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-rw-r--r--scene/main/scene_tree.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 9aaddfd373..e4ba93feec 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -33,10 +33,10 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/input/input.h"
+#include "core/io/dir_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
#include "core/object/message_queue.h"
-#include "core/os/dir_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
@@ -389,6 +389,7 @@ void SceneTree::set_group(const StringName &p_group, const String &p_name, const
}
void SceneTree::initialize() {
+ ERR_FAIL_COND(!root);
initialized = true;
root->_set_tree(this);
MainLoop::initialize();
@@ -1266,7 +1267,7 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled");
ADD_SIGNAL(MethodInfo("tree_changed"));
- ADD_SIGNAL(MethodInfo("tree_process_mode_changed")); //editor only signal, but due to API hash it cant be removed in run-time
+ ADD_SIGNAL(MethodInfo("tree_process_mode_changed")); //editor only signal, but due to API hash it can't be removed in run-time
ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
@@ -1348,6 +1349,8 @@ SceneTree::SceneTree() {
GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
+ Math::randomize();
+
// Create with mainloop.
root = memnew(Window);
@@ -1375,6 +1378,9 @@ SceneTree::SceneTree() {
const bool use_debanding = GLOBAL_DEF("rendering/anti_aliasing/quality/use_debanding", false);
root->set_use_debanding(use_debanding);
+ const bool use_occlusion_culling = GLOBAL_DEF("rendering/occlusion_culling/use_occlusion_culling", false);
+ root->set_use_occlusion_culling(use_occlusion_culling);
+
float lod_threshold = GLOBAL_DEF("rendering/mesh_lod/lod_change/threshold_pixels", 1.0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/mesh_lod/lod_change/threshold_pixels", PropertyInfo(Variant::FLOAT, "rendering/mesh_lod/lod_change/threshold_pixels", PROPERTY_HINT_RANGE, "0,1024,0.1"));
root->set_lod_threshold(lod_threshold);