "mode", "aspect", "minsize", "shrink"), &SceneTree::set_screen_stretch, DEFVAL(1));
-
ClassDB::bind_method(D_METHOD("queue_delete", "obj"), &SceneTree::queue_delete);
MethodInfo mi;
mi.name = "call_group_flags";
mi.arguments.push_back(PropertyInfo(Variant::INT, "flags"));
- mi.arguments.push_back(PropertyInfo(Variant::STRING, "group"));
- mi.arguments.push_back(PropertyInfo(Variant::STRING, "method"));
+ mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "group"));
+ mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group_flags", &SceneTree::_call_group_flags, mi);
@@ -1866,8 +1216,8 @@ void SceneTree::_bind_methods() {
MethodInfo mi2;
mi2.name = "call_group";
- mi2.arguments.push_back(PropertyInfo(Variant::STRING, "group"));
- mi2.arguments.push_back(PropertyInfo(Variant::STRING, "method"));
+ mi2.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "group"));
+ mi2.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group", &SceneTree::_call_group, mi2);
@@ -1899,21 +1249,12 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &SceneTree::get_rpc_sender_id);
ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &SceneTree::set_refuse_new_network_connections);
ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &SceneTree::is_refusing_new_network_connections);
- ClassDB::bind_method(D_METHOD("_network_peer_connected"), &SceneTree::_network_peer_connected);
- ClassDB::bind_method(D_METHOD("_network_peer_disconnected"), &SceneTree::_network_peer_disconnected);
- ClassDB::bind_method(D_METHOD("_connected_to_server"), &SceneTree::_connected_to_server);
- ClassDB::bind_method(D_METHOD("_connection_failed"), &SceneTree::_connection_failed);
- ClassDB::bind_method(D_METHOD("_server_disconnected"), &SceneTree::_server_disconnected);
-
- ClassDB::bind_method(D_METHOD("set_use_font_oversampling", "enable"), &SceneTree::set_use_font_oversampling);
- ClassDB::bind_method(D_METHOD("is_using_font_oversampling"), &SceneTree::is_using_font_oversampling);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_font_oversampling"), "set_use_font_oversampling", "is_using_font_oversampling");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_edited_scene_root", "get_edited_scene_root");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
@@ -1925,14 +1266,12 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("screen_resized"));
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("idle_frame"));
ADD_SIGNAL(MethodInfo("physics_frame"));
- ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
- ADD_SIGNAL(MethodInfo("global_menu_action", PropertyInfo(Variant::NIL, "id"), PropertyInfo(Variant::NIL, "meta")));
+ ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("connected_to_server"));
@@ -1943,25 +1282,14 @@ void SceneTree::_bind_methods() {
BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME);
BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE);
-
- BIND_ENUM_CONSTANT(STRETCH_MODE_DISABLED);
- BIND_ENUM_CONSTANT(STRETCH_MODE_2D);
- BIND_ENUM_CONSTANT(STRETCH_MODE_VIEWPORT);
-
- BIND_ENUM_CONSTANT(STRETCH_ASPECT_IGNORE);
- BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP);
- BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH);
- BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT);
- BIND_ENUM_CONSTANT(STRETCH_ASPECT_EXPAND);
}
-SceneTree *SceneTree::singleton = NULL;
+SceneTree *SceneTree::singleton = nullptr;
SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS];
int SceneTree::idle_callback_count = 0;
void SceneTree::_call_idle_callbacks() {
-
for (int i = 0; i < idle_callback_count; i++) {
idle_callbacks[i]();
}
@@ -1972,21 +1300,7 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) {
idle_callbacks[idle_callback_count++] = p_callback;
}
-void SceneTree::set_use_font_oversampling(bool p_oversampling) {
-
- if (use_font_oversampling == p_oversampling)
- return;
-
- use_font_oversampling = p_oversampling;
- _update_root_rect();
-}
-
-bool SceneTree::is_using_font_oversampling() const {
- return use_font_oversampling;
-}
-
void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
-
if (p_function == "change_scene") {
DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
List<String> directories;
@@ -2018,13 +1332,13 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li
}
SceneTree::SceneTree() {
-
- if (singleton == NULL) singleton = this;
+ if (singleton == nullptr) {
+ singleton = this;
+ }
_quit = false;
accept_quit = true;
quit_on_go_back = true;
initialized = false;
- use_font_oversampling = false;
#ifdef DEBUG_ENABLED
debug_collisions_hint = false;
debug_navigation_hint = false;
@@ -2040,11 +1354,9 @@ SceneTree::SceneTree() {
physics_process_time = 1;
idle_process_time = 1;
- root = NULL;
- input_handled = false;
+ root = nullptr;
pause = false;
current_frame = 0;
- current_event = 0;
tree_changed_name = "tree_changed";
node_added_name = "node_added";
node_removed_name = "node_removed";
@@ -2056,11 +1368,11 @@ SceneTree::SceneTree() {
//create with mainloop
- root = memnew(Viewport);
+ root = memnew(Window);
root->set_name("root");
- root->set_handle_input_locally(false);
- if (!root->get_world().is_valid())
- root->set_world(Ref<World>(memnew(World)));
+ if (!root->get_world_3d().is_valid()) {
+ root->set_world_3d(Ref<World3D>(memnew(World3D)));
+ }
// Initialize network state
multiplayer_poll = true;
@@ -2069,23 +1381,15 @@ SceneTree::SceneTree() {
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
root->set_as_audio_listener(true);
root->set_as_audio_listener_2d(true);
- current_scene = NULL;
-
- int ref_atlas_size = GLOBAL_DEF("rendering/quality/reflections/atlas_size", 2048);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_size", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_size", PROPERTY_HINT_RANGE, "0,8192,or_greater")); //next_power_of_2 will return a 0 as min value
- int ref_atlas_subdiv = GLOBAL_DEF("rendering/quality/reflections/atlas_subdiv", 8);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_subdiv", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_subdiv", PROPERTY_HINT_RANGE, "0,32,or_greater")); //next_power_of_2 will return a 0 as min value
- int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"));
- root->set_msaa(Viewport::MSAA(msaa_mode));
-
- GLOBAL_DEF("rendering/quality/depth/hdr", true);
- GLOBAL_DEF("rendering/quality/depth/hdr.mobile", false);
+ current_scene = nullptr;
- bool hdr = GLOBAL_GET("rendering/quality/depth/hdr");
- root->set_hdr(hdr);
+ int msaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/msaa", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/msaa", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Fast),4x (Average),8x (Slow),16x (Slower)"));
+ root->set_msaa(Viewport::MSAA(msaa_mode));
- VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(), ref_atlas_size, ref_atlas_subdiv);
+ int ssaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/screen_space_aa", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_aa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"));
+ root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
{ //load default fallback environment
//get possible extensions
@@ -2093,8 +1397,9 @@ SceneTree::SceneTree() {
ResourceLoader::get_recognized_extensions_for_type("Environment", &exts);
String ext_hint;
for (List<String>::Element *E = exts.front(); E; E = E->next()) {
- if (ext_hint != String())
+ if (ext_hint != String()) {
ext_hint += ",";
+ }
ext_hint += "*." + E->get();
}
//get path
@@ -2105,54 +1410,38 @@ SceneTree::SceneTree() {
if (env_path != String()) {
Ref<Environment> env = ResourceLoader::load(env_path);
if (env.is_valid()) {
- root->get_world()->set_fallback_environment(env);
+ root->get_world_3d()->set_fallback_environment(env);
} else {
if (Engine::get_singleton()->is_editor_hint()) {
//file was erased, clear the field.
ProjectSettings::get_singleton()->set("rendering/environment/default_environment", "");
} else {
//file was erased, notify user.
- ERR_PRINTS(RTR("Default Environment as specified in Project Settings (Rendering -> Environment -> Default Environment) could not be loaded."));
+ ERR_PRINT(RTR("Default Environment as specified in Project Settings (Rendering -> Environment -> Default Environment) could not be loaded."));
}
}
}
}
- stretch_mode = STRETCH_MODE_DISABLED;
- stretch_aspect = STRETCH_ASPECT_IGNORE;
- stretch_shrink = 1;
-
- last_screen_size = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height);
- _update_root_rect();
-
- if (ScriptDebugger::get_singleton()) {
- if (ScriptDebugger::get_singleton()->is_remote()) {
- ScriptDebuggerRemote *remote_debugger = static_cast<ScriptDebuggerRemote *>(ScriptDebugger::get_singleton());
-
- remote_debugger->set_scene_tree(this);
- }
- ScriptDebugger::get_singleton()->set_multiplayer(multiplayer);
- }
-
root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true));
-#ifdef TOOLS_ENABLED
- edited_scene_root = NULL;
-#endif
-
-#ifdef DEBUG_ENABLED
-
- live_edit_root = NodePath("/root");
+ root->connect("close_requested", callable_mp(this, &SceneTree::_main_window_close));
+ root->connect("go_back_requested", callable_mp(this, &SceneTree::_main_window_go_back));
+ root->connect("focus_entered", callable_mp(this, &SceneTree::_main_window_focus_in));
+#ifdef TOOLS_ENABLED
+ edited_scene_root = nullptr;
#endif
}
SceneTree::~SceneTree() {
if (root) {
- root->_set_tree(NULL);
+ root->_set_tree(nullptr);
root->_propagate_after_exit_tree();
memdelete(root);
}
- if (singleton == this) singleton = NULL;
+ if (singleton == this) {
+ singleton = nullptr;
+ }
}