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Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r--scene/main/scene_tree.cpp40
1 files changed, 27 insertions, 13 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index e99f785848..3f664bab10 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -30,16 +30,16 @@
#include "scene_tree.h"
+#include "core/io/marshalls.h"
+#include "core/io/resource_loader.h"
+#include "core/message_queue.h"
+#include "core/os/keyboard.h"
+#include "core/os/os.h"
+#include "core/print_string.h"
+#include "core/project_settings.h"
#include "editor/editor_node.h"
-#include "io/marshalls.h"
-#include "io/resource_loader.h"
#include "main/input_default.h"
-#include "message_queue.h"
#include "node.h"
-#include "os/keyboard.h"
-#include "os/os.h"
-#include "print_string.h"
-#include "project_settings.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
@@ -535,10 +535,15 @@ bool SceneTree::idle(float p_time) {
//go through timers
+ List<Ref<SceneTreeTimer> >::Element *L = timers.back(); //last element
+
for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E;) {
List<Ref<SceneTreeTimer> >::Element *N = E->next();
if (pause && !E->get()->is_pause_mode_process()) {
+ if (E == L) {
+ break; //break on last, so if new timers were added during list traversal, ignore them.
+ }
E = N;
continue;
}
@@ -550,6 +555,9 @@ bool SceneTree::idle(float p_time) {
E->get()->emit_signal("timeout");
timers.erase(E);
}
+ if (E == L) {
+ break; //break on last, so if new timers were added during list traversal, ignore them.
+ }
E = N;
}
@@ -598,6 +606,7 @@ void SceneTree::finish() {
if (root) {
root->_set_tree(NULL);
+ root->_propagate_after_exit_tree();
memdelete(root); //delete root
}
}
@@ -1195,9 +1204,10 @@ void SceneTree::_update_root_rect() {
VisualServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0);
}
- //print_line("VP SIZE: "+viewport_size+" OFFSET: "+offset+" = "+(offset*2+viewport_size));
- //print_line("SS: "+video_mode);
switch (stretch_mode) {
+ case STRETCH_MODE_DISABLED: {
+ // Already handled above
+ } break;
case STRETCH_MODE_2D: {
root->set_size((screen_size / stretch_shrink).floor());
@@ -1603,7 +1613,7 @@ void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const Strin
continue;
Node *n2 = n->get_node(p_at);
- Node *dup = n2->duplicate(true);
+ Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
if (!dup)
continue;
@@ -1864,10 +1874,10 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled");
ADD_SIGNAL(MethodInfo("tree_changed"));
- ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node")));
- ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node")));
+ ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("screen_resized"));
- ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node")));
+ ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("idle_frame"));
ADD_SIGNAL(MethodInfo("physics_frame"));
@@ -1942,6 +1952,7 @@ SceneTree::SceneTree() {
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
+ ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
tree_version = 1;
physics_process_time = 1;
@@ -1962,6 +1973,7 @@ SceneTree::SceneTree() {
root = memnew(Viewport);
root->set_name("root");
+ root->set_handle_input_locally(false);
if (!root->get_world().is_valid())
root->set_world(Ref<World>(memnew(World)));
@@ -1975,7 +1987,9 @@ SceneTree::SceneTree() {
current_scene = NULL;
int ref_atlas_size = GLOBAL_DEF("rendering/quality/reflections/atlas_size", 2048);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_size", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_size", PROPERTY_HINT_RANGE, "0,8192,or_greater")); //next_power_of_2 will return a 0 as min value
int ref_atlas_subdiv = GLOBAL_DEF("rendering/quality/reflections/atlas_subdiv", 8);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_subdiv", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_subdiv", PROPERTY_HINT_RANGE, "0,32,or_greater")); //next_power_of_2 will return a 0 as min value
int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
root->set_msaa(Viewport::MSAA(msaa_mode));