diff options
Diffstat (limited to 'scene/3d/sprite_3d.h')
-rw-r--r-- | scene/3d/sprite_3d.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index cb8467aac6..a9ce2d8eee 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -55,32 +55,32 @@ public: }; private: - bool color_dirty; + bool color_dirty = true; Color color_accum; - SpriteBase3D *parent_sprite; + SpriteBase3D *parent_sprite = nullptr; List<SpriteBase3D *> children; - List<SpriteBase3D *>::Element *pI; + List<SpriteBase3D *>::Element *pI = nullptr; - bool centered; + bool centered = true; Point2 offset; - bool hflip; - bool vflip; + bool hflip = false; + bool vflip = false; - Color modulate; - float opacity; + Color modulate = Color(1, 1, 1, 1); + float opacity = 1.0; - Vector3::Axis axis; - float pixel_size; + Vector3::Axis axis = Vector3::AXIS_Z; + float pixel_size = 0.01; AABB aabb; RID immediate; bool flags[FLAG_MAX]; - AlphaCutMode alpha_cut; - StandardMaterial3D::BillboardMode billboard_mode; - bool pending_update; + AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; + StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; + bool pending_update = false; void _im_update(); void _propagate_color_changed(); @@ -195,16 +195,16 @@ class AnimatedSprite3D : public SpriteBase3D { GDCLASS(AnimatedSprite3D, SpriteBase3D); Ref<SpriteFrames> frames; - bool playing; - StringName animation; - int frame; + bool playing = false; + StringName animation = "default"; + int frame = 0; - bool centered; + bool centered = true; - float timeout; + float timeout = 0.0; - bool hflip; - bool vflip; + bool hflip = 1; + bool vflip = 1; Color modulate; |