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-rw-r--r--scene/3d/sprite_3d.h97
1 files changed, 54 insertions, 43 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index cb8467aac6..90c2a309e1 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,8 @@
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
-#include "scene/2d/animated_sprite_2d.h"
#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/sprite_frames.h"
class SpriteBase3D : public GeometryInstance3D {
GDCLASS(SpriteBase3D, GeometryInstance3D);
@@ -55,32 +55,33 @@ public:
};
private:
- bool color_dirty;
+ bool color_dirty = true;
Color color_accum;
- SpriteBase3D *parent_sprite;
+ SpriteBase3D *parent_sprite = nullptr;
List<SpriteBase3D *> children;
- List<SpriteBase3D *>::Element *pI;
+ List<SpriteBase3D *>::Element *pI = nullptr;
- bool centered;
+ bool centered = true;
Point2 offset;
- bool hflip;
- bool vflip;
+ bool hflip = false;
+ bool vflip = false;
- Color modulate;
- float opacity;
+ Color modulate = Color(1, 1, 1, 1);
+ float opacity = 1.0;
- Vector3::Axis axis;
- float pixel_size;
+ Vector3::Axis axis = Vector3::AXIS_Z;
+ real_t pixel_size = 0.01;
AABB aabb;
- RID immediate;
+ RID mesh;
+ RID material;
- bool flags[FLAG_MAX];
- AlphaCutMode alpha_cut;
- StandardMaterial3D::BillboardMode billboard_mode;
- bool pending_update;
+ bool flags[FLAG_MAX] = {};
+ AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
+ StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
+ bool pending_update = false;
void _im_update();
void _propagate_color_changed();
@@ -91,7 +92,17 @@ protected:
static void _bind_methods();
virtual void _draw() = 0;
_FORCE_INLINE_ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; }
- _FORCE_INLINE_ RID &get_immediate() { return immediate; }
+ _FORCE_INLINE_ RID &get_mesh() { return mesh; }
+ _FORCE_INLINE_ RID &get_material() { return material; }
+
+ uint32_t mesh_surface_offsets[RS::ARRAY_MAX];
+ PackedByteArray vertex_buffer;
+ PackedByteArray attribute_buffer;
+ uint32_t vertex_stride;
+ uint32_t attrib_stride;
+ uint32_t skin_stride;
+ uint32_t mesh_surface_format;
+
void _queue_update();
public:
@@ -107,8 +118,8 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_region);
+ bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
@@ -119,8 +130,8 @@ public:
void set_opacity(float p_amount);
float get_opacity() const;
- void set_pixel_size(float p_amount);
- float get_pixel_size() const;
+ void set_pixel_size(real_t p_amount);
+ real_t get_pixel_size() const;
void set_axis(Vector3::Axis p_axis);
Vector3::Axis get_axis() const;
@@ -147,15 +158,16 @@ class Sprite3D : public SpriteBase3D {
GDCLASS(Sprite3D, SpriteBase3D);
Ref<Texture2D> texture;
- bool region;
+ bool region = false;
Rect2 region_rect;
- int frame;
+ int frame = 0;
- int vframes;
- int hframes;
+ int vframes = 1;
+ int hframes = 1;
- void _texture_changed();
+ RID last_shader;
+ RID last_texture;
protected:
virtual void _draw() override;
@@ -167,8 +179,8 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_region);
+ bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
@@ -176,8 +188,8 @@ public:
void set_frame(int p_frame);
int get_frame() const;
- void set_frame_coords(const Vector2 &p_coord);
- Vector2 get_frame_coords() const;
+ void set_frame_coords(const Vector2i &p_coord);
+ Vector2i get_frame_coords() const;
void set_vframes(int p_amount);
int get_vframes() const;
@@ -195,18 +207,13 @@ class AnimatedSprite3D : public SpriteBase3D {
GDCLASS(AnimatedSprite3D, SpriteBase3D);
Ref<SpriteFrames> frames;
- bool playing;
- StringName animation;
- int frame;
-
- bool centered;
+ bool playing = false;
+ StringName animation = "default";
+ int frame = 0;
- float timeout;
+ bool centered = false;
- bool hflip;
- bool vflip;
-
- Color modulate;
+ double timeout = 0.0;
void _res_changed();
@@ -214,6 +221,9 @@ class AnimatedSprite3D : public SpriteBase3D {
void _set_playing(bool p_playing);
bool _is_playing() const;
+ RID last_shader;
+ RID last_texture;
+
protected:
virtual void _draw() override;
static void _bind_methods();
@@ -236,10 +246,11 @@ public:
virtual Rect2 get_item_rect() const override;
- virtual String get_configuration_warning() const override;
+ virtual TypedArray<String> get_configuration_warnings() const override;
AnimatedSprite3D();
};
VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags);
VARIANT_ENUM_CAST(SpriteBase3D::AlphaCutMode);
+
#endif // SPRITE_3D_H