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-rw-r--r--scene/gui/shortcut.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp
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index 0000000000..f37410e77b
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+++ b/scene/gui/shortcut.cpp
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+/*************************************************************************/
+/* shortcut.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "shortcut.h"
+
+#include "os/keyboard.h"
+
+void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
+
+ shortcut = p_shortcut;
+ emit_changed();
+}
+
+Ref<InputEvent> ShortCut::get_shortcut() const {
+
+ return shortcut;
+}
+
+bool ShortCut::is_shortcut(const Ref<InputEvent> &p_event) const {
+
+ return shortcut.is_valid() && shortcut->shortcut_match(p_event);
+}
+
+String ShortCut::get_as_text() const {
+
+ if (shortcut.is_valid())
+ return shortcut->as_text();
+ else
+ return "None";
+}
+
+bool ShortCut::is_valid() const {
+
+ return shortcut.is_valid();
+}
+
+void ShortCut::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &ShortCut::set_shortcut);
+ ClassDB::bind_method(D_METHOD("get_shortcut"), &ShortCut::get_shortcut);
+
+ ClassDB::bind_method(D_METHOD("is_valid"), &ShortCut::is_valid);
+
+ ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &ShortCut::is_shortcut);
+ ClassDB::bind_method(D_METHOD("get_as_text"), &ShortCut::get_as_text);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_shortcut", "get_shortcut");
+}
+
+ShortCut::ShortCut() {
+}