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-rw-r--r--scene/gui/texture_progress.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 01b00c34ea..4a419098a0 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -158,7 +158,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
if (p_ratio < 1.0) {
// Drawing a partially-filled 9-patch is a little tricky -
// texture is divided by 3 sections toward fill direction,
- // then middle section is streching while the other two aren't.
+ // then middle section is stretching while the other two aren't.
double width_total = 0.0;
double width_texture = 0.0;