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Diffstat (limited to 'scene/gui/texture_progress_bar.cpp')
-rw-r--r--scene/gui/texture_progress_bar.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index b5115690ac..8278bd3689 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -54,16 +54,16 @@ Ref<Texture2D> TextureProgressBar::get_over_texture() const {
return over;
}
-void TextureProgressBar::set_stretch_margin(Margin p_margin, int p_size) {
- ERR_FAIL_INDEX((int)p_margin, 4);
- stretch_margin[p_margin] = p_size;
+void TextureProgressBar::set_stretch_margin(Side p_side, int p_size) {
+ ERR_FAIL_INDEX((int)p_side, 4);
+ stretch_margin[p_side] = p_size;
update();
minimum_size_changed();
}
-int TextureProgressBar::get_stretch_margin(Margin p_margin) const {
- ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
- return stretch_margin[p_margin];
+int TextureProgressBar::get_stretch_margin(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, 0);
+ return stretch_margin[p_side];
}
void TextureProgressBar::set_nine_patch_stretch(bool p_stretch) {
@@ -78,7 +78,7 @@ bool TextureProgressBar::get_nine_patch_stretch() const {
Size2 TextureProgressBar::get_minimum_size() const {
if (nine_patch_stretch) {
- return Size2(stretch_margin[MARGIN_LEFT] + stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_TOP] + stretch_margin[MARGIN_BOTTOM]);
+ return Size2(stretch_margin[SIDE_LEFT] + stretch_margin[SIDE_RIGHT], stretch_margin[SIDE_TOP] + stretch_margin[SIDE_BOTTOM]);
} else if (under.is_valid()) {
return under->get_size();
} else if (over.is_valid()) {
@@ -206,8 +206,8 @@ Point2 TextureProgressBar::get_relative_center() {
void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate) {
Vector2 texture_size = p_texture->get_size();
- Vector2 topleft = Vector2(stretch_margin[MARGIN_LEFT], stretch_margin[MARGIN_TOP]);
- Vector2 bottomright = Vector2(stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_BOTTOM]);
+ Vector2 topleft = Vector2(stretch_margin[SIDE_LEFT], stretch_margin[SIDE_TOP]);
+ Vector2 bottomright = Vector2(stretch_margin[SIDE_RIGHT], stretch_margin[SIDE_BOTTOM]);
Rect2 src_rect = Rect2(Point2(), texture_size);
Rect2 dst_rect = Rect2(Point2(), get_size());
@@ -523,10 +523,10 @@ void TextureProgressBar::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset"), "set_radial_center_offset", "get_radial_center_offset");
ADD_GROUP("Stretch", "stretch_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "nine_patch_stretch"), "set_nine_patch_stretch", "get_nine_patch_stretch");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", SIDE_BOTTOM);
BIND_ENUM_CONSTANT(FILL_LEFT_TO_RIGHT);
BIND_ENUM_CONSTANT(FILL_RIGHT_TO_LEFT);
@@ -547,10 +547,10 @@ TextureProgressBar::TextureProgressBar() {
set_mouse_filter(MOUSE_FILTER_PASS);
nine_patch_stretch = false;
- stretch_margin[MARGIN_LEFT] = 0;
- stretch_margin[MARGIN_RIGHT] = 0;
- stretch_margin[MARGIN_BOTTOM] = 0;
- stretch_margin[MARGIN_TOP] = 0;
+ stretch_margin[SIDE_LEFT] = 0;
+ stretch_margin[SIDE_RIGHT] = 0;
+ stretch_margin[SIDE_BOTTOM] = 0;
+ stretch_margin[SIDE_TOP] = 0;
tint_under = tint_progress = tint_over = Color(1, 1, 1);
}