diff options
Diffstat (limited to 'scene/gui/popup_menu.h')
-rw-r--r-- | scene/gui/popup_menu.h | 43 |
1 files changed, 24 insertions, 19 deletions
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index e4cbe984c9..22912fb59c 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -31,10 +31,10 @@ #ifndef POPUP_MENU_H #define POPUP_MENU_H +#include "core/input/shortcut.h" #include "scene/gui/margin_container.h" #include "scene/gui/popup.h" #include "scene/gui/scroll_container.h" -#include "scene/gui/shortcut.h" #include "scene/resources/text_line.h" class PopupMenu : public Popup { @@ -66,7 +66,7 @@ class PopupMenu : public Popup { Variant metadata; String submenu; String tooltip; - uint32_t accel = 0; + Key accel = Key::NONE; int _ofs_cache = 0; int _height_cache = 0; int h_ofs = 0; @@ -80,8 +80,8 @@ class PopupMenu : public Popup { } Item() { - text_buf.instance(); - accel_text_buf.instance(); + text_buf.instantiate(); + accel_text_buf.instantiate(); checkable_type = CHECKABLE_TYPE_NONE; } }; @@ -92,7 +92,7 @@ class PopupMenu : public Popup { Timer *submenu_timer; List<Rect2> autohide_areas; Vector<Item> items; - int initial_button_mask = 0; + MouseButton initial_button_mask = MouseButton::NONE; bool during_grabbed_click = false; int mouse_over = -1; int submenu_over = -1; @@ -107,7 +107,7 @@ class PopupMenu : public Popup { void _shape_item(int p_item); - void _gui_input(const Ref<InputEvent> &p_event); + virtual void gui_input(const Ref<InputEvent> &p_event); void _activate_submenu(int p_over); void _submenu_timeout(); @@ -117,9 +117,6 @@ class PopupMenu : public Popup { bool hide_on_multistate_item_selection = false; Vector2 moved; - Array _get_items() const; - void _set_items(const Array &p_items); - Map<Ref<Shortcut>, int> shortcut_refcount; void _ref_shortcut(Ref<Shortcut> p_sc); @@ -140,19 +137,25 @@ class PopupMenu : public Popup { void _close_pressed(); protected: - friend class MenuButton; void _notification(int p_what); + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); public: - void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); - void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); - void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); - void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); - void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); - void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); + // ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes, + // this value should be updated to reflect the new size. + static const int ITEM_PROPERTY_SIZE = 10; + + void add_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE); + void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE); + void add_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE); + void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE); + void add_radio_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE); + void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE); - void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0); + void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, Key p_accel = Key::NONE); void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); @@ -172,7 +175,7 @@ public: void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon); void set_item_checked(int p_idx, bool p_checked); void set_item_id(int p_idx, int p_id); - void set_item_accelerator(int p_idx, uint32_t p_accel); + void set_item_accelerator(int p_idx, Key p_accel); void set_item_metadata(int p_idx, const Variant &p_meta); void set_item_disabled(int p_idx, bool p_disabled); void set_item_submenu(int p_idx, const String &p_submenu); @@ -197,7 +200,7 @@ public: bool is_item_checked(int p_idx) const; int get_item_id(int p_idx) const; int get_item_index(int p_id) const; - uint32_t get_item_accelerator(int p_idx) const; + Key get_item_accelerator(int p_idx) const; Variant get_item_metadata(int p_idx) const; bool is_item_disabled(int p_idx) const; String get_item_submenu(int p_idx) const; @@ -210,6 +213,8 @@ public: int get_item_state(int p_idx) const; int get_current_index() const; + + void set_item_count(int p_count); int get_item_count() const; bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false); |