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Diffstat (limited to 'scene/audio/audio_stream_player.h')
-rw-r--r--scene/audio/audio_stream_player.h33
1 files changed, 17 insertions, 16 deletions
diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h
index 2d9c4cb481..aa8d088be5 100644
--- a/scene/audio/audio_stream_player.h
+++ b/scene/audio/audio_stream_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#ifndef AUDIO_STREAM_PLAYER_H
#define AUDIO_STREAM_PLAYER_H
+#include "core/templates/safe_refcount.h"
#include "scene/main/node.h"
#include "servers/audio/audio_stream.h"
@@ -49,22 +50,22 @@ private:
Ref<AudioStream> stream;
Vector<AudioFrame> mix_buffer;
Vector<AudioFrame> fadeout_buffer;
- bool use_fadeout;
-
- volatile float setseek;
- volatile bool active;
- volatile bool setstop;
- volatile bool stop_has_priority;
-
- float mix_volume_db;
- float pitch_scale;
- float volume_db;
- bool autoplay;
- bool stream_paused;
- bool stream_paused_fade;
+ bool use_fadeout = false;
+
+ SafeNumeric<float> setseek{ -1.0 };
+ SafeFlag active;
+ SafeFlag setstop;
+ SafeFlag stop_has_priority;
+
+ float mix_volume_db = 0.0;
+ float pitch_scale = 1.0;
+ float volume_db = 0.0;
+ bool autoplay = false;
+ bool stream_paused = false;
+ bool stream_paused_fade = false;
StringName bus;
- MixTarget mix_target;
+ MixTarget mix_target = MIX_TARGET_STEREO;
void _mix_internal(bool p_fadeout);
void _mix_audio();