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-rw-r--r--scene/3d/sprite_3d.h92
1 files changed, 92 insertions, 0 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index fe8e1f6ebf..41e6ba804a 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -1,3 +1,31 @@
+/*************************************************************************/
+/* sprite_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
@@ -158,12 +186,14 @@ public:
// ~Sprite3D();
};
+#if 0
class AnimatedSprite3D : public SpriteBase3D {
OBJ_TYPE(AnimatedSprite3D,SpriteBase3D);
Ref<SpriteFrames> frames;
+ StringName animation;
int frame;
protected:
@@ -185,6 +215,68 @@ public:
AnimatedSprite3D();
// ~AnimatedSprite3D();
};
+#endif
+
+
+
+
+class AnimatedSprite3D : public SpriteBase3D {
+
+ OBJ_TYPE(AnimatedSprite3D,SpriteBase3D);
+
+ Ref<SpriteFrames> frames;
+ bool playing;
+ StringName animation;
+ int frame;
+
+ bool centered;
+ Point2 offset;
+
+ float timeout;
+
+ bool hflip;
+ bool vflip;
+
+ Color modulate;
+
+ void _res_changed();
+
+ void _reset_timeout();
+ void _set_playing(bool p_playing);
+ bool _is_playing() const;
+
+
+protected:
+
+ virtual void _draw();
+ static void _bind_methods();
+ void _notification(int p_what);
+ virtual void _validate_property(PropertyInfo& property) const;
+
+public:
+
+
+
+ void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
+ Ref<SpriteFrames> get_sprite_frames() const;
+
+ void play(const StringName& p_animation=StringName());
+ void stop();
+ bool is_playing() const;
+
+ void set_animation(const StringName& p_animation);
+ StringName get_animation() const;
+
+ void set_frame(int p_frame);
+ int get_frame() const;
+
+
+ virtual Rect2 get_item_rect() const;
+
+ virtual String get_configuration_warning() const;
+ AnimatedSprite3D();
+};
+
VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags);
VARIANT_ENUM_CAST(SpriteBase3D::AlphaCutMode);