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path: root/scene/gui/texture_progress.cpp
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Diffstat (limited to 'scene/gui/texture_progress.cpp')
-rw-r--r--scene/gui/texture_progress.cpp319
1 files changed, 150 insertions, 169 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 3897647502..914d17d2dc 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -28,33 +28,30 @@
/*************************************************************************/
#include "texture_progress.h"
+void TextureProgress::set_under_texture(const Ref<Texture> &p_texture) {
-void TextureProgress::set_under_texture(const Ref<Texture>& p_texture) {
-
- under=p_texture;
+ under = p_texture;
update();
minimum_size_changed();
}
-Ref<Texture> TextureProgress::get_under_texture() const{
+Ref<Texture> TextureProgress::get_under_texture() const {
return under;
-
}
-void TextureProgress::set_over_texture(const Ref<Texture>& p_texture) {
+void TextureProgress::set_over_texture(const Ref<Texture> &p_texture) {
- over=p_texture;
+ over = p_texture;
update();
if (under.is_null()) {
minimum_size_changed();
}
}
-Ref<Texture> TextureProgress::get_over_texture() const{
+Ref<Texture> TextureProgress::get_over_texture() const {
return over;
-
}
Size2 TextureProgress::get_minimum_size() const {
@@ -66,243 +63,227 @@ Size2 TextureProgress::get_minimum_size() const {
else if (progress.is_valid())
return progress->get_size();
- return Size2(1,1);
+ return Size2(1, 1);
}
-void TextureProgress::set_progress_texture(const Ref<Texture>& p_texture) {
+void TextureProgress::set_progress_texture(const Ref<Texture> &p_texture) {
- progress=p_texture;
+ progress = p_texture;
update();
minimum_size_changed();
}
-Ref<Texture> TextureProgress::get_progress_texture() const{
+Ref<Texture> TextureProgress::get_progress_texture() const {
return progress;
-
}
Point2 TextureProgress::unit_val_to_uv(float val) {
if (progress.is_null())
return Point2();
- if (val<0)
- val+=1;
- if (val>1)
- val-=1;
-
- Point2 p=get_relative_center();
-
- if (val<0.125)
- return Point2(p.x+(1-p.x)*val*8,0);
- if (val<0.25)
- return Point2(1,p.y*(val-0.125)*8);
- if (val<0.375)
- return Point2(1,p.y+(1-p.y)*(val-0.25)*8);
- if (val<0.5)
- return Point2(1-(1-p.x)*(val-0.375)*8,1);
- if (val<0.625)
- return Point2(p.x*(1-(val-0.5)*8),1);
- if (val<0.75)
- return Point2(0,1-((1-p.y)*(val-0.625)*8));
- if (val<0.875)
- return Point2(0,p.y-p.y*(val-0.75)*8);
+ if (val < 0)
+ val += 1;
+ if (val > 1)
+ val -= 1;
+
+ Point2 p = get_relative_center();
+
+ if (val < 0.125)
+ return Point2(p.x + (1 - p.x) * val * 8, 0);
+ if (val < 0.25)
+ return Point2(1, p.y * (val - 0.125) * 8);
+ if (val < 0.375)
+ return Point2(1, p.y + (1 - p.y) * (val - 0.25) * 8);
+ if (val < 0.5)
+ return Point2(1 - (1 - p.x) * (val - 0.375) * 8, 1);
+ if (val < 0.625)
+ return Point2(p.x * (1 - (val - 0.5) * 8), 1);
+ if (val < 0.75)
+ return Point2(0, 1 - ((1 - p.y) * (val - 0.625) * 8));
+ if (val < 0.875)
+ return Point2(0, p.y - p.y * (val - 0.75) * 8);
else
- return Point2(p.x*(val-0.875)*8,0);
+ return Point2(p.x * (val - 0.875) * 8, 0);
}
-Point2 TextureProgress::get_relative_center()
-{
+Point2 TextureProgress::get_relative_center() {
if (progress.is_null())
return Point2();
- Point2 p = progress->get_size()/2;
- p+=rad_center_off;
- p.x/=progress->get_width();
- p.y/=progress->get_height();
- p.x=CLAMP(p.x,0,1);
- p.y=CLAMP(p.y,0,1);
+ Point2 p = progress->get_size() / 2;
+ p += rad_center_off;
+ p.x /= progress->get_width();
+ p.y /= progress->get_height();
+ p.x = CLAMP(p.x, 0, 1);
+ p.y = CLAMP(p.y, 0, 1);
return p;
}
-void TextureProgress::_notification(int p_what){
- const float corners[12]={-0.125,-0.375,-0.625,-0.875,0.125,0.375,0.625,0.875,1.125,1.375,1.625,1.875};
- switch(p_what) {
+void TextureProgress::_notification(int p_what) {
+ const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 };
+ switch (p_what) {
case NOTIFICATION_DRAW: {
-
if (under.is_valid())
- draw_texture(under,Point2());
+ draw_texture(under, Point2());
if (progress.is_valid()) {
Size2 s = progress->get_size();
switch (mode) {
- case FILL_LEFT_TO_RIGHT: {
- Rect2 region=Rect2(Point2(),Size2(s.x*get_as_ratio(),s.y));
- draw_texture_rect_region(progress,region,region);
- } break;
- case FILL_RIGHT_TO_LEFT: {
- Rect2 region=Rect2(Point2(s.x-s.x*get_as_ratio(),0),Size2(s.x*get_as_ratio(),s.y));
- draw_texture_rect_region(progress,region,region);
- } break;
- case FILL_TOP_TO_BOTTOM: {
- Rect2 region=Rect2(Point2(),Size2(s.x,s.y*get_as_ratio()));
- draw_texture_rect_region(progress,region,region);
- } break;
- case FILL_BOTTOM_TO_TOP: {
- Rect2 region=Rect2(Point2(0,s.y-s.y*get_as_ratio()),Size2(s.x,s.y*get_as_ratio()));
- draw_texture_rect_region(progress,region,region);
- } break;
- case FILL_CLOCKWISE:
- case FILL_COUNTER_CLOCKWISE: {
- float val=get_as_ratio()*rad_max_degrees/360;
- if (val==1) {
- Rect2 region=Rect2(Point2(),s);
- draw_texture_rect_region(progress,region,region);
- } else if (val!=0) {
- Array pts;
- float direction=mode==FILL_CLOCKWISE?1:-1;
- float start=rad_init_angle/360;
- float end=start+direction*val;
- pts.append(start);
- pts.append(end);
- float from=MIN(start,end);
- float to=MAX(start,end);
- for (int i=0;i<12;i++)
- if (corners[i]>from&&corners[i]<to)
- pts.append(corners[i]);
- pts.sort();
- Vector<Point2> uvs;
- Vector<Point2> points;
- uvs.push_back(get_relative_center());
- points.push_back(Point2(s.x*get_relative_center().x,s.y*get_relative_center().y));
- for (int i=0;i<pts.size();i++) {
- Point2 uv=unit_val_to_uv(pts[i]);
- if (uvs.find(uv)>=0)
- continue;
- uvs.push_back(uv);
- points.push_back(Point2(uv.x*s.x,uv.y*s.y));
+ case FILL_LEFT_TO_RIGHT: {
+ Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y));
+ draw_texture_rect_region(progress, region, region);
+ } break;
+ case FILL_RIGHT_TO_LEFT: {
+ Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
+ draw_texture_rect_region(progress, region, region);
+ } break;
+ case FILL_TOP_TO_BOTTOM: {
+ Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio()));
+ draw_texture_rect_region(progress, region, region);
+ } break;
+ case FILL_BOTTOM_TO_TOP: {
+ Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
+ draw_texture_rect_region(progress, region, region);
+ } break;
+ case FILL_CLOCKWISE:
+ case FILL_COUNTER_CLOCKWISE: {
+ float val = get_as_ratio() * rad_max_degrees / 360;
+ if (val == 1) {
+ Rect2 region = Rect2(Point2(), s);
+ draw_texture_rect_region(progress, region, region);
+ } else if (val != 0) {
+ Array pts;
+ float direction = mode == FILL_CLOCKWISE ? 1 : -1;
+ float start = rad_init_angle / 360;
+ float end = start + direction * val;
+ pts.append(start);
+ pts.append(end);
+ float from = MIN(start, end);
+ float to = MAX(start, end);
+ for (int i = 0; i < 12; i++)
+ if (corners[i] > from && corners[i] < to)
+ pts.append(corners[i]);
+ pts.sort();
+ Vector<Point2> uvs;
+ Vector<Point2> points;
+ uvs.push_back(get_relative_center());
+ points.push_back(Point2(s.x * get_relative_center().x, s.y * get_relative_center().y));
+ for (int i = 0; i < pts.size(); i++) {
+ Point2 uv = unit_val_to_uv(pts[i]);
+ if (uvs.find(uv) >= 0)
+ continue;
+ uvs.push_back(uv);
+ points.push_back(Point2(uv.x * s.x, uv.y * s.y));
+ }
+ draw_polygon(points, Vector<Color>(), uvs, progress);
}
- draw_polygon(points,Vector<Color>(),uvs,progress);
- }
- if (get_tree()->is_editor_hint()) {
- Point2 p=progress->get_size();
- p.x*=get_relative_center().x;
- p.y*=get_relative_center().y;
- p=p.floor();
- draw_line(p-Point2(8,0),p+Point2(8,0),Color(0.9,0.5,0.5),2);
- draw_line(p-Point2(0,8),p+Point2(0,8),Color(0.9,0.5,0.5),2);
- }
- } break;
- default:
- draw_texture_rect_region(progress,Rect2(Point2(),Size2(s.x*get_as_ratio(),s.y)),Rect2(Point2(),Size2(s.x*get_as_ratio(),s.y)));
+ if (get_tree()->is_editor_hint()) {
+ Point2 p = progress->get_size();
+ p.x *= get_relative_center().x;
+ p.y *= get_relative_center().y;
+ p = p.floor();
+ draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2);
+ draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2);
+ }
+ } break;
+ default:
+ draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)));
}
-
-
}
if (over.is_valid())
- draw_texture(over,Point2());
+ draw_texture(over, Point2());
} break;
}
}
-void TextureProgress::set_fill_mode(int p_fill)
-{
- ERR_FAIL_INDEX(p_fill,6);
- mode=(FillMode)p_fill;
+void TextureProgress::set_fill_mode(int p_fill) {
+ ERR_FAIL_INDEX(p_fill, 6);
+ mode = (FillMode)p_fill;
update();
}
-int TextureProgress::get_fill_mode()
-{
+int TextureProgress::get_fill_mode() {
return mode;
}
-void TextureProgress::set_radial_initial_angle(float p_angle)
-{
- while(p_angle>360)
- p_angle-=360;
- while (p_angle<0)
- p_angle+=360;
- rad_init_angle=p_angle;
+void TextureProgress::set_radial_initial_angle(float p_angle) {
+ while (p_angle > 360)
+ p_angle -= 360;
+ while (p_angle < 0)
+ p_angle += 360;
+ rad_init_angle = p_angle;
update();
}
-float TextureProgress::get_radial_initial_angle()
-{
+float TextureProgress::get_radial_initial_angle() {
return rad_init_angle;
}
-void TextureProgress::set_fill_degrees(float p_angle)
-{
- rad_max_degrees=CLAMP(p_angle,0,360);
+void TextureProgress::set_fill_degrees(float p_angle) {
+ rad_max_degrees = CLAMP(p_angle, 0, 360);
update();
}
-float TextureProgress::get_fill_degrees()
-{
+float TextureProgress::get_fill_degrees() {
return rad_max_degrees;
}
-void TextureProgress::set_radial_center_offset(const Point2 &p_off)
-{
- rad_center_off=p_off;
+void TextureProgress::set_radial_center_offset(const Point2 &p_off) {
+ rad_center_off = p_off;
update();
}
-Point2 TextureProgress::get_radial_center_offset()
-{
+Point2 TextureProgress::get_radial_center_offset() {
return rad_center_off;
}
void TextureProgress::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_under_texture","tex"),&TextureProgress::set_under_texture);
- ClassDB::bind_method(D_METHOD("get_under_texture"),&TextureProgress::get_under_texture);
+ ClassDB::bind_method(D_METHOD("set_under_texture", "tex"), &TextureProgress::set_under_texture);
+ ClassDB::bind_method(D_METHOD("get_under_texture"), &TextureProgress::get_under_texture);
- ClassDB::bind_method(D_METHOD("set_progress_texture","tex"),&TextureProgress::set_progress_texture);
- ClassDB::bind_method(D_METHOD("get_progress_texture"),&TextureProgress::get_progress_texture);
+ ClassDB::bind_method(D_METHOD("set_progress_texture", "tex"), &TextureProgress::set_progress_texture);
+ ClassDB::bind_method(D_METHOD("get_progress_texture"), &TextureProgress::get_progress_texture);
- ClassDB::bind_method(D_METHOD("set_over_texture","tex"),&TextureProgress::set_over_texture);
- ClassDB::bind_method(D_METHOD("get_over_texture"),&TextureProgress::get_over_texture);
+ ClassDB::bind_method(D_METHOD("set_over_texture", "tex"), &TextureProgress::set_over_texture);
+ ClassDB::bind_method(D_METHOD("get_over_texture"), &TextureProgress::get_over_texture);
- ClassDB::bind_method(D_METHOD("set_fill_mode","mode"),&TextureProgress::set_fill_mode);
+ ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &TextureProgress::set_fill_mode);
ClassDB::bind_method(D_METHOD("get_fill_mode"), &TextureProgress::get_fill_mode);
- ClassDB::bind_method(D_METHOD("set_radial_initial_angle","mode"),&TextureProgress::set_radial_initial_angle);
+ ClassDB::bind_method(D_METHOD("set_radial_initial_angle", "mode"), &TextureProgress::set_radial_initial_angle);
ClassDB::bind_method(D_METHOD("get_radial_initial_angle"), &TextureProgress::get_radial_initial_angle);
- ClassDB::bind_method(D_METHOD("set_radial_center_offset","mode"),&TextureProgress::set_radial_center_offset);
+ ClassDB::bind_method(D_METHOD("set_radial_center_offset", "mode"), &TextureProgress::set_radial_center_offset);
ClassDB::bind_method(D_METHOD("get_radial_center_offset"), &TextureProgress::get_radial_center_offset);
- ClassDB::bind_method(D_METHOD("set_fill_degrees","mode"),&TextureProgress::set_fill_degrees);
+ ClassDB::bind_method(D_METHOD("set_fill_degrees", "mode"), &TextureProgress::set_fill_degrees);
ClassDB::bind_method(D_METHOD("get_fill_degrees"), &TextureProgress::get_fill_degrees);
- ADD_GROUP("Textures","texture_");
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture_under",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_under_texture","get_under_texture");
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture_over",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_over_texture","get_over_texture");
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture_progress",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_progress_texture","get_progress_texture");
- ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"fill_mode",PROPERTY_HINT_ENUM,"Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"),"set_fill_mode","get_fill_mode");
- ADD_GROUP("Radial Fill","radial_");
- ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"radial_initial_angle",PROPERTY_HINT_RANGE,"0.0,360.0,0.1,slider"),"set_radial_initial_angle","get_radial_initial_angle");
- ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"radial_fill_degrees",PROPERTY_HINT_RANGE,"0.0,360.0,0.1,slider"),"set_fill_degrees","get_fill_degrees");
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"radial_center_offset"),"set_radial_center_offset","get_radial_center_offset");
-
- BIND_CONSTANT( FILL_LEFT_TO_RIGHT );
- BIND_CONSTANT( FILL_RIGHT_TO_LEFT );
- BIND_CONSTANT( FILL_TOP_TO_BOTTOM );
- BIND_CONSTANT( FILL_BOTTOM_TO_TOP );
- BIND_CONSTANT( FILL_CLOCKWISE );
- BIND_CONSTANT( FILL_COUNTER_CLOCKWISE );
-
+ ADD_GROUP("Textures", "texture_");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"), "set_fill_mode", "get_fill_mode");
+ ADD_GROUP("Radial Fill", "radial_");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset"), "set_radial_center_offset", "get_radial_center_offset");
+
+ BIND_CONSTANT(FILL_LEFT_TO_RIGHT);
+ BIND_CONSTANT(FILL_RIGHT_TO_LEFT);
+ BIND_CONSTANT(FILL_TOP_TO_BOTTOM);
+ BIND_CONSTANT(FILL_BOTTOM_TO_TOP);
+ BIND_CONSTANT(FILL_CLOCKWISE);
+ BIND_CONSTANT(FILL_COUNTER_CLOCKWISE);
}
-
-TextureProgress::TextureProgress()
-{
- mode=FILL_LEFT_TO_RIGHT;
- rad_init_angle=0;
- rad_center_off=Point2();
- rad_max_degrees=360;
+TextureProgress::TextureProgress() {
+ mode = FILL_LEFT_TO_RIGHT;
+ rad_init_angle = 0;
+ rad_center_off = Point2();
+ rad_max_degrees = 360;
set_mouse_filter(MOUSE_FILTER_PASS);
}