diff options
Diffstat (limited to 'scene/3d/sprite_3d.h')
-rw-r--r-- | scene/3d/sprite_3d.h | 97 |
1 files changed, 54 insertions, 43 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index cb8467aac6..90c2a309e1 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef SPRITE_3D_H #define SPRITE_3D_H -#include "scene/2d/animated_sprite_2d.h" #include "scene/3d/visual_instance_3d.h" +#include "scene/resources/sprite_frames.h" class SpriteBase3D : public GeometryInstance3D { GDCLASS(SpriteBase3D, GeometryInstance3D); @@ -55,32 +55,33 @@ public: }; private: - bool color_dirty; + bool color_dirty = true; Color color_accum; - SpriteBase3D *parent_sprite; + SpriteBase3D *parent_sprite = nullptr; List<SpriteBase3D *> children; - List<SpriteBase3D *>::Element *pI; + List<SpriteBase3D *>::Element *pI = nullptr; - bool centered; + bool centered = true; Point2 offset; - bool hflip; - bool vflip; + bool hflip = false; + bool vflip = false; - Color modulate; - float opacity; + Color modulate = Color(1, 1, 1, 1); + float opacity = 1.0; - Vector3::Axis axis; - float pixel_size; + Vector3::Axis axis = Vector3::AXIS_Z; + real_t pixel_size = 0.01; AABB aabb; - RID immediate; + RID mesh; + RID material; - bool flags[FLAG_MAX]; - AlphaCutMode alpha_cut; - StandardMaterial3D::BillboardMode billboard_mode; - bool pending_update; + bool flags[FLAG_MAX] = {}; + AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; + StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; + bool pending_update = false; void _im_update(); void _propagate_color_changed(); @@ -91,7 +92,17 @@ protected: static void _bind_methods(); virtual void _draw() = 0; _FORCE_INLINE_ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; } - _FORCE_INLINE_ RID &get_immediate() { return immediate; } + _FORCE_INLINE_ RID &get_mesh() { return mesh; } + _FORCE_INLINE_ RID &get_material() { return material; } + + uint32_t mesh_surface_offsets[RS::ARRAY_MAX]; + PackedByteArray vertex_buffer; + PackedByteArray attribute_buffer; + uint32_t vertex_stride; + uint32_t attrib_stride; + uint32_t skin_stride; + uint32_t mesh_surface_format; + void _queue_update(); public: @@ -107,8 +118,8 @@ public: void set_flip_v(bool p_flip); bool is_flipped_v() const; - void set_region(bool p_region); - bool is_region() const; + void set_region_enabled(bool p_region); + bool is_region_enabled() const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; @@ -119,8 +130,8 @@ public: void set_opacity(float p_amount); float get_opacity() const; - void set_pixel_size(float p_amount); - float get_pixel_size() const; + void set_pixel_size(real_t p_amount); + real_t get_pixel_size() const; void set_axis(Vector3::Axis p_axis); Vector3::Axis get_axis() const; @@ -147,15 +158,16 @@ class Sprite3D : public SpriteBase3D { GDCLASS(Sprite3D, SpriteBase3D); Ref<Texture2D> texture; - bool region; + bool region = false; Rect2 region_rect; - int frame; + int frame = 0; - int vframes; - int hframes; + int vframes = 1; + int hframes = 1; - void _texture_changed(); + RID last_shader; + RID last_texture; protected: virtual void _draw() override; @@ -167,8 +179,8 @@ public: void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; - void set_region(bool p_region); - bool is_region() const; + void set_region_enabled(bool p_region); + bool is_region_enabled() const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; @@ -176,8 +188,8 @@ public: void set_frame(int p_frame); int get_frame() const; - void set_frame_coords(const Vector2 &p_coord); - Vector2 get_frame_coords() const; + void set_frame_coords(const Vector2i &p_coord); + Vector2i get_frame_coords() const; void set_vframes(int p_amount); int get_vframes() const; @@ -195,18 +207,13 @@ class AnimatedSprite3D : public SpriteBase3D { GDCLASS(AnimatedSprite3D, SpriteBase3D); Ref<SpriteFrames> frames; - bool playing; - StringName animation; - int frame; - - bool centered; + bool playing = false; + StringName animation = "default"; + int frame = 0; - float timeout; + bool centered = false; - bool hflip; - bool vflip; - - Color modulate; + double timeout = 0.0; void _res_changed(); @@ -214,6 +221,9 @@ class AnimatedSprite3D : public SpriteBase3D { void _set_playing(bool p_playing); bool _is_playing() const; + RID last_shader; + RID last_texture; + protected: virtual void _draw() override; static void _bind_methods(); @@ -236,10 +246,11 @@ public: virtual Rect2 get_item_rect() const override; - virtual String get_configuration_warning() const override; + virtual TypedArray<String> get_configuration_warnings() const override; AnimatedSprite3D(); }; VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags); VARIANT_ENUM_CAST(SpriteBase3D::AlphaCutMode); + #endif // SPRITE_3D_H |