diff options
Diffstat (limited to 'scene/animation/root_motion_view.cpp')
-rw-r--r-- | scene/animation/root_motion_view.cpp | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp new file mode 100644 index 0000000000..a28c63064a --- /dev/null +++ b/scene/animation/root_motion_view.cpp @@ -0,0 +1,178 @@ +#include "root_motion_view.h" +#include "scene/animation/animation_tree.h" +#include "scene/resources/material.h" +void RootMotionView::set_animation_path(const NodePath &p_path) { + path = p_path; + first = true; +} + +NodePath RootMotionView::get_animation_path() const { + return path; +} + +void RootMotionView::set_color(const Color &p_color) { + color = p_color; + first = true; +} + +Color RootMotionView::get_color() const { + return color; +} + +void RootMotionView::set_cell_size(float p_size) { + cell_size = p_size; + first = true; +} + +float RootMotionView::get_cell_size() const { + return cell_size; +} + +void RootMotionView::set_radius(float p_radius) { + radius = p_radius; + first = true; +} + +float RootMotionView::get_radius() const { + return radius; +} + +void RootMotionView::set_zero_y(bool p_zero_y) { + zero_y = p_zero_y; +} + +bool RootMotionView::get_zero_y() const { + return zero_y; +} + +void RootMotionView::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE) { + + VS::get_singleton()->immediate_set_material(immediate, SpatialMaterial::get_material_rid_for_2d(false, true, false, false, false)); + first = true; + } + + if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { + Transform transform; + + if (has_node(path)) { + + Node *node = get_node(path); + + AnimationTree *tree = Object::cast_to<AnimationTree>(node); + if (tree && tree->is_active() && tree->get_root_motion_track() != NodePath()) { + if (is_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_PHYSICS) { + set_process_internal(false); + set_physics_process_internal(true); + } + + if (is_physics_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_IDLE) { + set_process_internal(true); + set_physics_process_internal(false); + } + + transform = tree->get_root_motion_transform(); + } + } + + if (!first && transform == Transform()) { + return; + } + + first = false; + + transform.orthonormalize(); //dont want scale, too imprecise + transform.affine_invert(); + + accumulated = transform * accumulated; + accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size); + if (zero_y) { + accumulated.origin.y = 0; + } + accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size); + + VS::get_singleton()->immediate_clear(immediate); + + int cells_in_radius = int((radius / cell_size) + 1.0); + + VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_LINES); + for (int i = -cells_in_radius; i < cells_in_radius; i++) { + for (int j = -cells_in_radius; j < cells_in_radius; j++) { + + Vector3 from(i * cell_size, 0, j * cell_size); + Vector3 from_i((i + 1) * cell_size, 0, j * cell_size); + Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size); + from = accumulated.xform(from); + from_i = accumulated.xform(from_i); + from_j = accumulated.xform(from_j); + + Color c = color, c_i = color, c_j = color; + c.a *= MAX(0, 1.0 - from.length() / radius); + c_i.a *= MAX(0, 1.0 - from_i.length() / radius); + c_j.a *= MAX(0, 1.0 - from_j.length() / radius); + + VS::get_singleton()->immediate_color(immediate, c); + VS::get_singleton()->immediate_vertex(immediate, from); + + VS::get_singleton()->immediate_color(immediate, c_i); + VS::get_singleton()->immediate_vertex(immediate, from_i); + + VS::get_singleton()->immediate_color(immediate, c); + VS::get_singleton()->immediate_vertex(immediate, from); + + VS::get_singleton()->immediate_color(immediate, c_j); + VS::get_singleton()->immediate_vertex(immediate, from_j); + } + } + + VS::get_singleton()->immediate_end(immediate); + } +} + +AABB RootMotionView::get_aabb() const { + + return AABB(Vector3(-radius, 0, -radius), Vector3(radius * 2, 0.001, radius * 2)); +} +PoolVector<Face3> RootMotionView::get_faces(uint32_t p_usage_flags) const { + return PoolVector<Face3>(); +} + +void RootMotionView::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_animation_path", "path"), &RootMotionView::set_animation_path); + ClassDB::bind_method(D_METHOD("get_animation_path"), &RootMotionView::get_animation_path); + + ClassDB::bind_method(D_METHOD("set_color", "color"), &RootMotionView::set_color); + ClassDB::bind_method(D_METHOD("get_color"), &RootMotionView::get_color); + + ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &RootMotionView::set_cell_size); + ClassDB::bind_method(D_METHOD("get_cell_size"), &RootMotionView::get_cell_size); + + ClassDB::bind_method(D_METHOD("set_radius", "size"), &RootMotionView::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &RootMotionView::get_radius); + + ClassDB::bind_method(D_METHOD("set_zero_y", "enable"), &RootMotionView::set_zero_y); + ClassDB::bind_method(D_METHOD("get_zero_y"), &RootMotionView::get_zero_y); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_path", "get_animation_path"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_cell_size", "get_cell_size"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_y"), "set_zero_y", "get_zero_y"); +} + +RootMotionView::RootMotionView() { + zero_y = true; + radius = 10; + cell_size = 1; + set_process_internal(true); + immediate = VisualServer::get_singleton()->immediate_create(); + set_base(immediate); + color = Color(0.5, 0.5, 1.0); +} + +RootMotionView::~RootMotionView() { + set_base(RID()); + VisualServer::get_singleton()->free(immediate); +} |