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path: root/scene/gui/texture_progress_bar.cpp
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Diffstat (limited to 'scene/gui/texture_progress_bar.cpp')
-rw-r--r--scene/gui/texture_progress_bar.cpp18
1 files changed, 3 insertions, 15 deletions
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 76564e2b17..46ce9d5ca9 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -145,9 +145,9 @@ Point2 TextureProgressBar::unit_val_to_uv(float val) {
float angle = (val * Math_TAU) - Math_PI * 0.5;
Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
float t1 = 1.0;
- float cp = 0;
- float cq = 0;
- float cr = 0;
+ float cp = 0.0;
+ float cq = 0.0;
+ float cr = 0.0;
float edgeLeft = 0.0;
float edgeRight = 1.0;
float edgeBottom = 0.0;
@@ -540,17 +540,5 @@ void TextureProgressBar::_bind_methods() {
}
TextureProgressBar::TextureProgressBar() {
- mode = FILL_LEFT_TO_RIGHT;
- rad_init_angle = 0;
- rad_center_off = Point2();
- rad_max_degrees = 360;
set_mouse_filter(MOUSE_FILTER_PASS);
-
- nine_patch_stretch = false;
- stretch_margin[SIDE_LEFT] = 0;
- stretch_margin[SIDE_RIGHT] = 0;
- stretch_margin[SIDE_BOTTOM] = 0;
- stretch_margin[SIDE_TOP] = 0;
-
- tint_under = tint_progress = tint_over = Color(1, 1, 1);
}