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Diffstat (limited to 'scene/gui/texture_progress_bar.cpp')
-rw-r--r--scene/gui/texture_progress_bar.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index fe11de128a..043c0f464c 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
under = p_texture;
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TextureProgressBar::get_under_texture() const {
@@ -46,7 +46,7 @@ void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) {
over = p_texture;
update();
if (under.is_null()) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -58,7 +58,7 @@ void TextureProgressBar::set_stretch_margin(Side p_side, int p_size) {
ERR_FAIL_INDEX((int)p_side, 4);
stretch_margin[p_side] = p_size;
update();
- minimum_size_changed();
+ update_minimum_size();
}
int TextureProgressBar::get_stretch_margin(Side p_side) const {
@@ -69,7 +69,7 @@ int TextureProgressBar::get_stretch_margin(Side p_side) const {
void TextureProgressBar::set_nine_patch_stretch(bool p_stretch) {
nine_patch_stretch = p_stretch;
update();
- minimum_size_changed();
+ update_minimum_size();
}
bool TextureProgressBar::get_nine_patch_stretch() const {
@@ -93,7 +93,7 @@ Size2 TextureProgressBar::get_minimum_size() const {
void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) {
progress = p_texture;
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TextureProgressBar::get_progress_texture() const {
@@ -387,7 +387,6 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu
}
void TextureProgressBar::_notification(int p_what) {
- const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 };
switch (p_what) {
case NOTIFICATION_DRAW: {
if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP || mode == FILL_BILINEAR_LEFT_AND_RIGHT || mode == FILL_BILINEAR_TOP_AND_BOTTOM)) {
@@ -452,7 +451,7 @@ void TextureProgressBar::_notification(int p_what) {
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
Rect2 region = Rect2(progress_offset, s);
- Rect2 source = Rect2(Point2(), s);
+ Rect2 source = Rect2(Point2(), progress->get_size());
draw_texture_rect_region(progress, region, source, tint_progress);
} else if (val != 0) {
Array pts;
@@ -466,16 +465,14 @@ void TextureProgressBar::_notification(int p_what) {
}
float end = start + direction * val;
- pts.append(start);
- pts.append(end);
float from = MIN(start, end);
float to = MAX(start, end);
- for (int i = 0; i < 12; i++) {
- if (corners[i] > from && corners[i] < to) {
- pts.append(corners[i]);
- }
+ pts.append(from);
+ for (float corner = Math::floor(from * 4 + 0.5) * 0.25 + 0.125; corner < to; corner += 0.25) {
+ pts.append(corner);
}
- pts.sort();
+ pts.append(to);
+
Vector<Point2> uvs;
Vector<Point2> points;
uvs.push_back(get_relative_center());
@@ -492,6 +489,8 @@ void TextureProgressBar::_notification(int p_what) {
colors.push_back(tint_progress);
draw_polygon(points, colors, uvs, progress);
}
+
+ // Draw a reference cross.
if (Engine::get_singleton()->is_editor_hint()) {
Point2 p;
@@ -502,6 +501,7 @@ void TextureProgressBar::_notification(int p_what) {
}
p *= get_relative_center();
+ p += progress_offset;
p = p.floor();
draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2);
draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2);