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Diffstat (limited to 'scene/3d/xr_nodes.h')
-rw-r--r-- | scene/3d/xr_nodes.h | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h new file mode 100644 index 0000000000..751b2b68cb --- /dev/null +++ b/scene/3d/xr_nodes.h @@ -0,0 +1,173 @@ +/*************************************************************************/ +/* xr_nodes.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef XR_NODES_H +#define XR_NODES_H + +#include "scene/3d/camera_3d.h" +#include "scene/3d/node_3d.h" +#include "scene/resources/mesh.h" +#include "servers/xr/xr_positional_tracker.h" + +/** + @author Bastiaan Olij <mux213@gmail.com> +**/ + +/* + XRCamera is a subclass of camera which will register itself with its parent XROrigin and as a result is automatically positioned +*/ +class XRCamera3D : public Camera3D { + GDCLASS(XRCamera3D, Camera3D); + +protected: + void _notification(int p_what); + +public: + String get_configuration_warning() const override; + + virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const override; + virtual Point2 unproject_position(const Vector3 &p_pos) const override; + virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const override; + virtual Vector<Plane> get_frustum() const override; + + XRCamera3D() {} + ~XRCamera3D() {} +}; + +/* + XRController3D is a helper node that automatically updates its position based on tracker data. + + It must be a child node of our XROrigin node +*/ + +class XRController3D : public Node3D { + GDCLASS(XRController3D, Node3D); + +private: + int controller_id = 1; + bool is_active = true; + int button_states = 0; + Ref<Mesh> mesh; + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_controller_id(int p_controller_id); + int get_controller_id() const; + String get_controller_name() const; + + int get_joystick_id() const; + bool is_button_pressed(int p_button) const; + float get_joystick_axis(int p_axis) const; + + real_t get_rumble() const; + void set_rumble(real_t p_rumble); + + bool get_is_active() const; + XRPositionalTracker::TrackerHand get_hand() const; + + Ref<Mesh> get_mesh() const; + + String get_configuration_warning() const override; + + XRController3D() {} + ~XRController3D() {} +}; + +/* + XRAnchor3D is a helper node that automatically updates its position based on anchor data, it represents a real world location. + It must be a child node of our XROrigin3D node +*/ + +class XRAnchor3D : public Node3D { + GDCLASS(XRAnchor3D, Node3D); + +private: + int anchor_id = 1; + bool is_active = true; + Vector3 size; + Ref<Mesh> mesh; + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_anchor_id(int p_anchor_id); + int get_anchor_id() const; + String get_anchor_name() const; + + bool get_is_active() const; + Vector3 get_size() const; + + Plane get_plane() const; + + Ref<Mesh> get_mesh() const; + + String get_configuration_warning() const override; + + XRAnchor3D() {} + ~XRAnchor3D() {} +}; + +/* + XROrigin3D is special spatial node that acts as our origin point mapping our real world center of our tracking volume into our virtual world. + + It is this point that you will move around the world as the player 'moves while standing still', i.e. the player moves through teleporting or controller inputs as opposed to physically moving. + + Our camera and controllers will always be child nodes and thus place relative to this origin point. + This node will automatically locate any camera child nodes and update its position while our XRController3D node will handle tracked controllers. +*/ +class XROrigin3D : public Node3D { + GDCLASS(XROrigin3D, Node3D); + +private: + XRCamera3D *tracked_camera = nullptr; + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + String get_configuration_warning() const override; + + void set_tracked_camera(XRCamera3D *p_tracked_camera); + void clear_tracked_camera_if(XRCamera3D *p_tracked_camera); + + float get_world_scale() const; + void set_world_scale(float p_world_scale); + + XROrigin3D() {} + ~XROrigin3D() {} +}; + +#endif /* XR_NODES_H */ |