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-rw-r--r--scene/main/scene_tree.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index a122241cd0..2af8024fe4 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -510,7 +510,7 @@ bool SceneTree::process(double p_time) {
cpath = fallback->get_path();
}
if (cpath != env_path) {
- if (env_path != String()) {
+ if (!env_path.is_empty()) {
fallback = ResourceLoader::load(env_path);
if (fallback.is_null()) {
//could not load fallback, set as empty
@@ -1290,7 +1290,7 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li
dir_access->list_dir_begin();
String filename = dir_access->get_next();
- while (filename != "") {
+ while (!filename.is_empty()) {
if (filename == "." || filename == "..") {
filename = dir_access->get_next();
continue;
@@ -1400,7 +1400,7 @@ SceneTree::SceneTree() {
ResourceLoader::get_recognized_extensions_for_type("Environment", &exts);
String ext_hint;
for (const String &E : exts) {
- if (ext_hint != String()) {
+ if (!ext_hint.is_empty()) {
ext_hint += ",";
}
ext_hint += "*." + E;
@@ -1410,7 +1410,7 @@ SceneTree::SceneTree() {
// Setup property.
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/defaults/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint));
env_path = env_path.strip_edges();
- if (env_path != String()) {
+ if (!env_path.is_empty()) {
Ref<Environment> env = ResourceLoader::load(env_path);
if (env.is_valid()) {
root->get_world_3d()->set_fallback_environment(env);