diff options
Diffstat (limited to 'scene/gui/texture_progress.cpp')
-rw-r--r-- | scene/gui/texture_progress.cpp | 127 |
1 files changed, 97 insertions, 30 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index 4a419098a0..82d983184b 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -106,6 +106,33 @@ Ref<Texture> TextureProgress::get_progress_texture() const { return progress; } +void TextureProgress::set_tint_under(const Color &p_tint) { + tint_under = p_tint; + update(); +} + +Color TextureProgress::get_tint_under() const { + return tint_under; +} + +void TextureProgress::set_tint_progress(const Color &p_tint) { + tint_progress = p_tint; + update(); +} + +Color TextureProgress::get_tint_progress() const { + return tint_progress; +} + +void TextureProgress::set_tint_over(const Color &p_tint) { + tint_over = p_tint; + update(); +} + +Color TextureProgress::get_tint_over() const { + return tint_over; +} + Point2 TextureProgress::unit_val_to_uv(float val) { if (progress.is_null()) return Point2(); @@ -117,22 +144,45 @@ Point2 TextureProgress::unit_val_to_uv(float val) { Point2 p = get_relative_center(); - if (val < 0.125) - return Point2(p.x + (1 - p.x) * val * 8, 0); - if (val < 0.25) - return Point2(1, p.y * (val - 0.125) * 8); - if (val < 0.375) - return Point2(1, p.y + (1 - p.y) * (val - 0.25) * 8); - if (val < 0.5) - return Point2(1 - (1 - p.x) * (val - 0.375) * 8, 1); - if (val < 0.625) - return Point2(p.x * (1 - (val - 0.5) * 8), 1); - if (val < 0.75) - return Point2(0, 1 - ((1 - p.y) * (val - 0.625) * 8)); - if (val < 0.875) - return Point2(0, p.y - p.y * (val - 0.75) * 8); - else - return Point2(p.x * (val - 0.875) * 8, 0); + // Minimal version of Liang-Barsky clipping algorithm + float angle = (val * Math_TAU) - Math_PI * 0.5; + Point2 dir = Vector2(Math::cos(angle), Math::sin(angle)); + float t1 = 1.0; + float cp; + float cq; + float cr; + float edgeLeft = 0.0; + float edgeRight = 1.0; + float edgeBottom = 0.0; + float edgeTop = 1.0; + + for (int edge = 0; edge < 4; edge++) { + if (edge == 0) { + if (dir.x > 0) + continue; + cp = -dir.x; + cq = -(edgeLeft - p.x); + } else if (edge == 1) { + if (dir.x < 0) + continue; + cp = dir.x; + cq = (edgeRight - p.x); + } else if (edge == 2) { + if (dir.y > 0) + continue; + cp = -dir.y; + cq = -(edgeBottom - p.y); + } else if (edge == 3) { + if (dir.y < 0) + continue; + cp = dir.y; + cq = (edgeTop - p.y); + } + cr = cq / cp; + if (cr >= 0 && cr < t1) + t1 = cr; + } + return (p + t1 * dir); } Point2 TextureProgress::get_relative_center() { @@ -147,7 +197,7 @@ Point2 TextureProgress::get_relative_center() { return p; } -void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio) { +void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate) { Vector2 texture_size = p_texture->get_size(); Vector2 topleft = Vector2(stretch_margin[MARGIN_LEFT], stretch_margin[MARGIN_TOP]); Vector2 bottomright = Vector2(stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_BOTTOM]); @@ -217,7 +267,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F } RID ci = get_canvas_item(); - VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright); + VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright, VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, true, p_modulate); } void TextureProgress::_notification(int p_what) { @@ -228,42 +278,42 @@ void TextureProgress::_notification(int p_what) { if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP)) { if (under.is_valid()) { - draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0); + draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0, tint_under); } if (progress.is_valid()) { - draw_nine_patch_stretched(progress, mode, get_as_ratio()); + draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress); } if (over.is_valid()) { - draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0); + draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0, tint_over); } } else { if (under.is_valid()) - draw_texture(under, Point2()); + draw_texture(under, Point2(), tint_under); if (progress.is_valid()) { Size2 s = progress->get_size(); switch (mode) { case FILL_LEFT_TO_RIGHT: { Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)); - draw_texture_rect_region(progress, region, region); + draw_texture_rect_region(progress, region, region, tint_progress); } break; case FILL_RIGHT_TO_LEFT: { Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y)); - draw_texture_rect_region(progress, region, region); + draw_texture_rect_region(progress, region, region, tint_progress); } break; case FILL_TOP_TO_BOTTOM: { Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio())); - draw_texture_rect_region(progress, region, region); + draw_texture_rect_region(progress, region, region, tint_progress); } break; case FILL_BOTTOM_TO_TOP: { Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio())); - draw_texture_rect_region(progress, region, region); + draw_texture_rect_region(progress, region, region, tint_progress); } break; case FILL_CLOCKWISE: case FILL_COUNTER_CLOCKWISE: { float val = get_as_ratio() * rad_max_degrees / 360; if (val == 1) { Rect2 region = Rect2(Point2(), s); - draw_texture_rect_region(progress, region, region); + draw_texture_rect_region(progress, region, region, tint_progress); } else if (val != 0) { Array pts; float direction = mode == FILL_CLOCKWISE ? 1 : -1; @@ -288,7 +338,9 @@ void TextureProgress::_notification(int p_what) { uvs.push_back(uv); points.push_back(Point2(uv.x * s.x, uv.y * s.y)); } - draw_polygon(points, Vector<Color>(), uvs, progress); + Vector<Color> colors; + colors.push_back(tint_progress); + draw_polygon(points, colors, uvs, progress); } if (Engine::get_singleton()->is_editor_hint()) { Point2 p = progress->get_size(); @@ -300,11 +352,11 @@ void TextureProgress::_notification(int p_what) { } } break; default: - draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y))); + draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress); } } if (over.is_valid()) - draw_texture(over, Point2()); + draw_texture(over, Point2(), tint_over); } } break; @@ -366,6 +418,15 @@ void TextureProgress::_bind_methods() { ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &TextureProgress::set_fill_mode); ClassDB::bind_method(D_METHOD("get_fill_mode"), &TextureProgress::get_fill_mode); + ClassDB::bind_method(D_METHOD("set_tint_under", "tint"), &TextureProgress::set_tint_under); + ClassDB::bind_method(D_METHOD("get_tint_under"), &TextureProgress::get_tint_under); + + ClassDB::bind_method(D_METHOD("set_tint_progress", "tint"), &TextureProgress::set_tint_progress); + ClassDB::bind_method(D_METHOD("get_tint_progress"), &TextureProgress::get_tint_progress); + + ClassDB::bind_method(D_METHOD("set_tint_over", "tint"), &TextureProgress::set_tint_over); + ClassDB::bind_method(D_METHOD("get_tint_over"), &TextureProgress::get_tint_over); + ClassDB::bind_method(D_METHOD("set_radial_initial_angle", "mode"), &TextureProgress::set_radial_initial_angle); ClassDB::bind_method(D_METHOD("get_radial_initial_angle"), &TextureProgress::get_radial_initial_angle); @@ -386,6 +447,10 @@ void TextureProgress::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"), "set_fill_mode", "get_fill_mode"); + ADD_GROUP("Tint", "tint_"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_under", "get_tint_under"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_over", "get_tint_over"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_progress", "get_tint_progress"); ADD_GROUP("Radial Fill", "radial_"); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle"); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees"); @@ -417,4 +482,6 @@ TextureProgress::TextureProgress() { stretch_margin[MARGIN_RIGHT] = 0; stretch_margin[MARGIN_BOTTOM] = 0; stretch_margin[MARGIN_TOP] = 0; + + tint_under = tint_progress = tint_over = Color(1, 1, 1); } |