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Diffstat (limited to 'scene/animation/animation_blend_space_2d.h')
-rw-r--r-- | scene/animation/animation_blend_space_2d.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h new file mode 100644 index 0000000000..4778299df1 --- /dev/null +++ b/scene/animation/animation_blend_space_2d.h @@ -0,0 +1,97 @@ +#ifndef ANIMATION_BLEND_SPACE_2D_H +#define ANIMATION_BLEND_SPACE_2D_H + +#include "scene/animation/animation_tree.h" + +class AnimationNodeBlendSpace2D : public AnimationRootNode { + GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode) + + enum { + MAX_BLEND_POINTS = 64 + }; + + struct BlendPoint { + Ref<AnimationRootNode> node; + Vector2 position; + }; + + BlendPoint blend_points[MAX_BLEND_POINTS]; + int blend_points_used; + + struct BlendTriangle { + int points[3]; + }; + + Vector<BlendTriangle> triangles; + + Vector2 blend_pos; + Vector2 max_space; + Vector2 min_space; + Vector2 snap; + String x_label; + String y_label; + + void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node); + void _set_triangles(const Vector<int> &p_triangles); + Vector<int> _get_triangles() const; + + void _blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights); + + bool auto_triangles; + bool trianges_dirty; + + void _update_triangles(); + +protected: + virtual void _validate_property(PropertyInfo &property) const; + static void _bind_methods(); + +public: + + virtual void set_tree(AnimationTree *p_player); + + void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1); + void set_blend_point_position(int p_point, const Vector2 &p_position); + void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node); + Vector2 get_blend_point_position(int p_point) const; + Ref<AnimationRootNode> get_blend_point_node(int p_point) const; + void remove_blend_point(int p_point); + int get_blend_point_count() const; + + bool has_triangle(int p_x, int p_y, int p_z) const; + void add_triangle(int p_x, int p_y, int p_z, int p_at_index = -1); + int get_triangle_point(int p_triangle, int p_point); + void remove_triangle(int p_triangle); + int get_triangle_count() const; + + void set_min_space(const Vector2 &p_min); + Vector2 get_min_space() const; + + void set_max_space(const Vector2 &p_max); + Vector2 get_max_space() const; + + void set_snap(const Vector2 &p_snap); + Vector2 get_snap() const; + + void set_blend_position(const Vector2 &p_pos); + Vector2 get_blend_position() const; + + void set_x_label(const String &p_label); + String get_x_label() const; + + void set_y_label(const String &p_label); + String get_y_label() const; + + virtual float process(float p_time, bool p_seek); + virtual String get_caption() const; + + Vector2 get_closest_point(const Vector2 &p_point); + + void set_auto_triangles(bool p_enable); + bool get_auto_triangles() const; + + AnimationNodeBlendSpace2D(); + ~AnimationNodeBlendSpace2D(); +}; + +#endif // ANIMATION_BLEND_SPACE_2D_H |