diff options
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index a122241cd0..fe2551830d 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -510,7 +510,7 @@ bool SceneTree::process(double p_time) { cpath = fallback->get_path(); } if (cpath != env_path) { - if (env_path != String()) { + if (!env_path.is_empty()) { fallback = ResourceLoader::load(env_path); if (fallback.is_null()) { //could not load fallback, set as empty @@ -1290,7 +1290,7 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li dir_access->list_dir_begin(); String filename = dir_access->get_next(); - while (filename != "") { + while (!filename.is_empty()) { if (filename == "." || filename == "..") { filename = dir_access->get_next(); continue; @@ -1400,7 +1400,7 @@ SceneTree::SceneTree() { ResourceLoader::get_recognized_extensions_for_type("Environment", &exts); String ext_hint; for (const String &E : exts) { - if (ext_hint != String()) { + if (!ext_hint.is_empty()) { ext_hint += ","; } ext_hint += "*." + E; @@ -1410,7 +1410,7 @@ SceneTree::SceneTree() { // Setup property. ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/defaults/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint)); env_path = env_path.strip_edges(); - if (env_path != String()) { + if (!env_path.is_empty()) { Ref<Environment> env = ResourceLoader::load(env_path); if (env.is_valid()) { root->get_world_3d()->set_fallback_environment(env); |