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path: root/scene/gui/texture_progress_bar.cpp
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Diffstat (limited to 'scene/gui/texture_progress_bar.cpp')
-rw-r--r--scene/gui/texture_progress_bar.cpp140
1 files changed, 116 insertions, 24 deletions
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 46ce9d5ca9..5e5dec3579 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -221,43 +221,87 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu
double width_texture = 0.0;
double first_section_size = 0.0;
double last_section_size = 0.0;
- switch (mode) {
- case FILL_LEFT_TO_RIGHT:
- case FILL_RIGHT_TO_LEFT: {
+ switch (p_mode) {
+ case FILL_LEFT_TO_RIGHT: {
width_total = dst_rect.size.x;
width_texture = texture_size.x;
first_section_size = topleft.x;
last_section_size = bottomright.x;
} break;
- case FILL_TOP_TO_BOTTOM:
- case FILL_BOTTOM_TO_TOP: {
+ case FILL_RIGHT_TO_LEFT: {
+ width_total = dst_rect.size.x;
+ width_texture = texture_size.x;
+ // In contrast to `FILL_LEFT_TO_RIGHT`, `first_section_size` and `last_section_size` should switch value.
+ first_section_size = bottomright.x;
+ last_section_size = topleft.x;
+ } break;
+ case FILL_TOP_TO_BOTTOM: {
width_total = dst_rect.size.y;
width_texture = texture_size.y;
first_section_size = topleft.y;
last_section_size = bottomright.y;
} break;
+ case FILL_BOTTOM_TO_TOP: {
+ width_total = dst_rect.size.y;
+ width_texture = texture_size.y;
+ // Similar to `FILL_RIGHT_TO_LEFT`.
+ first_section_size = bottomright.y;
+ last_section_size = topleft.y;
+ } break;
case FILL_BILINEAR_LEFT_AND_RIGHT: {
- // TODO: Implement
+ width_total = dst_rect.size.x;
+ width_texture = texture_size.x;
+ first_section_size = topleft.x;
+ last_section_size = bottomright.x;
} break;
case FILL_BILINEAR_TOP_AND_BOTTOM: {
- // TODO: Implement
+ width_total = dst_rect.size.y;
+ width_texture = texture_size.y;
+ first_section_size = topleft.y;
+ last_section_size = bottomright.y;
} break;
case FILL_CLOCKWISE:
case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
case FILL_COUNTER_CLOCKWISE: {
- // Those modes are circular, not relevant for nine patch
+ // Those modes are circular, not relevant for nine patch.
} break;
+ case FILL_MODE_MAX:
+ break;
}
double width_filled = width_total * p_ratio;
double middle_section_size = MAX(0.0, width_texture - first_section_size - last_section_size);
- middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size)));
- last_section_size = MAX(0.0, last_section_size - (width_total - width_filled));
- first_section_size = MIN(first_section_size, width_filled);
- width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
+ // Maximum middle texture size.
+ double max_middle_texture_size = middle_section_size;
+
+ // Maximum real middle texture size.
+ double max_middle_real_size = MAX(0.0, width_total - (first_section_size + last_section_size));
+
+ switch (p_mode) {
+ case FILL_BILINEAR_LEFT_AND_RIGHT:
+ case FILL_BILINEAR_TOP_AND_BOTTOM: {
+ last_section_size = MAX(0.0, last_section_size - (width_total - width_filled) * 0.5);
+ first_section_size = MAX(0.0, first_section_size - (width_total - width_filled) * 0.5);
+
+ // When `width_filled` increases, `middle_section_size` only increases when either of `first_section_size` and `last_section_size` is zero.
+ // Also, it should always be smaller than or equal to `(width_total - (first_section_size + last_section_size))`.
+ double real_middle_size = width_filled - first_section_size - last_section_size;
+ middle_section_size *= MIN(max_middle_real_size, real_middle_size) / max_middle_real_size;
+
+ width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
+ } break;
+ case FILL_MODE_MAX:
+ break;
+ default: {
+ middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size)));
+ last_section_size = MAX(0.0, last_section_size - (width_total - width_filled));
+ first_section_size = MIN(first_section_size, width_filled);
+ width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
+ }
+ }
- switch (mode) {
+ switch (p_mode) {
case FILL_LEFT_TO_RIGHT: {
src_rect.size.x = width_texture;
dst_rect.size.x = width_filled;
@@ -287,16 +331,32 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu
bottomright.y = first_section_size;
} break;
case FILL_BILINEAR_LEFT_AND_RIGHT: {
- // TODO: Implement
+ double center_mapped_from_real_width = (width_total * 0.5 - topleft.x) / max_middle_real_size * max_middle_texture_size + topleft.x;
+ double drift_from_unscaled_center = (src_rect.size.x * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.x - topleft.x);
+ src_rect.position.x += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5;
+ src_rect.size.x = width_texture;
+ dst_rect.position.x += (width_total - width_filled) * 0.5;
+ dst_rect.size.x = width_filled;
+ topleft.x = first_section_size;
+ bottomright.x = last_section_size;
} break;
case FILL_BILINEAR_TOP_AND_BOTTOM: {
- // TODO: Implement
+ double center_mapped_from_real_width = (width_total * 0.5 - topleft.y) / max_middle_real_size * max_middle_texture_size + topleft.y;
+ double drift_from_unscaled_center = (src_rect.size.y * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.y - topleft.y);
+ src_rect.position.y += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5;
+ src_rect.size.y = width_texture;
+ dst_rect.position.y += (width_total - width_filled) * 0.5;
+ dst_rect.size.y = width_filled;
+ topleft.y = first_section_size;
+ bottomright.y = last_section_size;
} break;
case FILL_CLOCKWISE:
case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
case FILL_COUNTER_CLOCKWISE: {
- // Those modes are circular, not relevant for nine patch
+ // Those modes are circular, not relevant for nine patch.
} break;
+ case FILL_MODE_MAX:
+ break;
}
}
@@ -310,19 +370,34 @@ void TextureProgressBar::_notification(int p_what) {
const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 };
switch (p_what) {
case NOTIFICATION_DRAW: {
- if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP)) {
+ if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP || mode == FILL_BILINEAR_LEFT_AND_RIGHT || mode == FILL_BILINEAR_TOP_AND_BOTTOM)) {
if (under.is_valid()) {
- draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0, tint_under);
+ draw_nine_patch_stretched(under, mode, 1.0, tint_under);
}
if (progress.is_valid()) {
draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress);
}
if (over.is_valid()) {
- draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0, tint_over);
+ draw_nine_patch_stretched(over, mode, 1.0, tint_over);
}
} else {
if (under.is_valid()) {
- draw_texture(under, Point2(), tint_under);
+ switch (mode) {
+ case FILL_CLOCKWISE:
+ case FILL_COUNTER_CLOCKWISE:
+ case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
+ if (nine_patch_stretch) {
+ Rect2 region = Rect2(Point2(), get_size());
+ draw_texture_rect(under, region, false, tint_under);
+ } else {
+ draw_texture(under, Point2(), tint_under);
+ }
+ } break;
+ case FILL_MODE_MAX:
+ break;
+ default:
+ draw_texture(under, Point2(), tint_under);
+ }
}
if (progress.is_valid()) {
Size2 s = progress->get_size();
@@ -353,7 +428,7 @@ void TextureProgressBar::_notification(int p_what) {
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
Rect2 region = Rect2(Point2(), s);
- draw_texture_rect_region(progress, region, region, tint_progress);
+ draw_texture_rect(progress, region, false, tint_progress);
} else if (val != 0) {
Array pts;
float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1;
@@ -416,12 +491,29 @@ void TextureProgressBar::_notification(int p_what) {
Rect2 region = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio()));
draw_texture_rect_region(progress, region, region, tint_progress);
} break;
+ case FILL_MODE_MAX:
+ break;
default:
draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
}
}
if (over.is_valid()) {
- draw_texture(over, Point2(), tint_over);
+ switch (mode) {
+ case FILL_CLOCKWISE:
+ case FILL_COUNTER_CLOCKWISE:
+ case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
+ if (nine_patch_stretch) {
+ Rect2 region = Rect2(Point2(), get_size());
+ draw_texture_rect(over, region, false, tint_over);
+ } else {
+ draw_texture(over, Point2(), tint_over);
+ }
+ } break;
+ case FILL_MODE_MAX:
+ break;
+ default:
+ draw_texture(over, Point2(), tint_over);
+ }
}
}
} break;
@@ -429,7 +521,7 @@ void TextureProgressBar::_notification(int p_what) {
}
void TextureProgressBar::set_fill_mode(int p_fill) {
- ERR_FAIL_INDEX(p_fill, 9);
+ ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX);
mode = (FillMode)p_fill;
update();
}
@@ -512,7 +604,7 @@ void TextureProgressBar::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_under_texture", "get_under_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_over_texture", "get_over_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_progress_texture", "get_progress_texture");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom), Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom),Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
ADD_GROUP("Tint", "tint_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over"), "set_tint_over", "get_tint_over");