diff options
Diffstat (limited to 'scene/gui/texture_progress.cpp')
-rw-r--r-- | scene/gui/texture_progress.cpp | 319 |
1 files changed, 150 insertions, 169 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index 3897647502..914d17d2dc 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -28,33 +28,30 @@ /*************************************************************************/ #include "texture_progress.h" +void TextureProgress::set_under_texture(const Ref<Texture> &p_texture) { -void TextureProgress::set_under_texture(const Ref<Texture>& p_texture) { - - under=p_texture; + under = p_texture; update(); minimum_size_changed(); } -Ref<Texture> TextureProgress::get_under_texture() const{ +Ref<Texture> TextureProgress::get_under_texture() const { return under; - } -void TextureProgress::set_over_texture(const Ref<Texture>& p_texture) { +void TextureProgress::set_over_texture(const Ref<Texture> &p_texture) { - over=p_texture; + over = p_texture; update(); if (under.is_null()) { minimum_size_changed(); } } -Ref<Texture> TextureProgress::get_over_texture() const{ +Ref<Texture> TextureProgress::get_over_texture() const { return over; - } Size2 TextureProgress::get_minimum_size() const { @@ -66,243 +63,227 @@ Size2 TextureProgress::get_minimum_size() const { else if (progress.is_valid()) return progress->get_size(); - return Size2(1,1); + return Size2(1, 1); } -void TextureProgress::set_progress_texture(const Ref<Texture>& p_texture) { +void TextureProgress::set_progress_texture(const Ref<Texture> &p_texture) { - progress=p_texture; + progress = p_texture; update(); minimum_size_changed(); } -Ref<Texture> TextureProgress::get_progress_texture() const{ +Ref<Texture> TextureProgress::get_progress_texture() const { return progress; - } Point2 TextureProgress::unit_val_to_uv(float val) { if (progress.is_null()) return Point2(); - if (val<0) - val+=1; - if (val>1) - val-=1; - - Point2 p=get_relative_center(); - - if (val<0.125) - return Point2(p.x+(1-p.x)*val*8,0); - if (val<0.25) - return Point2(1,p.y*(val-0.125)*8); - if (val<0.375) - return Point2(1,p.y+(1-p.y)*(val-0.25)*8); - if (val<0.5) - return Point2(1-(1-p.x)*(val-0.375)*8,1); - if (val<0.625) - return Point2(p.x*(1-(val-0.5)*8),1); - if (val<0.75) - return Point2(0,1-((1-p.y)*(val-0.625)*8)); - if (val<0.875) - return Point2(0,p.y-p.y*(val-0.75)*8); + if (val < 0) + val += 1; + if (val > 1) + val -= 1; + + Point2 p = get_relative_center(); + + if (val < 0.125) + return Point2(p.x + (1 - p.x) * val * 8, 0); + if (val < 0.25) + return Point2(1, p.y * (val - 0.125) * 8); + if (val < 0.375) + return Point2(1, p.y + (1 - p.y) * (val - 0.25) * 8); + if (val < 0.5) + return Point2(1 - (1 - p.x) * (val - 0.375) * 8, 1); + if (val < 0.625) + return Point2(p.x * (1 - (val - 0.5) * 8), 1); + if (val < 0.75) + return Point2(0, 1 - ((1 - p.y) * (val - 0.625) * 8)); + if (val < 0.875) + return Point2(0, p.y - p.y * (val - 0.75) * 8); else - return Point2(p.x*(val-0.875)*8,0); + return Point2(p.x * (val - 0.875) * 8, 0); } -Point2 TextureProgress::get_relative_center() -{ +Point2 TextureProgress::get_relative_center() { if (progress.is_null()) return Point2(); - Point2 p = progress->get_size()/2; - p+=rad_center_off; - p.x/=progress->get_width(); - p.y/=progress->get_height(); - p.x=CLAMP(p.x,0,1); - p.y=CLAMP(p.y,0,1); + Point2 p = progress->get_size() / 2; + p += rad_center_off; + p.x /= progress->get_width(); + p.y /= progress->get_height(); + p.x = CLAMP(p.x, 0, 1); + p.y = CLAMP(p.y, 0, 1); return p; } -void TextureProgress::_notification(int p_what){ - const float corners[12]={-0.125,-0.375,-0.625,-0.875,0.125,0.375,0.625,0.875,1.125,1.375,1.625,1.875}; - switch(p_what) { +void TextureProgress::_notification(int p_what) { + const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 }; + switch (p_what) { case NOTIFICATION_DRAW: { - if (under.is_valid()) - draw_texture(under,Point2()); + draw_texture(under, Point2()); if (progress.is_valid()) { Size2 s = progress->get_size(); switch (mode) { - case FILL_LEFT_TO_RIGHT: { - Rect2 region=Rect2(Point2(),Size2(s.x*get_as_ratio(),s.y)); - draw_texture_rect_region(progress,region,region); - } break; - case FILL_RIGHT_TO_LEFT: { - Rect2 region=Rect2(Point2(s.x-s.x*get_as_ratio(),0),Size2(s.x*get_as_ratio(),s.y)); - draw_texture_rect_region(progress,region,region); - } break; - case FILL_TOP_TO_BOTTOM: { - Rect2 region=Rect2(Point2(),Size2(s.x,s.y*get_as_ratio())); - draw_texture_rect_region(progress,region,region); - } break; - case FILL_BOTTOM_TO_TOP: { - Rect2 region=Rect2(Point2(0,s.y-s.y*get_as_ratio()),Size2(s.x,s.y*get_as_ratio())); - draw_texture_rect_region(progress,region,region); - } break; - case FILL_CLOCKWISE: - case FILL_COUNTER_CLOCKWISE: { - float val=get_as_ratio()*rad_max_degrees/360; - if (val==1) { - Rect2 region=Rect2(Point2(),s); - draw_texture_rect_region(progress,region,region); - } else if (val!=0) { - Array pts; - float direction=mode==FILL_CLOCKWISE?1:-1; - float start=rad_init_angle/360; - float end=start+direction*val; - pts.append(start); - pts.append(end); - float from=MIN(start,end); - float to=MAX(start,end); - for (int i=0;i<12;i++) - if (corners[i]>from&&corners[i]<to) - pts.append(corners[i]); - pts.sort(); - Vector<Point2> uvs; - Vector<Point2> points; - uvs.push_back(get_relative_center()); - points.push_back(Point2(s.x*get_relative_center().x,s.y*get_relative_center().y)); - for (int i=0;i<pts.size();i++) { - Point2 uv=unit_val_to_uv(pts[i]); - if (uvs.find(uv)>=0) - continue; - uvs.push_back(uv); - points.push_back(Point2(uv.x*s.x,uv.y*s.y)); + case FILL_LEFT_TO_RIGHT: { + Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)); + draw_texture_rect_region(progress, region, region); + } break; + case FILL_RIGHT_TO_LEFT: { + Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y)); + draw_texture_rect_region(progress, region, region); + } break; + case FILL_TOP_TO_BOTTOM: { + Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio())); + draw_texture_rect_region(progress, region, region); + } break; + case FILL_BOTTOM_TO_TOP: { + Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio())); + draw_texture_rect_region(progress, region, region); + } break; + case FILL_CLOCKWISE: + case FILL_COUNTER_CLOCKWISE: { + float val = get_as_ratio() * rad_max_degrees / 360; + if (val == 1) { + Rect2 region = Rect2(Point2(), s); + draw_texture_rect_region(progress, region, region); + } else if (val != 0) { + Array pts; + float direction = mode == FILL_CLOCKWISE ? 1 : -1; + float start = rad_init_angle / 360; + float end = start + direction * val; + pts.append(start); + pts.append(end); + float from = MIN(start, end); + float to = MAX(start, end); + for (int i = 0; i < 12; i++) + if (corners[i] > from && corners[i] < to) + pts.append(corners[i]); + pts.sort(); + Vector<Point2> uvs; + Vector<Point2> points; + uvs.push_back(get_relative_center()); + points.push_back(Point2(s.x * get_relative_center().x, s.y * get_relative_center().y)); + for (int i = 0; i < pts.size(); i++) { + Point2 uv = unit_val_to_uv(pts[i]); + if (uvs.find(uv) >= 0) + continue; + uvs.push_back(uv); + points.push_back(Point2(uv.x * s.x, uv.y * s.y)); + } + draw_polygon(points, Vector<Color>(), uvs, progress); } - draw_polygon(points,Vector<Color>(),uvs,progress); - } - if (get_tree()->is_editor_hint()) { - Point2 p=progress->get_size(); - p.x*=get_relative_center().x; - p.y*=get_relative_center().y; - p=p.floor(); - draw_line(p-Point2(8,0),p+Point2(8,0),Color(0.9,0.5,0.5),2); - draw_line(p-Point2(0,8),p+Point2(0,8),Color(0.9,0.5,0.5),2); - } - } break; - default: - draw_texture_rect_region(progress,Rect2(Point2(),Size2(s.x*get_as_ratio(),s.y)),Rect2(Point2(),Size2(s.x*get_as_ratio(),s.y))); + if (get_tree()->is_editor_hint()) { + Point2 p = progress->get_size(); + p.x *= get_relative_center().x; + p.y *= get_relative_center().y; + p = p.floor(); + draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2); + draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2); + } + } break; + default: + draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y))); } - - } if (over.is_valid()) - draw_texture(over,Point2()); + draw_texture(over, Point2()); } break; } } -void TextureProgress::set_fill_mode(int p_fill) -{ - ERR_FAIL_INDEX(p_fill,6); - mode=(FillMode)p_fill; +void TextureProgress::set_fill_mode(int p_fill) { + ERR_FAIL_INDEX(p_fill, 6); + mode = (FillMode)p_fill; update(); } -int TextureProgress::get_fill_mode() -{ +int TextureProgress::get_fill_mode() { return mode; } -void TextureProgress::set_radial_initial_angle(float p_angle) -{ - while(p_angle>360) - p_angle-=360; - while (p_angle<0) - p_angle+=360; - rad_init_angle=p_angle; +void TextureProgress::set_radial_initial_angle(float p_angle) { + while (p_angle > 360) + p_angle -= 360; + while (p_angle < 0) + p_angle += 360; + rad_init_angle = p_angle; update(); } -float TextureProgress::get_radial_initial_angle() -{ +float TextureProgress::get_radial_initial_angle() { return rad_init_angle; } -void TextureProgress::set_fill_degrees(float p_angle) -{ - rad_max_degrees=CLAMP(p_angle,0,360); +void TextureProgress::set_fill_degrees(float p_angle) { + rad_max_degrees = CLAMP(p_angle, 0, 360); update(); } -float TextureProgress::get_fill_degrees() -{ +float TextureProgress::get_fill_degrees() { return rad_max_degrees; } -void TextureProgress::set_radial_center_offset(const Point2 &p_off) -{ - rad_center_off=p_off; +void TextureProgress::set_radial_center_offset(const Point2 &p_off) { + rad_center_off = p_off; update(); } -Point2 TextureProgress::get_radial_center_offset() -{ +Point2 TextureProgress::get_radial_center_offset() { return rad_center_off; } void TextureProgress::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_under_texture","tex"),&TextureProgress::set_under_texture); - ClassDB::bind_method(D_METHOD("get_under_texture"),&TextureProgress::get_under_texture); + ClassDB::bind_method(D_METHOD("set_under_texture", "tex"), &TextureProgress::set_under_texture); + ClassDB::bind_method(D_METHOD("get_under_texture"), &TextureProgress::get_under_texture); - ClassDB::bind_method(D_METHOD("set_progress_texture","tex"),&TextureProgress::set_progress_texture); - ClassDB::bind_method(D_METHOD("get_progress_texture"),&TextureProgress::get_progress_texture); + ClassDB::bind_method(D_METHOD("set_progress_texture", "tex"), &TextureProgress::set_progress_texture); + ClassDB::bind_method(D_METHOD("get_progress_texture"), &TextureProgress::get_progress_texture); - ClassDB::bind_method(D_METHOD("set_over_texture","tex"),&TextureProgress::set_over_texture); - ClassDB::bind_method(D_METHOD("get_over_texture"),&TextureProgress::get_over_texture); + ClassDB::bind_method(D_METHOD("set_over_texture", "tex"), &TextureProgress::set_over_texture); + ClassDB::bind_method(D_METHOD("get_over_texture"), &TextureProgress::get_over_texture); - ClassDB::bind_method(D_METHOD("set_fill_mode","mode"),&TextureProgress::set_fill_mode); + ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &TextureProgress::set_fill_mode); ClassDB::bind_method(D_METHOD("get_fill_mode"), &TextureProgress::get_fill_mode); - ClassDB::bind_method(D_METHOD("set_radial_initial_angle","mode"),&TextureProgress::set_radial_initial_angle); + ClassDB::bind_method(D_METHOD("set_radial_initial_angle", "mode"), &TextureProgress::set_radial_initial_angle); ClassDB::bind_method(D_METHOD("get_radial_initial_angle"), &TextureProgress::get_radial_initial_angle); - ClassDB::bind_method(D_METHOD("set_radial_center_offset","mode"),&TextureProgress::set_radial_center_offset); + ClassDB::bind_method(D_METHOD("set_radial_center_offset", "mode"), &TextureProgress::set_radial_center_offset); ClassDB::bind_method(D_METHOD("get_radial_center_offset"), &TextureProgress::get_radial_center_offset); - ClassDB::bind_method(D_METHOD("set_fill_degrees","mode"),&TextureProgress::set_fill_degrees); + ClassDB::bind_method(D_METHOD("set_fill_degrees", "mode"), &TextureProgress::set_fill_degrees); ClassDB::bind_method(D_METHOD("get_fill_degrees"), &TextureProgress::get_fill_degrees); - ADD_GROUP("Textures","texture_"); - ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture_under",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_under_texture","get_under_texture"); - ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture_over",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_over_texture","get_over_texture"); - ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture_progress",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_progress_texture","get_progress_texture"); - ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"fill_mode",PROPERTY_HINT_ENUM,"Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"),"set_fill_mode","get_fill_mode"); - ADD_GROUP("Radial Fill","radial_"); - ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"radial_initial_angle",PROPERTY_HINT_RANGE,"0.0,360.0,0.1,slider"),"set_radial_initial_angle","get_radial_initial_angle"); - ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"radial_fill_degrees",PROPERTY_HINT_RANGE,"0.0,360.0,0.1,slider"),"set_fill_degrees","get_fill_degrees"); - ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"radial_center_offset"),"set_radial_center_offset","get_radial_center_offset"); - - BIND_CONSTANT( FILL_LEFT_TO_RIGHT ); - BIND_CONSTANT( FILL_RIGHT_TO_LEFT ); - BIND_CONSTANT( FILL_TOP_TO_BOTTOM ); - BIND_CONSTANT( FILL_BOTTOM_TO_TOP ); - BIND_CONSTANT( FILL_CLOCKWISE ); - BIND_CONSTANT( FILL_COUNTER_CLOCKWISE ); - + ADD_GROUP("Textures", "texture_"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture"); + ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"), "set_fill_mode", "get_fill_mode"); + ADD_GROUP("Radial Fill", "radial_"); + ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle"); + ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset"), "set_radial_center_offset", "get_radial_center_offset"); + + BIND_CONSTANT(FILL_LEFT_TO_RIGHT); + BIND_CONSTANT(FILL_RIGHT_TO_LEFT); + BIND_CONSTANT(FILL_TOP_TO_BOTTOM); + BIND_CONSTANT(FILL_BOTTOM_TO_TOP); + BIND_CONSTANT(FILL_CLOCKWISE); + BIND_CONSTANT(FILL_COUNTER_CLOCKWISE); } - -TextureProgress::TextureProgress() -{ - mode=FILL_LEFT_TO_RIGHT; - rad_init_angle=0; - rad_center_off=Point2(); - rad_max_degrees=360; +TextureProgress::TextureProgress() { + mode = FILL_LEFT_TO_RIGHT; + rad_init_angle = 0; + rad_center_off = Point2(); + rad_max_degrees = 360; set_mouse_filter(MOUSE_FILTER_PASS); } |