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Diffstat (limited to 'scene/gui/texture_progress.cpp')
-rw-r--r--scene/gui/texture_progress.cpp76
1 files changed, 42 insertions, 34 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 0dd43e4a35..484b14d11c 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -33,19 +33,16 @@
#include "core/engine.h"
void TextureProgress::set_under_texture(const Ref<Texture2D> &p_texture) {
-
under = p_texture;
update();
minimum_size_changed();
}
Ref<Texture2D> TextureProgress::get_under_texture() const {
-
return under;
}
void TextureProgress::set_over_texture(const Ref<Texture2D> &p_texture) {
-
over = p_texture;
update();
if (under.is_null()) {
@@ -54,7 +51,6 @@ void TextureProgress::set_over_texture(const Ref<Texture2D> &p_texture) {
}
Ref<Texture2D> TextureProgress::get_over_texture() const {
-
return over;
}
@@ -81,28 +77,26 @@ bool TextureProgress::get_nine_patch_stretch() const {
}
Size2 TextureProgress::get_minimum_size() const {
-
- if (nine_patch_stretch)
+ if (nine_patch_stretch) {
return Size2(stretch_margin[MARGIN_LEFT] + stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_TOP] + stretch_margin[MARGIN_BOTTOM]);
- else if (under.is_valid())
+ } else if (under.is_valid()) {
return under->get_size();
- else if (over.is_valid())
+ } else if (over.is_valid()) {
return over->get_size();
- else if (progress.is_valid())
+ } else if (progress.is_valid()) {
return progress->get_size();
+ }
return Size2(1, 1);
}
void TextureProgress::set_progress_texture(const Ref<Texture2D> &p_texture) {
-
progress = p_texture;
update();
minimum_size_changed();
}
Ref<Texture2D> TextureProgress::get_progress_texture() const {
-
return progress;
}
@@ -134,13 +128,16 @@ Color TextureProgress::get_tint_over() const {
}
Point2 TextureProgress::unit_val_to_uv(float val) {
- if (progress.is_null())
+ if (progress.is_null()) {
return Point2();
+ }
- if (val < 0)
+ if (val < 0) {
val += 1;
- if (val > 1)
+ }
+ if (val > 1) {
val -= 1;
+ }
Point2 p = get_relative_center();
@@ -158,40 +155,46 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
for (int edge = 0; edge < 4; edge++) {
if (edge == 0) {
- if (dir.x > 0)
+ if (dir.x > 0) {
continue;
+ }
cq = -(edgeLeft - p.x);
dir.x *= 2.0 * cq;
cp = -dir.x;
} else if (edge == 1) {
- if (dir.x < 0)
+ if (dir.x < 0) {
continue;
+ }
cq = (edgeRight - p.x);
dir.x *= 2.0 * cq;
cp = dir.x;
} else if (edge == 2) {
- if (dir.y > 0)
+ if (dir.y > 0) {
continue;
+ }
cq = -(edgeBottom - p.y);
dir.y *= 2.0 * cq;
cp = -dir.y;
} else if (edge == 3) {
- if (dir.y < 0)
+ if (dir.y < 0) {
continue;
+ }
cq = (edgeTop - p.y);
dir.y *= 2.0 * cq;
cp = dir.y;
}
cr = cq / cp;
- if (cr >= 0 && cr < t1)
+ if (cr >= 0 && cr < t1) {
t1 = cr;
+ }
}
return (p + t1 * dir);
}
Point2 TextureProgress::get_relative_center() {
- if (progress.is_null())
+ if (progress.is_null()) {
return Point2();
+ }
Point2 p = progress->get_size() / 2;
p += rad_center_off;
p.x /= progress->get_width();
@@ -306,9 +309,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture2D> &p_texture,
void TextureProgress::_notification(int p_what) {
const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 };
switch (p_what) {
-
case NOTIFICATION_DRAW: {
-
if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP)) {
if (under.is_valid()) {
draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0, tint_under);
@@ -320,8 +321,9 @@ void TextureProgress::_notification(int p_what) {
draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0, tint_over);
}
} else {
- if (under.is_valid())
+ if (under.is_valid()) {
draw_texture(under, Point2(), tint_under);
+ }
if (progress.is_valid()) {
Size2 s = progress->get_size();
switch (mode) {
@@ -344,8 +346,9 @@ void TextureProgress::_notification(int p_what) {
case FILL_CLOCKWISE:
case FILL_COUNTER_CLOCKWISE:
case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
- if (nine_patch_stretch)
+ if (nine_patch_stretch) {
s = get_size();
+ }
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
@@ -367,9 +370,11 @@ void TextureProgress::_notification(int p_what) {
pts.append(end);
float from = MIN(start, end);
float to = MAX(start, end);
- for (int i = 0; i < 12; i++)
- if (corners[i] > from && corners[i] < to)
+ for (int i = 0; i < 12; i++) {
+ if (corners[i] > from && corners[i] < to) {
pts.append(corners[i]);
+ }
+ }
pts.sort();
Vector<Point2> uvs;
Vector<Point2> points;
@@ -377,8 +382,9 @@ void TextureProgress::_notification(int p_what) {
points.push_back(Point2(s.x * get_relative_center().x, s.y * get_relative_center().y));
for (int i = 0; i < pts.size(); i++) {
Point2 uv = unit_val_to_uv(pts[i]);
- if (uvs.find(uv) >= 0)
+ if (uvs.find(uv) >= 0) {
continue;
+ }
uvs.push_back(uv);
points.push_back(Point2(uv.x * s.x, uv.y * s.y));
}
@@ -389,10 +395,11 @@ void TextureProgress::_notification(int p_what) {
if (Engine::get_singleton()->is_editor_hint()) {
Point2 p;
- if (nine_patch_stretch)
+ if (nine_patch_stretch) {
p = get_size();
- else
+ } else {
p = progress->get_size();
+ }
p.x *= get_relative_center().x;
p.y *= get_relative_center().y;
@@ -413,10 +420,10 @@ void TextureProgress::_notification(int p_what) {
draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
}
}
- if (over.is_valid())
+ if (over.is_valid()) {
draw_texture(over, Point2(), tint_over);
+ }
}
-
} break;
}
}
@@ -432,10 +439,12 @@ int TextureProgress::get_fill_mode() {
}
void TextureProgress::set_radial_initial_angle(float p_angle) {
- while (p_angle > 360)
+ while (p_angle > 360) {
p_angle -= 360;
- while (p_angle < 0)
+ }
+ while (p_angle < 0) {
p_angle += 360;
+ }
rad_init_angle = p_angle;
update();
}
@@ -463,7 +472,6 @@ Point2 TextureProgress::get_radial_center_offset() {
}
void TextureProgress::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_under_texture", "tex"), &TextureProgress::set_under_texture);
ClassDB::bind_method(D_METHOD("get_under_texture"), &TextureProgress::get_under_texture);