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-rw-r--r--scene/gui/popup_menu.h149
1 files changed, 92 insertions, 57 deletions
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 2eef1f009d..428076c6da 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,97 +31,123 @@
#ifndef POPUP_MENU_H
#define POPUP_MENU_H
+#include "core/input/shortcut.h"
+#include "scene/gui/margin_container.h"
#include "scene/gui/popup.h"
-#include "scene/gui/shortcut.h"
+#include "scene/gui/scroll_container.h"
+#include "scene/resources/text_line.h"
class PopupMenu : public Popup {
-
GDCLASS(PopupMenu, Popup);
struct Item {
Ref<Texture2D> icon;
String text;
String xl_text;
- bool checked;
+ Ref<TextLine> text_buf;
+ Ref<TextLine> accel_text_buf;
+
+ Dictionary opentype_features;
+ String language;
+ Control::TextDirection text_direction = Control::TEXT_DIRECTION_AUTO;
+
+ bool checked = false;
enum {
CHECKABLE_TYPE_NONE,
CHECKABLE_TYPE_CHECK_BOX,
CHECKABLE_TYPE_RADIO_BUTTON,
} checkable_type;
- int max_states;
- int state;
- bool separator;
- bool disabled;
- int id;
+ int max_states = 0;
+ int state = 0;
+ bool separator = false;
+ bool disabled = false;
+ bool dirty = true;
+ int id = 0;
Variant metadata;
String submenu;
String tooltip;
- uint32_t accel;
- int _ofs_cache;
- int h_ofs;
- Ref<ShortCut> shortcut;
- bool shortcut_is_global;
- bool shortcut_is_disabled;
+ uint32_t accel = 0;
+ int _ofs_cache = 0;
+ int _height_cache = 0;
+ int h_ofs = 0;
+ Ref<Shortcut> shortcut;
+ bool shortcut_is_global = false;
+ bool shortcut_is_disabled = false;
+
+ // Returns (0,0) if icon is null.
+ Size2 get_icon_size() const {
+ return icon.is_null() ? Size2() : icon->get_size();
+ }
Item() {
- checked = false;
+ text_buf.instantiate();
+ accel_text_buf.instantiate();
checkable_type = CHECKABLE_TYPE_NONE;
- separator = false;
- max_states = 0;
- state = 0;
- accel = 0;
- disabled = false;
- _ofs_cache = 0;
- h_ofs = 0;
- shortcut_is_global = false;
- shortcut_is_disabled = false;
}
};
+ bool close_allowed = false;
+
+ Timer *minimum_lifetime_timer = nullptr;
Timer *submenu_timer;
List<Rect2> autohide_areas;
Vector<Item> items;
- int initial_button_mask;
- bool during_grabbed_click;
- int mouse_over;
- int submenu_over;
+ int initial_button_mask = 0;
+ bool during_grabbed_click = false;
+ int mouse_over = -1;
+ int submenu_over = -1;
Rect2 parent_rect;
- String _get_accel_text(int p_item) const;
+ String _get_accel_text(const Item &p_item) const;
int _get_mouse_over(const Point2 &p_over) const;
- virtual Size2 _get_contents_minimum_size() const;
- void _scroll(float p_factor, const Point2 &p_over);
- void _gui_input(const Ref<InputEvent> &p_event);
- void _activate_submenu(int over);
+ virtual Size2 _get_contents_minimum_size() const override;
+
+ int _get_item_height(int p_item) const;
+ int _get_items_total_height() const;
+ void _scroll_to_item(int p_item);
+
+ void _shape_item(int p_item);
+
+ virtual void gui_input(const Ref<InputEvent> &p_event);
+ void _activate_submenu(int p_over);
void _submenu_timeout();
- bool invalidated_click;
- bool hide_on_item_selection;
- bool hide_on_checkable_item_selection;
- bool hide_on_multistate_item_selection;
+ uint64_t popup_time_msec = 0;
+ bool hide_on_item_selection = true;
+ bool hide_on_checkable_item_selection = true;
+ bool hide_on_multistate_item_selection = false;
Vector2 moved;
Array _get_items() const;
void _set_items(const Array &p_items);
- Map<Ref<ShortCut>, int> shortcut_refcount;
+ Map<Ref<Shortcut>, int> shortcut_refcount;
- void _ref_shortcut(Ref<ShortCut> p_sc);
- void _unref_shortcut(Ref<ShortCut> p_sc);
+ void _ref_shortcut(Ref<Shortcut> p_sc);
+ void _unref_shortcut(Ref<Shortcut> p_sc);
- bool allow_search;
- uint64_t search_time_msec;
- String search_string;
+ bool allow_search = true;
+ uint64_t search_time_msec = 0;
+ String search_string = "";
+ MarginContainer *margin_container;
+ ScrollContainer *scroll_container;
Control *control;
- void _draw();
+ void _draw_items();
+ void _draw_background();
+
+ void _minimum_lifetime_timeout();
+ void _close_pressed();
protected:
- friend class MenuButton;
void _notification(int p_what);
static void _bind_methods();
public:
+ // ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
+ // this value should be updated to reflect the new size.
+ static const int ITEM_PROPERTY_SIZE = 10;
+
void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
@@ -131,16 +157,21 @@ public:
void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
- void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
void set_item_text(int p_idx, const String &p_text);
+
+ void set_item_text_direction(int p_idx, Control::TextDirection p_text_direction);
+ void set_item_opentype_feature(int p_idx, const String &p_name, int p_value);
+ void clear_item_opentype_features(int p_idx);
+ void set_item_language(int p_idx, const String &p_language);
void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
void set_item_checked(int p_idx, bool p_checked);
void set_item_id(int p_idx, int p_id);
@@ -152,7 +183,7 @@ public:
void set_item_as_checkable(int p_idx, bool p_checkable);
void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable);
void set_item_tooltip(int p_idx, const String &p_tooltip);
- void set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global = false);
+ void set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global = false);
void set_item_h_offset(int p_idx, int p_offset);
void set_item_multistate(int p_idx, int p_state);
void toggle_item_multistate(int p_idx);
@@ -161,6 +192,9 @@ public:
void toggle_item_checked(int p_idx);
String get_item_text(int p_idx) const;
+ Control::TextDirection get_item_text_direction(int p_idx) const;
+ int get_item_opentype_feature(int p_idx, const String &p_name) const;
+ String get_item_language(int p_idx) const;
int get_item_idx_from_text(const String &text) const;
Ref<Texture2D> get_item_icon(int p_idx) const;
bool is_item_checked(int p_idx) const;
@@ -175,9 +209,10 @@ public:
bool is_item_radio_checkable(int p_idx) const;
bool is_item_shortcut_disabled(int p_idx) const;
String get_item_tooltip(int p_idx) const;
- Ref<ShortCut> get_item_shortcut(int p_idx) const;
+ Ref<Shortcut> get_item_shortcut(int p_idx) const;
int get_item_state(int p_idx) const;
+ int get_current_index() const;
int get_item_count() const;
bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false);
@@ -185,7 +220,7 @@ public:
void remove_item(int p_idx);
- void add_separator(const String &p_text = String());
+ void add_separator(const String &p_text = String(), int p_id = -1);
void clear();
@@ -193,7 +228,7 @@ public:
virtual String get_tooltip(const Point2 &p_pos) const;
- virtual void get_translatable_strings(List<String> *p_strings) const;
+ virtual void get_translatable_strings(List<String> *p_strings) const override;
void add_autohide_area(const Rect2 &p_area);
void clear_autohide_areas();