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+/*************************************************************************/
+/* audio_stream_player.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef AUDIO_STREAM_PLAYER_H
+#define AUDIO_STREAM_PLAYER_H
+
+#include "scene/main/node.h"
+#include "servers/audio/audio_stream.h"
+
+class AudioStreamPlayer : public Node {
+
+ GDCLASS(AudioStreamPlayer, Node)
+
+public:
+ enum MixTarget {
+ MIX_TARGET_STEREO,
+ MIX_TARGET_SURROUND,
+ MIX_TARGET_CENTER
+ };
+
+private:
+ Ref<AudioStreamPlayback> stream_playback;
+ Ref<AudioStream> stream;
+ Vector<AudioFrame> mix_buffer;
+ Vector<AudioFrame> fadeout_buffer;
+ bool use_fadeout;
+
+ volatile float setseek;
+ volatile bool active;
+ volatile bool setstop;
+ volatile bool stop_has_priority;
+
+ float mix_volume_db;
+ float pitch_scale;
+ float volume_db;
+ bool autoplay;
+ bool stream_paused;
+ bool stream_paused_fade;
+ StringName bus;
+
+ MixTarget mix_target;
+
+ void _mix_internal(bool p_fadeout);
+ void _mix_audio();
+ static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer *>(self)->_mix_audio(); }
+
+ void _set_playing(bool p_enable);
+ bool _is_active() const;
+
+ void _bus_layout_changed();
+ void _mix_to_bus(const AudioFrame *p_frames, int p_amount);
+
+protected:
+ void _validate_property(PropertyInfo &property) const;
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_stream(Ref<AudioStream> p_stream);
+ Ref<AudioStream> get_stream() const;
+
+ void set_volume_db(float p_volume);
+ float get_volume_db() const;
+
+ void set_pitch_scale(float p_pitch_scale);
+ float get_pitch_scale() const;
+
+ void play(float p_from_pos = 0.0);
+ void seek(float p_seconds);
+ void stop();
+ bool is_playing() const;
+ float get_playback_position();
+
+ void set_bus(const StringName &p_bus);
+ StringName get_bus() const;
+
+ void set_autoplay(bool p_enable);
+ bool is_autoplay_enabled();
+
+ void set_mix_target(MixTarget p_target);
+ MixTarget get_mix_target() const;
+
+ void set_stream_paused(bool p_pause);
+ bool get_stream_paused() const;
+
+ Ref<AudioStreamPlayback> get_stream_playback();
+
+
+ AudioStreamPlayer();
+ ~AudioStreamPlayer();
+};
+
+VARIANT_ENUM_CAST(AudioStreamPlayer::MixTarget)
+
+#endif // AUDIO_STREAM_PLAYER_H