diff options
Diffstat (limited to 'scene/gui/texture_progress.cpp')
-rw-r--r-- | scene/gui/texture_progress.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index 778d86d546..c534df5cbe 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -160,23 +160,27 @@ Point2 TextureProgress::unit_val_to_uv(float val) { if (edge == 0) { if (dir.x > 0) continue; - cp = -dir.x; cq = -(edgeLeft - p.x); + dir.x *= 2.0 * cq; + cp = -dir.x; } else if (edge == 1) { if (dir.x < 0) continue; - cp = dir.x; cq = (edgeRight - p.x); + dir.x *= 2.0 * cq; + cp = dir.x; } else if (edge == 2) { if (dir.y > 0) continue; - cp = -dir.y; cq = -(edgeBottom - p.y); + dir.y *= 2.0 * cq; + cp = -dir.y; } else if (edge == 3) { if (dir.y < 0) continue; - cp = dir.y; cq = (edgeTop - p.y); + dir.y *= 2.0 * cq; + cp = dir.y; } cr = cq / cp; if (cr >= 0 && cr < t1) @@ -247,12 +251,14 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size))); last_section_size = MAX(0.0, last_section_size - (width_total - width_filled)); + first_section_size = MIN(first_section_size, width_filled); width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size); switch (mode) { case FILL_LEFT_TO_RIGHT: { src_rect.size.x = width_texture; dst_rect.size.x = width_filled; + topleft.x = first_section_size; bottomright.x = last_section_size; } break; case FILL_RIGHT_TO_LEFT: { @@ -261,11 +267,13 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F dst_rect.position.x += width_total - width_filled; dst_rect.size.x = width_filled; topleft.x = last_section_size; + bottomright.x = first_section_size; } break; case FILL_TOP_TO_BOTTOM: { src_rect.size.y = width_texture; dst_rect.size.y = width_filled; bottomright.y = last_section_size; + topleft.y = first_section_size; } break; case FILL_BOTTOM_TO_TOP: { src_rect.position.y += src_rect.size.y - width_texture; @@ -273,6 +281,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F dst_rect.position.y += width_total - width_filled; dst_rect.size.y = width_filled; topleft.y = last_section_size; + bottomright.y = first_section_size; } break; case FILL_BILINEAR_LEFT_AND_RIGHT: { // TODO: Implement |