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Diffstat (limited to 'scene/gui/texture_progress_bar.cpp')
-rw-r--r--scene/gui/texture_progress_bar.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 3c10c6bd66..043c0f464c 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
under = p_texture;
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TextureProgressBar::get_under_texture() const {
@@ -46,7 +46,7 @@ void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) {
over = p_texture;
update();
if (under.is_null()) {
- minimum_size_changed();
+ update_minimum_size();
}
}
@@ -58,7 +58,7 @@ void TextureProgressBar::set_stretch_margin(Side p_side, int p_size) {
ERR_FAIL_INDEX((int)p_side, 4);
stretch_margin[p_side] = p_size;
update();
- minimum_size_changed();
+ update_minimum_size();
}
int TextureProgressBar::get_stretch_margin(Side p_side) const {
@@ -69,7 +69,7 @@ int TextureProgressBar::get_stretch_margin(Side p_side) const {
void TextureProgressBar::set_nine_patch_stretch(bool p_stretch) {
nine_patch_stretch = p_stretch;
update();
- minimum_size_changed();
+ update_minimum_size();
}
bool TextureProgressBar::get_nine_patch_stretch() const {
@@ -93,7 +93,7 @@ Size2 TextureProgressBar::get_minimum_size() const {
void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) {
progress = p_texture;
update();
- minimum_size_changed();
+ update_minimum_size();
}
Ref<Texture2D> TextureProgressBar::get_progress_texture() const {