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-rw-r--r--scene/3d/sprite_3d.h33
1 files changed, 1 insertions, 32 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 7dc4cd4ffb..1165392cb2 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -181,37 +181,6 @@ public:
//~Sprite3D();
};
-#if 0
-class AnimatedSprite3D : public SpriteBase3D {
-
- GDCLASS(AnimatedSprite3D,SpriteBase3D);
- Ref<SpriteFrames> frames;
-
-
- StringName animation;
- int frame;
-
-protected:
- virtual void _draw();
- static void _bind_methods();
-public:
-
-
-
- void set_sprite_frames(const Ref<SpriteFrames>& p_sprite_frames);
- Ref<SpriteFrames> get_sprite_frames() const;
-
- void set_frame(int p_frame);
- int get_frame() const;
-
-
- virtual Rect2 get_item_rect() const;
-
- AnimatedSprite3D();
- //~AnimatedSprite3D();
-};
-#endif
-
class AnimatedSprite3D : public SpriteBase3D {
GDCLASS(AnimatedSprite3D, SpriteBase3D);