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+/*************************************************************************/
+/* xr_nodes.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef XR_NODES_H
+#define XR_NODES_H
+
+#include "scene/3d/camera_3d.h"
+#include "scene/3d/node_3d.h"
+#include "scene/resources/mesh.h"
+#include "servers/xr/xr_positional_tracker.h"
+
+/**
+ @author Bastiaan Olij <mux213@gmail.com>
+**/
+
+/*
+ XRCamera is a subclass of camera which will register itself with its parent XROrigin and as a result is automatically positioned
+*/
+class XRCamera3D : public Camera3D {
+
+ GDCLASS(XRCamera3D, Camera3D);
+
+protected:
+ void _notification(int p_what);
+
+public:
+ String get_configuration_warning() const;
+
+ virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
+ virtual Point2 unproject_position(const Vector3 &p_pos) const;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
+ virtual Vector<Plane> get_frustum() const;
+
+ XRCamera3D();
+ ~XRCamera3D();
+};
+
+/*
+ XRController3D is a helper node that automatically updates its position based on tracker data.
+
+ It must be a child node of our XROrigin node
+*/
+
+class XRController3D : public Node3D {
+
+ GDCLASS(XRController3D, Node3D);
+
+private:
+ int controller_id;
+ bool is_active;
+ int button_states;
+ Ref<Mesh> mesh;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_controller_id(int p_controller_id);
+ int get_controller_id(void) const;
+ String get_controller_name(void) const;
+
+ int get_joystick_id() const;
+ bool is_button_pressed(int p_button) const;
+ float get_joystick_axis(int p_axis) const;
+
+ real_t get_rumble() const;
+ void set_rumble(real_t p_rumble);
+
+ bool get_is_active() const;
+ XRPositionalTracker::TrackerHand get_hand() const;
+
+ Ref<Mesh> get_mesh(void) const;
+
+ String get_configuration_warning() const;
+
+ XRController3D();
+ ~XRController3D();
+};
+
+/*
+ XRAnchor3D is a helper node that automatically updates its position based on anchor data, it represents a real world location.
+ It must be a child node of our XROrigin3D node
+*/
+
+class XRAnchor3D : public Node3D {
+ GDCLASS(XRAnchor3D, Node3D);
+
+private:
+ int anchor_id;
+ bool is_active;
+ Vector3 size;
+ Ref<Mesh> mesh;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_anchor_id(int p_anchor_id);
+ int get_anchor_id(void) const;
+ String get_anchor_name(void) const;
+
+ bool get_is_active() const;
+ Vector3 get_size() const;
+
+ Plane get_plane() const;
+
+ Ref<Mesh> get_mesh(void) const;
+
+ String get_configuration_warning() const;
+
+ XRAnchor3D();
+ ~XRAnchor3D();
+};
+
+/*
+ XROrigin3D is special spatial node that acts as our origin point mapping our real world center of our tracking volume into our virtual world.
+
+ It is this point that you will move around the world as the player 'moves while standing still', i.e. the player moves through teleporting or controller inputs as opposed to physically moving.
+
+ Our camera and controllers will always be child nodes and thus place relative to this origin point.
+ This node will automatically locate any camera child nodes and update its position while our XRController3D node will handle tracked controllers.
+*/
+class XROrigin3D : public Node3D {
+
+ GDCLASS(XROrigin3D, Node3D);
+
+private:
+ XRCamera3D *tracked_camera;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ String get_configuration_warning() const;
+
+ void set_tracked_camera(XRCamera3D *p_tracked_camera);
+ void clear_tracked_camera_if(XRCamera3D *p_tracked_camera);
+
+ float get_world_scale() const;
+ void set_world_scale(float p_world_scale);
+
+ XROrigin3D();
+ ~XROrigin3D();
+};
+
+#endif /* XR_NODES_H */