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Diffstat (limited to 'scene/gui/texture_progress.cpp')
-rw-r--r--scene/gui/texture_progress.cpp127
1 files changed, 97 insertions, 30 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 4a419098a0..82d983184b 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -106,6 +106,33 @@ Ref<Texture> TextureProgress::get_progress_texture() const {
return progress;
}
+void TextureProgress::set_tint_under(const Color &p_tint) {
+ tint_under = p_tint;
+ update();
+}
+
+Color TextureProgress::get_tint_under() const {
+ return tint_under;
+}
+
+void TextureProgress::set_tint_progress(const Color &p_tint) {
+ tint_progress = p_tint;
+ update();
+}
+
+Color TextureProgress::get_tint_progress() const {
+ return tint_progress;
+}
+
+void TextureProgress::set_tint_over(const Color &p_tint) {
+ tint_over = p_tint;
+ update();
+}
+
+Color TextureProgress::get_tint_over() const {
+ return tint_over;
+}
+
Point2 TextureProgress::unit_val_to_uv(float val) {
if (progress.is_null())
return Point2();
@@ -117,22 +144,45 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
Point2 p = get_relative_center();
- if (val < 0.125)
- return Point2(p.x + (1 - p.x) * val * 8, 0);
- if (val < 0.25)
- return Point2(1, p.y * (val - 0.125) * 8);
- if (val < 0.375)
- return Point2(1, p.y + (1 - p.y) * (val - 0.25) * 8);
- if (val < 0.5)
- return Point2(1 - (1 - p.x) * (val - 0.375) * 8, 1);
- if (val < 0.625)
- return Point2(p.x * (1 - (val - 0.5) * 8), 1);
- if (val < 0.75)
- return Point2(0, 1 - ((1 - p.y) * (val - 0.625) * 8));
- if (val < 0.875)
- return Point2(0, p.y - p.y * (val - 0.75) * 8);
- else
- return Point2(p.x * (val - 0.875) * 8, 0);
+ // Minimal version of Liang-Barsky clipping algorithm
+ float angle = (val * Math_TAU) - Math_PI * 0.5;
+ Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
+ float t1 = 1.0;
+ float cp;
+ float cq;
+ float cr;
+ float edgeLeft = 0.0;
+ float edgeRight = 1.0;
+ float edgeBottom = 0.0;
+ float edgeTop = 1.0;
+
+ for (int edge = 0; edge < 4; edge++) {
+ if (edge == 0) {
+ if (dir.x > 0)
+ continue;
+ cp = -dir.x;
+ cq = -(edgeLeft - p.x);
+ } else if (edge == 1) {
+ if (dir.x < 0)
+ continue;
+ cp = dir.x;
+ cq = (edgeRight - p.x);
+ } else if (edge == 2) {
+ if (dir.y > 0)
+ continue;
+ cp = -dir.y;
+ cq = -(edgeBottom - p.y);
+ } else if (edge == 3) {
+ if (dir.y < 0)
+ continue;
+ cp = dir.y;
+ cq = (edgeTop - p.y);
+ }
+ cr = cq / cp;
+ if (cr >= 0 && cr < t1)
+ t1 = cr;
+ }
+ return (p + t1 * dir);
}
Point2 TextureProgress::get_relative_center() {
@@ -147,7 +197,7 @@ Point2 TextureProgress::get_relative_center() {
return p;
}
-void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio) {
+void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate) {
Vector2 texture_size = p_texture->get_size();
Vector2 topleft = Vector2(stretch_margin[MARGIN_LEFT], stretch_margin[MARGIN_TOP]);
Vector2 bottomright = Vector2(stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_BOTTOM]);
@@ -217,7 +267,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
}
RID ci = get_canvas_item();
- VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright);
+ VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright, VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, true, p_modulate);
}
void TextureProgress::_notification(int p_what) {
@@ -228,42 +278,42 @@ void TextureProgress::_notification(int p_what) {
if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP)) {
if (under.is_valid()) {
- draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0);
+ draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0, tint_under);
}
if (progress.is_valid()) {
- draw_nine_patch_stretched(progress, mode, get_as_ratio());
+ draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress);
}
if (over.is_valid()) {
- draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0);
+ draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0, tint_over);
}
} else {
if (under.is_valid())
- draw_texture(under, Point2());
+ draw_texture(under, Point2(), tint_under);
if (progress.is_valid()) {
Size2 s = progress->get_size();
switch (mode) {
case FILL_LEFT_TO_RIGHT: {
Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y));
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_RIGHT_TO_LEFT: {
Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_TOP_TO_BOTTOM: {
Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio()));
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_BOTTOM_TO_TOP: {
Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_CLOCKWISE:
case FILL_COUNTER_CLOCKWISE: {
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
Rect2 region = Rect2(Point2(), s);
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} else if (val != 0) {
Array pts;
float direction = mode == FILL_CLOCKWISE ? 1 : -1;
@@ -288,7 +338,9 @@ void TextureProgress::_notification(int p_what) {
uvs.push_back(uv);
points.push_back(Point2(uv.x * s.x, uv.y * s.y));
}
- draw_polygon(points, Vector<Color>(), uvs, progress);
+ Vector<Color> colors;
+ colors.push_back(tint_progress);
+ draw_polygon(points, colors, uvs, progress);
}
if (Engine::get_singleton()->is_editor_hint()) {
Point2 p = progress->get_size();
@@ -300,11 +352,11 @@ void TextureProgress::_notification(int p_what) {
}
} break;
default:
- draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)));
+ draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
}
}
if (over.is_valid())
- draw_texture(over, Point2());
+ draw_texture(over, Point2(), tint_over);
}
} break;
@@ -366,6 +418,15 @@ void TextureProgress::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &TextureProgress::set_fill_mode);
ClassDB::bind_method(D_METHOD("get_fill_mode"), &TextureProgress::get_fill_mode);
+ ClassDB::bind_method(D_METHOD("set_tint_under", "tint"), &TextureProgress::set_tint_under);
+ ClassDB::bind_method(D_METHOD("get_tint_under"), &TextureProgress::get_tint_under);
+
+ ClassDB::bind_method(D_METHOD("set_tint_progress", "tint"), &TextureProgress::set_tint_progress);
+ ClassDB::bind_method(D_METHOD("get_tint_progress"), &TextureProgress::get_tint_progress);
+
+ ClassDB::bind_method(D_METHOD("set_tint_over", "tint"), &TextureProgress::set_tint_over);
+ ClassDB::bind_method(D_METHOD("get_tint_over"), &TextureProgress::get_tint_over);
+
ClassDB::bind_method(D_METHOD("set_radial_initial_angle", "mode"), &TextureProgress::set_radial_initial_angle);
ClassDB::bind_method(D_METHOD("get_radial_initial_angle"), &TextureProgress::get_radial_initial_angle);
@@ -386,6 +447,10 @@ void TextureProgress::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"), "set_fill_mode", "get_fill_mode");
+ ADD_GROUP("Tint", "tint_");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_under", "get_tint_under");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_over", "get_tint_over");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_progress", "get_tint_progress");
ADD_GROUP("Radial Fill", "radial_");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees");
@@ -417,4 +482,6 @@ TextureProgress::TextureProgress() {
stretch_margin[MARGIN_RIGHT] = 0;
stretch_margin[MARGIN_BOTTOM] = 0;
stretch_margin[MARGIN_TOP] = 0;
+
+ tint_under = tint_progress = tint_over = Color(1, 1, 1);
}