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Diffstat (limited to 'scene/gui/popup_menu.h')
-rw-r--r--scene/gui/popup_menu.h21
1 files changed, 12 insertions, 9 deletions
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 22912fb59c..12587b7e73 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -87,9 +87,10 @@ class PopupMenu : public Popup {
};
bool close_allowed = false;
+ bool activated_by_keyboard = false;
Timer *minimum_lifetime_timer = nullptr;
- Timer *submenu_timer;
+ Timer *submenu_timer = nullptr;
List<Rect2> autohide_areas;
Vector<Item> items;
MouseButton initial_button_mask = MouseButton::NONE;
@@ -103,12 +104,11 @@ class PopupMenu : public Popup {
int _get_item_height(int p_item) const;
int _get_items_total_height() const;
- void _scroll_to_item(int p_item);
void _shape_item(int p_item);
virtual void gui_input(const Ref<InputEvent> &p_event);
- void _activate_submenu(int p_over);
+ void _activate_submenu(int p_over, bool p_by_keyboard = false);
void _submenu_timeout();
uint64_t popup_time_msec = 0;
@@ -117,7 +117,7 @@ class PopupMenu : public Popup {
bool hide_on_multistate_item_selection = false;
Vector2 moved;
- Map<Ref<Shortcut>, int> shortcut_refcount;
+ HashMap<Ref<Shortcut>, int> shortcut_refcount;
void _ref_shortcut(Ref<Shortcut> p_sc);
void _unref_shortcut(Ref<Shortcut> p_sc);
@@ -126,9 +126,9 @@ class PopupMenu : public Popup {
uint64_t search_time_msec = 0;
String search_string = "";
- MarginContainer *margin_container;
- ScrollContainer *scroll_container;
- Control *control;
+ MarginContainer *margin_container = nullptr;
+ ScrollContainer *scroll_container = nullptr;
+ Control *control = nullptr;
void _draw_items();
void _draw_background();
@@ -212,11 +212,14 @@ public:
Ref<Shortcut> get_item_shortcut(int p_idx) const;
int get_item_state(int p_idx) const;
+ void set_current_index(int p_idx);
int get_current_index() const;
void set_item_count(int p_count);
int get_item_count() const;
+ void scroll_to_item(int p_item);
+
bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false);
void activate_item(int p_item);