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-rw-r--r--scene/main/scene_tree.cpp131
1 files changed, 79 insertions, 52 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index c18aa5aaa2..ceb5b76ff2 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -44,6 +44,7 @@
#include "node.h"
#include "scene/animation/tween.h"
#include "scene/debugger/scene_debugger.h"
+#include "scene/gui/control.h"
#include "scene/main/multiplayer_api.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
@@ -105,10 +106,10 @@ bool SceneTreeTimer::is_ignore_time_scale() {
}
void SceneTreeTimer::release_connections() {
- List<Connection> connections;
- get_all_signal_connections(&connections);
+ List<Connection> signal_connections;
+ get_all_signal_connections(&signal_connections);
- for (const Connection &connection : connections) {
+ for (const Connection &connection : signal_connections) {
disconnect(connection.signal.get_name(), connection.callable);
}
}
@@ -207,15 +208,15 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
return;
}
- Node **nodes = g.nodes.ptrw();
- int node_count = g.nodes.size();
+ Node **gr_nodes = g.nodes.ptrw();
+ int gr_node_count = g.nodes.size();
if (p_use_priority) {
SortArray<Node *, Node::ComparatorWithPriority> node_sort;
- node_sort.sort(nodes, node_count);
+ node_sort.sort(gr_nodes, gr_node_count);
} else {
SortArray<Node *, Node::Comparator> node_sort;
- node_sort.sort(nodes, node_count);
+ node_sort.sort(gr_nodes, gr_node_count);
}
g.changed = false;
}
@@ -253,36 +254,36 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
- Node **nodes = nodes_copy.ptrw();
- int node_count = nodes_copy.size();
+ Node **gr_nodes = nodes_copy.ptrw();
+ int gr_node_count = nodes_copy.size();
call_lock++;
if (p_call_flags & GROUP_CALL_REVERSE) {
- for (int i = node_count - 1; i >= 0; i--) {
- if (call_lock && call_skip.has(nodes[i])) {
+ for (int i = gr_node_count - 1; i >= 0; i--) {
+ if (call_lock && call_skip.has(gr_nodes[i])) {
continue;
}
if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
Callable::CallError ce;
- nodes[i]->callp(p_function, p_args, p_argcount, ce);
+ gr_nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
- MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount);
+ MessageQueue::get_singleton()->push_callp(gr_nodes[i], p_function, p_args, p_argcount);
}
}
} else {
- for (int i = 0; i < node_count; i++) {
- if (call_lock && call_skip.has(nodes[i])) {
+ for (int i = 0; i < gr_node_count; i++) {
+ if (call_lock && call_skip.has(gr_nodes[i])) {
continue;
}
if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
Callable::CallError ce;
- nodes[i]->callp(p_function, p_args, p_argcount, ce);
+ gr_nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
- MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount);
+ MessageQueue::get_singleton()->push_callp(gr_nodes[i], p_function, p_args, p_argcount);
}
}
}
@@ -306,34 +307,34 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
- Node **nodes = nodes_copy.ptrw();
- int node_count = nodes_copy.size();
+ Node **gr_nodes = nodes_copy.ptrw();
+ int gr_node_count = nodes_copy.size();
call_lock++;
if (p_call_flags & GROUP_CALL_REVERSE) {
- for (int i = node_count - 1; i >= 0; i--) {
- if (call_lock && call_skip.has(nodes[i])) {
+ for (int i = gr_node_count - 1; i >= 0; i--) {
+ if (call_lock && call_skip.has(gr_nodes[i])) {
continue;
}
if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
- nodes[i]->notification(p_notification);
+ gr_nodes[i]->notification(p_notification);
} else {
- MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
+ MessageQueue::get_singleton()->push_notification(gr_nodes[i], p_notification);
}
}
} else {
- for (int i = 0; i < node_count; i++) {
- if (call_lock && call_skip.has(nodes[i])) {
+ for (int i = 0; i < gr_node_count; i++) {
+ if (call_lock && call_skip.has(gr_nodes[i])) {
continue;
}
if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
- nodes[i]->notification(p_notification);
+ gr_nodes[i]->notification(p_notification);
} else {
- MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
+ MessageQueue::get_singleton()->push_notification(gr_nodes[i], p_notification);
}
}
}
@@ -357,34 +358,34 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
- Node **nodes = nodes_copy.ptrw();
- int node_count = nodes_copy.size();
+ Node **gr_nodes = nodes_copy.ptrw();
+ int gr_node_count = nodes_copy.size();
call_lock++;
if (p_call_flags & GROUP_CALL_REVERSE) {
- for (int i = node_count - 1; i >= 0; i--) {
- if (call_lock && call_skip.has(nodes[i])) {
+ for (int i = gr_node_count - 1; i >= 0; i--) {
+ if (call_lock && call_skip.has(gr_nodes[i])) {
continue;
}
if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
- nodes[i]->set(p_name, p_value);
+ gr_nodes[i]->set(p_name, p_value);
} else {
- MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
+ MessageQueue::get_singleton()->push_set(gr_nodes[i], p_name, p_value);
}
}
} else {
- for (int i = 0; i < node_count; i++) {
- if (call_lock && call_skip.has(nodes[i])) {
+ for (int i = 0; i < gr_node_count; i++) {
+ if (call_lock && call_skip.has(gr_nodes[i])) {
continue;
}
if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
- nodes[i]->set(p_name, p_value);
+ gr_nodes[i]->set(p_name, p_value);
} else {
- MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
+ MessageQueue::get_singleton()->push_set(gr_nodes[i], p_name, p_value);
}
}
}
@@ -484,7 +485,7 @@ bool SceneTree::process(double p_time) {
#ifndef _3D_DISABLED
if (Engine::get_singleton()->is_editor_hint()) {
//simple hack to reload fallback environment if it changed from editor
- String env_path = ProjectSettings::get_singleton()->get(SNAME("rendering/environment/defaults/default_environment"));
+ String env_path = GLOBAL_GET(SNAME("rendering/environment/defaults/default_environment"));
env_path = env_path.strip_edges(); //user may have added a space or two
String cpath;
Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment();
@@ -510,7 +511,7 @@ bool SceneTree::process(double p_time) {
return _quit;
}
-void SceneTree::process_timers(float p_delta, bool p_physics_frame) {
+void SceneTree::process_timers(double p_delta, bool p_physics_frame) {
List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
@@ -542,7 +543,7 @@ void SceneTree::process_timers(float p_delta, bool p_physics_frame) {
}
}
-void SceneTree::process_tweens(float p_delta, bool p_physics) {
+void SceneTree::process_tweens(double p_delta, bool p_physics) {
// This methods works similarly to how SceneTreeTimers are handled.
List<Ref<Tween>>::Element *L = tweens.back();
@@ -846,13 +847,13 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
//performance is not lost because only if something is added/removed the vector is copied.
Vector<Node *> nodes_copy = g.nodes;
- int node_count = nodes_copy.size();
- Node **nodes = nodes_copy.ptrw();
+ int gr_node_count = nodes_copy.size();
+ Node **gr_nodes = nodes_copy.ptrw();
call_lock++;
- for (int i = 0; i < node_count; i++) {
- Node *n = nodes[i];
+ for (int i = 0; i < gr_node_count; i++) {
+ Node *n = gr_nodes[i];
if (call_lock && call_skip.has(n)) {
continue;
}
@@ -865,7 +866,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
}
n->notification(p_notification);
- //ERR_FAIL_COND(node_count != g.nodes.size());
+ //ERR_FAIL_COND(gr_node_count != g.nodes.size());
}
call_lock--;
@@ -890,17 +891,19 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
//performance is not lost because only if something is added/removed the vector is copied.
Vector<Node *> nodes_copy = g.nodes;
- int node_count = nodes_copy.size();
- Node **nodes = nodes_copy.ptrw();
+ int gr_node_count = nodes_copy.size();
+ Node **gr_nodes = nodes_copy.ptrw();
call_lock++;
- for (int i = node_count - 1; i >= 0; i--) {
+ Vector<ObjectID> no_context_node_ids; // Nodes may be deleted due to this shortcut input.
+
+ for (int i = gr_node_count - 1; i >= 0; i--) {
if (p_viewport->is_input_handled()) {
break;
}
- Node *n = nodes[i];
+ Node *n = gr_nodes[i];
if (call_lock && call_skip.has(n)) {
continue;
}
@@ -913,9 +916,22 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
case CALL_INPUT_TYPE_INPUT:
n->_call_input(p_input);
break;
- case CALL_INPUT_TYPE_SHORTCUT_INPUT:
+ case CALL_INPUT_TYPE_SHORTCUT_INPUT: {
+ const Control *c = Object::cast_to<Control>(n);
+ if (c) {
+ // If calling shortcut input on a control, ensure it respects the shortcut context.
+ // Shortcut context (based on focus) only makes sense for controls (UI), so don't need to worry about it for nodes
+ if (c->get_shortcut_context() == nullptr) {
+ no_context_node_ids.append(n->get_instance_id());
+ continue;
+ }
+ if (!c->is_focus_owner_in_shortcut_context()) {
+ continue;
+ }
+ }
n->_call_shortcut_input(p_input);
break;
+ }
case CALL_INPUT_TYPE_UNHANDLED_INPUT:
n->_call_unhandled_input(p_input);
break;
@@ -925,6 +941,13 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
}
}
+ for (const ObjectID &id : no_context_node_ids) {
+ Node *n = Object::cast_to<Node>(ObjectDB::get_instance(id));
+ if (n) {
+ n->_call_shortcut_input(p_input);
+ }
+ }
+
call_lock--;
if (call_lock == 0) {
call_skip.clear();
@@ -1085,6 +1108,7 @@ void SceneTree::_change_scene(Node *p_to) {
if (p_to) {
current_scene = p_to;
root->add_child(p_to);
+ root->update_mouse_cursor_shape();
}
}
@@ -1366,7 +1390,7 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
root->set_name("root");
- root->set_title(ProjectSettings::get_singleton()->get("application/config/name"));
+ root->set_title(GLOBAL_GET("application/config/name"));
#ifndef _3D_DISABLED
if (!root->get_world_3d().is_valid()) {
@@ -1389,6 +1413,9 @@ SceneTree::SceneTree() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_3d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
root->set_msaa_3d(Viewport::MSAA(msaa_mode_3d));
+ const bool transparent_background = GLOBAL_DEF("rendering/transparent_background", false);
+ root->set_transparent_background(transparent_background);
+
const int ssaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/screen_space_aa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/screen_space_aa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"));
root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
@@ -1420,7 +1447,7 @@ SceneTree::SceneTree() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/vrs/texture",
PropertyInfo(Variant::STRING,
"rendering/vrs/texture",
- PROPERTY_HINT_FILE, "*.png"));
+ PROPERTY_HINT_FILE, "*.bmp,*.png,*.tga,*.webp"));
if (vrs_mode == 1 && !vrs_texture_path.is_empty()) {
Ref<Image> vrs_image;
vrs_image.instantiate();