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-rw-r--r--scene/gui/shortcut.cpp73
1 files changed, 0 insertions, 73 deletions
diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp
deleted file mode 100644
index 962c6dcc60..0000000000
--- a/scene/gui/shortcut.cpp
+++ /dev/null
@@ -1,73 +0,0 @@
-/*************************************************************************/
-/* shortcut.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "shortcut.h"
-
-#include "core/os/keyboard.h"
-
-void Shortcut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
- shortcut = p_shortcut;
- emit_changed();
-}
-
-Ref<InputEvent> Shortcut::get_shortcut() const {
- return shortcut;
-}
-
-bool Shortcut::is_shortcut(const Ref<InputEvent> &p_event) const {
- return shortcut.is_valid() && shortcut->is_match(p_event, true);
-}
-
-String Shortcut::get_as_text() const {
- if (shortcut.is_valid()) {
- return shortcut->as_text();
- } else {
- return "None";
- }
-}
-
-bool Shortcut::is_valid() const {
- return shortcut.is_valid();
-}
-
-void Shortcut::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &Shortcut::set_shortcut);
- ClassDB::bind_method(D_METHOD("get_shortcut"), &Shortcut::get_shortcut);
-
- ClassDB::bind_method(D_METHOD("is_valid"), &Shortcut::is_valid);
-
- ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &Shortcut::is_shortcut);
- ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text);
-
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_shortcut", "get_shortcut");
-}
-
-Shortcut::Shortcut() {
-}